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Stellaris: Console Edition Development Diary #68 - Alpha Milestone

Hello everyone!

We’re proud to announce that the newest version of Stellaris: Console Edition finished alpha testing around the end of August! The Tantalus devs will now work until the end of September to address these bugs, as well as fix some outstanding issues from previous versions. Then we will do another round of bug testing - which will probably last several weeks - with a few weeks set aside at the end to address any issues that come up from the second round of bug testing. If all goes well, we should see a releasable version submitted within the next couple of months!

Since the last development update, the team has done an investigation into the biggest causes of late-game lag, and prioritized some issues that will hopefully mitigate this for at least some players. They’ve also invested some time into investigating lingering bug reports and crashing issues from previous versions, and have addressed a number of these issues. This is on top of the on-going process of updating and polishing the UI and tooltips, as well as investigating bringing over new features like tooltip concepts (more on concepts later) and text-to-speech.

Since we’re on the subject of text-to-speech (TTS), due to limitations in the programming libraries used on consoles, it appears very likely that TTS will only be available for players in english. People sometimes ask why we usually do not talk about things that are in-development before they are finished. It is because oftentimes there are unforeseen circumstances that come up in development (such as a TTS library being English-only).

Let's move on to the obligatory UI issues screenshot:

Outstanding UI Issues:
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As you can see, Tantalus have mostly completed the UI work for the next version at this point, in fact we’re down to the point where we can show you the total number of tasks left to finish:

A screenshot of a computerDescription automatically generated

42.. There’s nothing special about that number. I don’t know where my towel is.

Moving onto more screenshots, the Tantalus devs have completed, or submitted for review a number of UI screens, including the Empire Council, diplomatic actions, observation post UI, new empire creation, and the assign traits view.

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Console Edition 3.9 - Empire Council Screen WIP​


Tantalus has nearly completed the upscaling of more than 137 images introduced in version 3.9. Some of these images still need additional touch ups which will be done during the run up to beta testing.

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AD_4nXf-cD4M-EQxiL1qw65nzH4JFww0Of3ovGqv6rgnzXymOHyK5gBQWb0nGfsKI858d47VpJ1XYU1SJn0J6mmj-MQu7oX6LUzvf8UaZ8ySTZxm8YzPLEv0H9NXHV-CT13p05zbdYg-Cc7Z2tHyJPBtX_SQDeOk

Toast notifications - under review

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Updated diplomacy screen

As we mentioned in the last update, the devs have been adding shortcuts to various screens to allow you to level up your leaders from more places than just the leader screen. Here you can see the level up shortcut (the + in the circle next to the leader) on the technology screen.

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Technology Screen - WIP

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Leader level up screen - WIP

We are currently on-pace to go to beta testing around the end of September, at which point we will be back with another Console Edition update.

Thanks for reading!
 
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I can’t wait to have access to True Leaders! Also I’d like to add that it’s important to test for late game Lag from year 2200 to at least 2500. Most players play to that year or beyond. Also if possible I’d like a much smaller galaxy or better yet a more advance slider that lets one control the exact number of stars in a galaxy. I personally prefer much smaller galaxies. I’d also like to add— that for some reason when a player or normal empire becomes the Full on Crisis, this causes all other diplomatic options to be closed for all players or AI empires. I think the player/Ai crisis should require the focus crisis on the galactic community for this to occur. I hope my feedback helps.
 
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4 versions (3.9 vs 3.13) and 12-18 months at the moment.
So... we're essentially still going to be a year and a half behind the current edition?

Great. Lovely.

yep. I am just done with Paradox. Not going to pay for anything else from them. I am tired of being so far behind all the time that when I see shit on youtube, its never going to be close to being caught up. And then beyond that, if Paradox does stop doing the stuff for stellaris, it'll be the console players (like me) who will never get caught up. We must be incredibly far behind for this to catch us up to a year/year and a half. I don't even know why they went to consoles if they were always going to keep us so far behind. *sigh*
 
  • 1Like
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So... we're essentially still going to be a year and a half behind the current edition?

