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Developer Log - Stardate: 23763.1

As our Admiral Maldonado said in Dev Log #2, this game is about "telling your own Star Trek story", with every word of that sentence being equally meaningful;
It needs to be a story, it needs to be a Star Trek story, but it also needs to be your own.


The canon

Star Trek and the particular era we chose to base ourselves in is brimming with rich material, many stories already told, small and large, it has been studied, memorized, dissected and analyzed by one of the most intensively passionate audiences in pop culture, and Star Trek now encompasses multiple generations of audiences.

We've all (the fandom at large) discussed what is canon, where canon contradicts itself, what is not up to the quality of the canon, and similar topics, we've reinterpreted rationalized and theorized how to make it all make sense and be as coherent as a work of so many different authors can be.
This sets up a challenge with high expectations on us and also every one will want to see that episode they love be somehow represented in our game.

The canon gives us a great starting point, the known characters and political stage and their relationships, something that adds meaning to the events that will unfold from the point the player takes charge, but from then on, the story must be told by the players.

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The themes

Some stories we referenced explicitly, repeating specific events seen in the shows, others are more like Easter egg subtle references, where people will be trying to remember what episode was that from, but we couldn't just lift episode by episode all the happenings of the quadrants.

We needed to tell our own stories while making sure they fit the universe and feel authentic.
To achieve this, it was important to understand what Star Trek is about. You might think that having so many different shows, movies, authors and fans this would vary wildly and make it hard to pinpoint, even when focusing just on the 1990’s shows, but it’s not.

Star Trek is about exploring all aspects of the human condition and learning to understand and live with one another no matter how different we are or if we used to be enemies. It’s all about empathy, both when it succeeds and when it fails.
Another key aspect of Trek is always looking at how things can improve, even when telling its darkest stories. The world and our lives can be made better through empathy, we can get there, so it’s also fundamentally about hope.

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Your story

There are many ways to tell a story in a strategy game. The most obvious of them are the narrative events, but it goes beyond just a text in a popup. Because we know who the four powers are, the event may mean something different for each of them, and when you make a choice (if you don't look only at the mechanic rewards), you are telling a story about who the power you are playing really is.
This philosophy was extended to all possible interactions between story and player action. When we set out to design the four playable factions, we didn't start by "what would be fun? what would be powerful?", we started with "who are these people? what do they believe in?" and their mechanics and traits flowed from there almost naturally.

For the Mission trees we asked ourselves “what are the significant history pivotal points?”? And what happened in-between? How can we fill the story gaps with beats fitting who they are and what player actions would tell those stories? It’s not enough to have the right text in the mission node; the player must live that story.

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Additionally, it won’t be your story if you can’t make a few choices and possibly change the very identity of the character you are playing. We went back to the canon and looked into what-if possibilities, the alternate paths that were always there in the stories told by the franchise. What if the Federation failed to uphold its own values? What if the House of Duras took over the Klingon Empire? How would that affect the lore we know of this universe?

This is how the story becomes yours. While some things are destined to happen, like invasions from the other side of the galaxy, your choices about who you are, the actions you take and what that means within this world will tell more stories than we can write.


I hope you tell good ones, and I look forward to you sharing them with the community.
Andres Chamarra,
Technical Director and honorary Loremaster.
 
soooo... Detapa Council Cardassian Union!
will the AI always follow the lore path in game or will a human played citizens council cardassia possibly meet a section 31 federation and duras klingon empire?
 
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Hmm...

Not for me tbh. I don't want to watch streamers, and they're not accessible for me either (I'm disabled).

I'll just leave now and just see what happens on release tbh if there's no longer anything official being provided. :confused:
 
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No I do not - Played Stellaris a grand total of 40 Min when it released then uninstalled - no memory of it at all.
Then why are you thinking about buying this game? If you don't like Stellaris, you won't like Stellaris with a Star Trek coat of paint. The mechanics don't really matter if you hated the base game enough to install it after 40 minutes and did not try playing it again. It go better since release but... clearly you weren't interested.

As to the 14 people who "downvoted" my last post, man, you guys are going to be REALLY disappointed when this game comes out and it's 100% Stellaris. It's not something they're hiding.
 
