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Hello all,

I am proud to release our first non-hotfix patch for Star Trek: Infinite as promised in our last Dev Log. This patch (1.0.1) brings a large amount of fixes for gameplay issues, as well as balance and immersion blocking bugs. We are still working on more things, but for now here are the patch notes:

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#################### VERSION 1.0.1 ######################
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Bug Fixes

Sync & Save

  • Fixed syncing and IronMan mode for Steam Cloud saves.
  • Fixed issue with corrupted save games due to wars with unset war goals.
Settings
  • Changed default window mode setting to borderless fullscreen.
MAC issues
  • Fixed large trade networks view crash on Mac.
  • Fixed tutorial crash on Mac.
Balance
  • The node "Paradigm Shift" of the Romulan Mission Tree will now require activating the correct policies: "Fast-Tracked Curriculum" and "Cautious First Contact Protocol".
  • Fixed permanent Planet modifiers in governor missions: when a governor leaves a mission on a planet due to winning the election, their modifiers will now be removed from said planet.
  • Fixed Societal Studies Tradition effects issue:
    • It now accelerates by +10% the spy mission progress rate.
  • It now increases the maximum level of spies by +2.
  • Fixed Opinion loss consequences of failing a spy mission:
    • Temporal
    • Decay per month: -1 point
  • Reworked Nausicaan pirate attacks to make them less aggressive:
    • They won't attack the same MaPo twice in a row anymore.
    • Min. Small ships size: 6 (-2)
    • Min. Medium ships size: 3 (-1)
    • Officers: 90% (-10%)
  • Aftermath Event: The first Borg special project now spawns on a highway node to prevent others from occupying the system and making the event chain unfinishable.
  • Evacuation of Romulus now allows players to obtain 'From a Dying Star' achievement. Not retroactive.
  • Fixed requirements for the Cardassian Obsidian Order mission node.
    • Equal or greater number of buildings and missions.
  • Failed assimilation now frees the envoys.
Ships
  • Fixed Romulan reactors: they now output the intended power for all ship sizes.
  • Fixed both versions of the Enterprise to make them more akin to canon. This results in ships that feel more authentic and more powerful.
    • Added only Phaser and Photon Torpedo weapons components.
    • Added Maneuverability.
    • Added Assisted targeting components (and a shield booster for the E).
    • Prioritized shields over armor components.
Lore
  • Fixed UFP starting president T'Pragh's species from Human into Vulcan.
  • Fixed Data lifespan, as an android he’s now immortal.
  • Language & Localization
  • Replaced the UFoP acronym with 'United Federation of Planets'.
    Added translations for “United Federation of Planets” in each language.
  • Fixed localization key on the Mission Tree button tooltip (Spanish).
  • Fixed name of the Defiant Ship class on the tech that unlocks it.
UI
  • Fixed Spy detection messages: players will now receive a popup indicating which country detected it and on which system the detection took place.
  • Fixed highlighting in Tutorial for:
    • Play /pause
    • Planet view:
      • Housing
      • Jobs
Audio
  • SFX on Main Menu are now at a lower volume.
  • VO:
    • Fixed and replaced greetings with sound quality issues:
      • Tellarite
      • Klingon
      • Human
      • Elaurian
      • Cardassian
    • Reprocessed greetings to make them more in line with the lore:
      • Borg
      • Andorian (female)
      • Nausicaan (male)
      • Vulcan (male)
Modding
  • Fixed modding support both in Steam Workshop and Paradox launcher.

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
 
thanks for the continued work. I look forward to playing as soon as UI scaling is added so that I can read the text at 1440p
 
Didn't see it, has the system flag for the federation natural zone issue been fixed when going down thr section 31 path?
 
Fonts still not fixed, i dont understand why this isnt Top Prio. Its really rough on the Eyes trying to play the game at 1440p with that unreadable Texts.
 
The issue with the pirates isnt really their power, it's more that they attack random undefended systems without being noticed untill its too late.

The rest of the fixes look great though, going to start a new Romulan game :)
 
I was happy that they fix desync for the multiplayer. Then the bug come back. I believe it must have with research priority. For example priority was on society as the desync comes. After reload priority was out and physics was empty = finish.
 
Not yet, if you need it urgently, I'd recommend AlphaAsh's mod to correct this. We are aware though.
Just a suggestion, but could you add to the "modding" section what mods that currently fix, correct or improve a feature that will no longer be of any use?

So things like AlphaAsh's mod, with their workshop/ pdx mods name and (maybe) a link to their mod page?

would make it a lot clearer for people to see if they need to keep this mod and anticipate issues or incompatibilites the mod might bring.