Great. Lovely.

yep. I am just done with Paradox. Not going to pay for anything else from them. I am tired of being so far behind all the time that when I see shit on youtube, its never going to be close to being caught up. And then beyond that, if Paradox does stop doing the stuff for stellaris, it'll be the console players (like me) who will never get caught up. We must be incredibly far behind for this to catch us up to a year/year and a half. I don't even know why they went to consoles if they were always going to keep us so far behind. *sigh*
It’s always going to lag behind as it’s another studio that ports the updates over due to the console version having its own, and very good, UI.

The console version did get to within 2 releases when Tantalus was managing the updates. It’s slipped because another studio was appointed to do the ports. But it is back with Tantalus today. We get the updates in bundled drops so when we do get a DLC or Update we get a lot of new stuff all at once.

There are positives to being a bit behind as well. A lot of the gameplay bugs in the DLC are ironed out by the PC community (of course some new ones sneak in).

I think being 2 releases behind is fair enough. It’s mainly slipped due to studio changes.

The only DLC I think the console must get is Machine Age so if we can get to 3.12 it’s going to be a fantastic version of the game on console.
 
  • 4Like
Reactions:
Hello everyone!

We’re proud to announce that the newest version of Stellaris: Console Edition finished alpha testing around the end of August! The Tantalus devs will now work until the end of September to address these bugs, as well as fix some outstanding issues from previous versions. Then we will do another round of bug testing - which will probably last several weeks - with a few weeks set aside at the end to address any issues that come up from the second round of bug testing. If all goes well, we should see a releasable version submitted within the next couple of months!

Since the last development update, the team has done an investigation into the biggest causes of late-game lag, and prioritized some issues that will hopefully mitigate this for at least some players. They’ve also invested some time into investigating lingering bug reports and crashing issues from previous versions, and have addressed a number of these issues. This is on top of the on-going process of updating and polishing the UI and tooltips, as well as investigating bringing over new features like tooltip concepts (more on concepts later) and text-to-speech.

Since we’re on the subject of text-to-speech (TTS), due to limitations in the programming libraries used on consoles, it appears very likely that TTS will only be available for players in english. People sometimes ask why we usually do not talk about things that are in-development before they are finished. It is because oftentimes there are unforeseen circumstances that come up in development (such as a TTS library being English-only).

Let's move on to the obligatory UI issues screenshot:

Outstanding UI Issues:
AD_4nXftuiLJP2mtfKud-ZjeK-nxaDN9_RqkuxYcIoJH9yqaz3Mq2bOiCf179crdAR_jiWof0Qyhu2ZJrK3i3GIO3Me8s3bSoWW0o_ZBAdYGN_a_HmyLVhInke2TrSktlj3daVur3zLz-7sXI-NnVjR9JqACxZMz

As you can see, Tantalus have mostly completed the UI work for the next version at this point, in fact we’re down to the point where we can show you the total number of tasks left to finish:

A screenshot of a computerDescription automatically generated

42.. There’s nothing special about that number. I don’t know where my towel is.

Moving onto more screenshots, the Tantalus devs have completed, or submitted for review a number of UI screens, including the Empire Council, diplomatic actions, observation post UI, new empire creation, and the assign traits view.

AD_4nXeGsc917WeYv2wN3UBxxiHYk0JSnACHmNv8fBV7Ev89av8Ck0YU7tWql2gCBl246FVUXoPBuMW0WuwF0HGeFTFmIQNGtLiFZRS__AEPAxmk7qSMAJqyRGBMFjSPHLlTmkEnOullY83QIYW2egL5MO0pxUGl


Console Edition 3.9 - Empire Council Screen WIP​


Tantalus has nearly completed the upscaling of more than 137 images introduced in version 3.9. Some of these images still need additional touch ups which will be done during the run up to beta testing.

