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Stellaris: Console Edition Development Diary #49 - "Unity and Influence"

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Hello Stellaris: Console Edition Community!

It has been awhile since we had any updates on Overlord for Console Edition, but I’m now able to share with you that we’re still on-pace for an early 2023 release! We don’t have an exact date to share just yet, but there are a lot of changes coming alongside Overlord, and it’s about time we started talking about them!

Coming alongside Overlord will be a combination of the PC 3.3 “Libra” patch and the 3.4 “Cepheus” patch, included in this update will be a near-total overhaul to how the Unity and Influence resources work in Stellaris: Console Edition.

Previously Unity was extremely weak when compared to other resources, used mainly for unlocking traditions, but something that you could ignore for most of the game and still expect to unlock most (if not all) of your traditions and ascension perks, and then (maybe, if you were feeling especially industrious) use Unity Ambitions to spend the excess. Additionally, any changes to how Unity works, should also factor in just how powerful new technologies are since Administrative Capacity was introduced.

So what did we do?​


Unity is now used for internal actions within your Empire. For example, using Edicts, hiring Leaders, unlocking Traditions, constructing most Megastructures, and Ascending Planets (more on this later), now all cost Unity.

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Influence is now used primarily to expand your empire’s sphere of influence, for creating living space and means of travel within your empire. For example, building a starbase in an unclaimed system, making claims during wars, building a habitat, or a gateway.

We’ve also changed the cost of being over Administrative Capacity, and the calculations for being over Administrative Capacity. The changes we made to Empire Sprawl were sweeping enough that we felt that it was important to make a clear distinction between the older and newer mechanics. Empire Sprawl is now known as Empire Size and all the means of increasing Administrative Capacity have been removed from the game, but since the penalties are lower than under the old Sprawl system, a well built empire is able to outproduce the old system.

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Administrative Buildings now become the primary source of Unity for your empires, alongside Factions and several other unity generating buildings such as the Autochthon Monument.

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Empires will start with a small amount of Empire Size (just your homeworld, starting system, and pops) and will be given up to 100 Empire Size for free. Staying below 100 Empire Size incurs no increase to tech cost. Going over Empire Size will gradually increase the costs of new technologies and traditions. These cost increases represent the cost of distributing new technologies across sprawling empires, and while the extra costs associated with being over your Empire Size can greatly increase the cost of technologies and traditions, they are more than able to be offset by using your additional living space to construct more researcher jobs.

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This does have the net effect of making tall play – that is, keeping your empire small, and specializing and optimizing your planets – more viable, but expansion will still be more profitable than staying small – as we feel it should be.

Planetary Ascensions​


Another new feature you’ll notice in the new version of Stellaris: Console Edition is the ability to Ascend your planets. After unlocking three Ascension Perks, you will be able to Ascend planets to level one, plus one level for each additional Ascension Perk unlocked. Once you unlock all of the Ascension Perks the cap increases to level ten. Each Ascension will increase the cost of following Ascensions by 50%.

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(Left) Before Planetary Ascension Tier 1 (Right) After Planetary Ascension to Tier 1

Ascension is meant to help you further specialize your core worlds, with each Ascension increasing the Planetary Designation bonus by 25%, as well as reducing Empire Size from the planet by 5%, and increasing Automatic Resettlement Chance by 50%. You should not be able to ascend all of your planets, Ascension is meant only for a few specialized core worlds before the cost becomes prohibitively expensive.

Edict Changes​


Part in parcel with the new Unity changes, Edicts are changing to now have a Unity Upkeep, and the Edict Cap will be changed to an Edict Fund of Unity. There are techs, traditions and Ascension perks that will allow you to increase your Edict Fund. It is also possible to go over your Edict Fund, with the overage deducted from your monthly Unity income.

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Edicts and Unity Ambitions are also now toggle-able, meaning they will remain on until you turn them off (or run out of resources to pay for them).

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That’s it for this week, be sure to join us again next week when we’ll talk more about other free content coming alongside Overlord Soon™!
 

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I wish I could play more but I have a bug that makes the game crash when it hits 2314.01.01, I reported it, hopefully it gets fixed soon. I love the game so far but don't want to keep making new saves everytime I get to that year.
 
Not sure how I feel about the changes coming to "empire size" the sprawl was kinda annoying already I hope I'm just misunderstanding what they are saying because my standard procedure is when you colonize a planet first build slot goes to admin building so you stay on top of the sprawl but this new thing just sounds annoying. Can't wait for it though I'll adapt like always
 
It's nothing close to an actual nextgen version.

