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Stellaris: Console Edition Development Diary #76 - Quality of Life update and the future of Stellaris on Console

Hello Console Edition Community!

We have just released the 3.9.3 Quality of Life (9.04 PS4/9.4.0.0 XBOne) update for Stellaris: Console Edition! This update contains many improvements and fixes for Community complaints, as well as adding missing prescripted empires, and more.

General improvements and fixes
- Added 5 new achievements (Broken Shackles, Back with Your X, No Good Deed..., We Bring Peace, We'll Make Great Pets)
- Added fast scroll to a number of UI, including leader and agenda lists
- Fixed slow tooltip box scrolling speed in a number of areas
- Fixed a number of minor UI alignment issues
- Fixed a number of minor tooltip formatting issues
- Fixed a number of missing/misaligned/incorrectly sized icons
- Fixed a number of missing text issues
- Fixed missing icons for leader trait tooltips
- Removed a number of outdated/broken legacy scripts. This should fix a number of reported issues with broken events (primitives.27.name, unrest.155.name, etc).
- Fixed missing preset empires (Pasharti Absorbers, Sathyrelian Bliss, Keppers of Ave-Brenn, Maweer Caretakers)
- Fixed a number of rare crashes
- Acceptance tooltips in diplomacy are now correctly hidden with low intel
- Fixed election cost being incorrectly displayed in election tooltips
- Fixed fleet orders always being visible when hovered in the system view, even with no intel
- Added missing 'effects' text when viewing megastructures
- Removed Leader UI from Faction details
- Added detailed ship stats tooltip when viewing ship details
- Added tooltips for Starbase Modifiers to the 'Details' button
- Add cost breakdown while selecting technology to research
- Added 'Look At' shortcut to battles list in the war overview

Alerts
- Fixed negative traits not being displayed in notification toasts
- Changed 'Leader Level Up' alert to always open the level up popup when multiple leaders require a level up
- Fixed being unable to add additional claims to previously claimed systems
- Added missing tooltips when unable to add or remove a claim from a system

Empire Creation
- Display information about starting ruler when selecting an empire
- Display planet class preference trait when selecting a homeworld type, and on empire summary
- Added additional tooltip information to origin tooltips in empire creation
- Fixed negative effects from origins not being displayed correctly

Federations
- Fixed missing tooltips for perk effects and naval capacity
- Fixed being unable to change Federation type, if you weren't the president at the start of the game session
- Fixed looping sounds on the Leave Federation button, if you weren't the president

Fleet Manager/Ship Designer
- Fixed fleet orders being chained, if the Fleet UI hadn't been opened yet in the current game session
- Fixed 'Ship Roles' list not being correctly updated when switching between different ship designs
- Fixed tooltips for certain ship components (such as Combat Computers) being incomplete

Fleets
- Fixed leaders that can't be unassigned being unnecessarily hidden (such as Legendary Paragon Azaryn)
- Colony ships will now display the colonising species in the leader window
- Fixed cloaking indicators displaying incorrect icons, and not being hidden for incompatible ships
- Added tooltips for the 'Assist Research', 'Assist Detection', and 'Active Reconnaissance' orders - Reworked tooltip for the 'Upgrade' button, when multiple fleets are selected
- Added missing 'Rally Armies' button, for transport fleets
- Viewing ship details is now correctly disabled with low intel

Game Details
- Added tooltips for Galaxy Size, and Galaxy Shape
- Allow selecting '0' AI empires for all galaxy sizes

Government
- Fixed 'Launched Agendas' list not correctly updating when an agenda expires
- Fixed incorrect tooltips being displayed for locked, unlockable, and unfilled council slots
- Fixed missing upkeep and cost tooltips when viewing edicts

Outliner
- Added missing 'Leased-Out Fleets' group
- Fixed re-arranging groups requiring multiple button presses in some cases
- Added icons for cloaked fleets, and sector capitals
- Fixed outliner groups not appearing while spectating another empire
- Fixed broken 'Show Travel Megastructures' option