AD_4nXey24K8q3AqqmZ7TKgMjkFCl_e1ogVxP5ehU79kCP5SWhNZ9RhuEreEAuoO-_S-fpwNb7nYwDQv_bt6IiRaWNrQijTirCoPT-3fU_qAJ_rnd3PN11ImgO0zU-PA1onXkSrZ4ZI3WU6wyioYh3RFWCxlj-nt
AD_4nXf-cD4M-EQxiL1qw65nzH4JFww0Of3ovGqv6rgnzXymOHyK5gBQWb0nGfsKI858d47VpJ1XYU1SJn0J6mmj-MQu7oX6LUzvf8UaZ8ySTZxm8YzPLEv0H9NXHV-CT13p05zbdYg-Cc7Z2tHyJPBtX_SQDeOk

Toast notifications - under review

AD_4nXe4gQfB6O6KYG7e4IjmgD4NiM3AKwAEx0HaiGrnMK-RISC_9ZZSOIdx7jfdec_8WDh04dhaAcNVVkSOBsGbtQSrKxiWV-8jwtSBhPbPcYlCDBcN3GBkZ1plT2ALZ898hjLgTeASxjQ5L_ToMxWdOWfMurUm

Updated diplomacy screen

As we mentioned in the last update, the devs have been adding shortcuts to various screens to allow you to level up your leaders from more places than just the leader screen. Here you can see the level up shortcut (the + in the circle next to the leader) on the technology screen.

AD_4nXeaOs4pL7f_yKEzNynAk_dwN29yJSV_8v7Idpr3rTyVaC81LuaFseCBlZYVaZJ95iwAk3FzX6TL-WhnmvMZF-8ktVD_TSYHNBUUTnI6CX6qww1-wxiVau5McMWsWBfgVcwF60taUwdy4751taeVwr03fxNK

Technology Screen - WIP

AD_4nXcSOzW19ZSLKTA-YuYSkySkM7uLsDqgshdiISqCA0pxVpVl-3phbhx8pvOvkqYhsf2W9tGgJLdXzsJL1tuwHyzhCE_HroDReRl7F0kKulnSbmy2FunnTpMjL2qhO5KRPpg9dJB42BsEuhOqgAKeYyYB0Ds

Leader level up screen - WIP

We are currently on-pace to go to beta testing around the end of September, at which point we will be back with another Console Edition update.

Thanks for reading!
Plz don’t abandon console players like so many other companies have
 
So... we're essentially still going to be a year and a half behind the current edition?

Great. Lovely.

yep. I am just done with Paradox. Not going to pay for anything else from them. I am tired of being so far behind all the time that when I see shit on youtube, its never going to be close to being caught up. And then beyond that, if Paradox does stop doing the stuff for stellaris, it'll be the console players (like me) who will never get caught up. We must be incredibly far behind for this to catch us up to a year/year and a half. I don't even know why they went to consoles if they were always going to keep us so far behind. *sigh*
Most game companies use consoles as a wallet to feed there development
 
It’s always going to lag behind as it’s another studio that ports the updates over due to the console version having its own, and very good, UI.

The console version did get to within 2 releases when Tantalus was managing the updates. It’s slipped because another studio was appointed to do the ports. But it is back with Tantalus today. We get the updates in bundled drops so when we do get a DLC or Update we get a lot of new stuff all at once.

There are positives to being a bit behind as well. A lot of the gameplay bugs in the DLC are ironed out by the PC community (of course some new ones sneak in).

I think being 2 releases behind is fair enough. It’s mainly slipped due to studio changes.

The only DLC I think the console must get is Machine Age so if we can get to 3.12 it’s going to be a fantastic version of the game on console.

I am pretty sure that the Machine Age isn't in this update they are working on, which is my thing that I was really excited to see, but then "oh well... 2 years behind" kinda thing. So... yeah.
 
It’s always going to lag behind as it’s another studio that ports the updates over due to the console version having its own, and very good, UI.

The console version did get to within 2 releases when Tantalus was managing the updates. It’s slipped because another studio was appointed to do the ports. But it is back with Tantalus today. We get the updates in bundled drops so when we do get a DLC or Update we get a lot of new stuff all at once.

There are positives to being a bit behind as well. A lot of the gameplay bugs in the DLC are ironed out by the PC community (of course some new ones sneak in).

I think being 2 releases behind is fair enough. It’s mainly slipped due to studio changes.

The only DLC I think the console must get is Machine Age so if we can get to 3.12 it’s going to be a fantastic version of the game on console.
Looks like machines aren't going to be part of this update.


"always going to lag behind" comment. They can fix that. I understand being 3 or 6 months behind, Star Trek online is like that. But we are So far behind that it is literally a freaking problem. I see the cool new PC updates and I am looking at my investment going "What the fuck."