The game could easily run at 60 fps with high setttings but instead we get 30 fps with below low settings.
I understand that

but from what I have seen/heard, they have no plans for a "next gen version"


the main reasons that I know of for why they don't have that in mind are; the backwards compatibility [i.e., since the new systems came with the ability to play games from the older consoles there wasn't a big need to make a new version specifically for said systems], and the cross-generational multiplayer in the same family system line [i.e., xbox one can play with the series systems and vice versa, same applies for the ps4 and ps5]


now if, and I stress that word very heavily, if they wanted to make a new version for the new consoles, they would need to do the following:

- cut off all future support for the previous version [let the current expansion pass finish off and then no more new content outside of maybe bug fixes]
- create from scratch a new version of the game specifically designed around the new systems [mainly because I have 0 idea if the current version could be used as a framework for the new version]
- let console fall behind on updates/dlc again while the new version is made [likely 2-3 years of dev time on the low end] (this would also likely completely kill all hope for console edition mods)
- Paradox will need to decide if you have to rebuy all the expansions again at full price or at some kind of discount [discount route would probably be time limited, and you would need to have owned the previous version and said dlc before a set date]
 
I'll show interest in the game again once they bother making an actual nextgen version.

It was fine on my PS4 pro, but with a PS5 I have plenty of other games to choose from that look and run far better than Stellaris.
That's weird because the game was almost unplayable on my PS4 pro, but runs without a problem on my PS5.
 
That's weird because the game was almost unplayable on my PS4 pro, but runs without a problem on my PS5.
again they did do some optimization for the new systems, I had only heard about the series systems getting it, but if you say it runs fine on ps5 but is practically unplayable on ps4 then they may have done it there as well
 
again they did do some optimization for the new systems, I had only heard about the series systems getting it, but if you say it runs fine on ps5 but is practically unplayable on ps4 then they may have done it there as well
To be more specific; on PS4 pro, an endgame save with a none genocidal empire would run at a few seconds per day at max time.

Now I can run saves with massive galactic populations and it never slows down.
 
fantastic news, but i have a little question, would you be so kind and include galaxy size 1000 stars and more empires in this patch please ? (at least for the new generation of consoles)
 
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I'll show interest in the game again once they bother making an actual nextgen version.

It was fine on my PS4 pro, but with a PS5 I have plenty of other games to choose from that look and run far better than Stellaris.
next gen version came out a long time ago for ps5 only it is signed as ps4. The number of fps is increased to 60, the game loading time is reduced and the resolution is higher
 
fantastic news, but i have a little question, would you be so kind and include galaxy size 1000 stars and more empires in this patch please ? (at least for the new generation of consoles)
unfortunately this isn't possible, as the new systems are effectively running the same version as the old consoles are

to do what you are asking would require them to remake the game based around the new consoles, which last I had heard, was not in the plan
 
unfortunately this isn't possible, as the new systems are effectively running the same version as the old consoles are

to do what you are asking would require them to remake the game based around the new consoles, which last I had heard, was not in the plan
nothing is impossible just add an option when creating a game for players who play on ps5 in the same way as they did when improving the ps4 version of the game for ps5. In addition, I don't understand why the new generation should suffer at the expense of the old one, it would be enough to add the map size and the number of empires with the note that it is not recommended on older consoles during the selection.
 
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nothing is impossible just add an option when creating a game for players who play on ps5 in the same way as they did when improving the ps4 version of the game for ps5. In addition, I don't understand why the new generation should suffer at the expense of the old one, it would be enough to add the map size and the number of empires with the note that it is not recommended on older consoles during the selection.
you must have missed the part where I said that is effectively the same version the old consoles are running

when I said that I meant it, despite the game getting optimizations for the newer consoles, it is still the game that was designed around the old consoles


i.e., the bigger galaxies thing is a limitation of the older systems [this wasn't the only thing that got left out, consoles are also missing the x10 and x25 crisis difficulties]
it isn't something that they can just turn on for the new consoles

they would need to make a whole new game based around the new consoles, which to my knowledge they have said they have no plans for
 
you must have missed the part where I said that is effectively the same version the old consoles are running

when I said that I meant it, despite the game getting optimizations for the newer consoles, it is still the game that was designed around the old consoles


i.e., the bigger galaxies thing is a limitation of the older systems [this wasn't the only thing that got left out, consoles are also missing the x10 and x25 crisis difficulties]
it isn't something that they can just turn on for the new consoles

they would need to make a whole new game based around the new consoles, which to my knowledge they have said they have no plans for
I agree, but I don't think a new version of the game is needed. It's just about adding extra features. Even if they added more empires or the strength of the crisis, it wouldn't change anything for PS4 players. However, it would open up opportunities for players playing on PS5. Not all PC gamers have strong hardware, however they have options ranging from tiny galaxies up to 1000 stars, as well as crisis power. I see no reason why it wouldn't work on the PlayStation. For example, if someone on PS4 wanted to play a map with more empires, he would simply have to reduce the size of the galaxy. I suspect that on PC many people do it to play as smooth as possible anyway.
 
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