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Then why are you thinking about buying this game? If you don't like Stellaris, you won't like Stellaris with a Star Trek coat of paint. The mechanics don't really matter if you hated the base game enough to install it after 40 minutes and did not try playing it again. It go better since release but... clearly you weren't interested.

As to the 14 people who "downvoted" my last post, man, you guys are going to be REALLY disappointed when this game comes out and it's 100% Stellaris. It's not something they're hiding.
As one of those 14 people - I will gladly elaborate:

First, the devs have made it very clear that this is more then a simple Stellaris reskin but has some unique machanics of it's own - even if they for some reason refuse to go into details. In fact, they have voiced dissapointment over the "it's just Stellaris"-sentiments which makes it even more baffling why they chose not to elaborate further.

Second, I have played Stellaris years ago. I didn't stop playing because I didn't like it mechanically - I stopped because MegaCorp left it in a completely unplayable state and I grew tired of checking in if it was fixed yet. Which is especially concerning as the devs mentioned branching off off Necrons (I think) which did NOT have a working AI.

@PDX-Ruk would you possibly consider a quick Q&A here on the forums or in Discord (which we could then transcribe for the forum)? Following a streamer is really tiresome because the stream you mentioned (and propably every other one this week) did spend a lot of time having the game paused and answering basic questions like "is this game out yet?".
 
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@PDX-Ruk would you possibly consider a quick Q&A here on the forums or in Discord (which we could then transcribe for the forum)? Following a streamer is really tiresome because the stream you mentioned (and propably every other one this week) did spend a lot of time having the game paused and answering basic questions like "is this game out yet?".
The stream is not very good. A part of the screen covered by the camera and banners, mechanics such as tension not shown and the game paused for a long time while saying nothing relevant about the game itself. And I got the feeling that he didn't know how to play much.
The first thing he did was remove the Klingon advisor, it would also have been nice if he explained something more about the Cerritos of the pre-purchase. Many things were left unshown and the ones that were shown are the classic Stellaris ones.
 
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Uhm, sorry guys, but for a game that's supposed to be out next week there's painfully few infos about actual mechanis in the game. How does the warp drive work? How do conflicts look like? How do I integrate a minor power? Can the Klingons do anything that doesn't rise tensions? How do missions for minor powers look like? How does one interact with pre-warp civilizations?
Can we see some actual gameplay this week? Does the AI work (If I recall correctly you guys branched off from Stellaris when that game's AI did not work, like at all.)?
I mean this game looks like something that's right up my alley and the Klingon advisor allone would make me pre-order, but right now I do not feel like that's justified.

check this out.. there was a special stream last night by a content user that showcased infinite... Skip to the 3 Hour mark of the video, from then towards the end it's all about Infinite and showcases a lot of gameplay from the Klingon perspective.. While I too find the DD kind of weak sadly, the stream got me excited :)

 
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I'm still unsure as to why this was announced in September just a month before its release. The game comes out on Thursday and I barely know anything of substance about it.
 
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I'm still unsure as to why this was announced in September just a month before its release. The game comes out on Thursday and I barely know anything of substance about it.

I think customers who do inform themselves before they buy are such a small portion that they could completely say nothing, and they would not lose a lot of sales. Dev Diaries years before release are not that common. Paradox itself does that, yeah, but that game is not directly from paradox. Also, like others said, forums are becoming almost meaningless.

Paradox did and still does use the Forums for contact with the community while developing, and the community does have a lot more influence than in a lot of other studios. But Star Trek Infinite was never planned to be influenced by customers, so there was no need for an earlier dev diary to begin with.

But i think earlier youtuber Gameplay would have been nice. A week seems a bit short. and i saw nothing but the one twitch link and I did not find more.. is there more yet? ^^
 
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No, but content creators are being let lose. Last night we had 2 hours of Klingon play (starts at the 3h mark)

That should cover a lot of the questions that anyone feels went unanswered in this Dev log
Terrible to watch, i'd rather read about your ideas how the game should unfold rather than some entertainer diverge from the game every minute to talk to the chat about some unrelated stuff.
 
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there is a german one now


he explains a lot, goes into details. nothing of the bling bling of modern streamers. but.. well.. german will not help a lot of people here ^^ but until now the best stream (of 2 but well...)
 
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