Planets
- Added 'Open Observational Outpost' button
- Show planet modifiers button for uninhabitable planets
- Disable building slots while a planet is under colonisation

Situation Log
- Fixed missing counter text for event chains (Habitable World Survey, etc)
- Fixed missing 'Upfront Cost' text for Fruitful Partnership 'Open Seed Pod' research projects

Trade Deal
- Fixed disabled trade items being able to be added to trades
- Fixed missing tooltips for disabled trade items

The Future of Stellaris on Console

The last generation of Consoles were released around 14 years ago, and we are coming up against certain hardware limitations when it comes to Console Edition and last generation’s consoles. Over the past eight years Stellaris has grown significantly, and its hardware and memory requirements have grown alongside it. We’ve also seen the number of players playing on the last-generation of consoles drop significantly compared to a few years ago.


Since late last year, we’ve been working on putting together a current-gen-only version of Stellaris: Console Edition alongside Tantalus Entertainment, optimized to run on current-gen hardware. This new version could also allow us - over time - to bring the Console Edition experience more in-line (but probably still not on-par) with the game experience on PC.

Our objective is for this new version of Stellaris on Console to be a free or deeply discounted product for Console Edition for players who have already been exploring the galaxy on Console with us. There are many factors in play and since we are technically “releasing a new title”, we cannot guarantee that we will be able to provide this as a solely free upgrade, and there may be a small cost associated with transferring over existing purchases. We will share details on just how this will work as we get closer to release and when we find out - right now, we simply don’t know.

The certification process is much more intensive when releasing a new product, on top of the usual console porting process, and optimizing the game for new hardware, as such we do not currently have a release date that we can announce, but we’re currently expecting to announce the release date this year. As usual, we will provide regular updates on the forums so you can follow along with the Tantalus devs’ progress.

Unfortunately, this also means that this will be our final patch for Stellaris: Console Edition and players on last-generation Consoles. Stellaris has grown to the point where we can no longer reasonably expect last generation Consoles to be able to provide an enjoyable gaming experience for our players. As such, the decision was reluctantly made to stop development now while the game is still playable, and an enjoyable experience on last-gen Consoles.

We know that this isn’t the news that some of you were hoping to hear, but we believe that this is the best (and ultimately, only) way that we can continue to provide an enjoyable Stellaris experience on Console.

Thanks for reading, and thanks for playing Stellaris: Console Edition!
 
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I always thought it peculiar, that CK3 is available via Cloud gaming, yet Stellaris is not. Would putting the next gen version of Stellaris on Cloud gaming be outside the realms of possibility?
This would also be a good compromise for poor plebs like me who are still able to play on decades old hardware via Cloud gaming

Stellaris is on Gamepass & Cloud streaming on Ultimate. I've been using it to get Series S levels of performance from my old gen for years now. However, I do hope this continues for the upcoming Series S/X version as well.
 
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Makes complete sense. System memory is super limited on previous gen consoles. I suspect with the shift to current gen, we might finally have galaxy settings on par with PC (ex: 200-600 stars on console vs 200-1000 on PC).

Anticipating we get the 4.0 update at console edition relaunch.
 
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Final Fantasy 14 dropped PS3 from it's service. When the technology can't keep up and is holding everyone else back from future developments, it's time to move on from it. The 4 will still have its ability to play the game with their friends, you can always keep their network for them open. Hell, every once in a while I boot up my PS3 just to play some of my old games on it, same with my PS4.

But for Stellaris, I've been asking for a while now why ya'll haven't upgraded the game to the next-gen. You can separate the game from the 4 and 5 (xbox version as well.) I know that's done a lot. But seriously, my old consoles have been holding up the game for a while. I play on PC and console both, and have really wanted to play a 1,000 system game on my PS5. That's never going to happen if it's tied to the old gen's systems. I'm sure all the xbox players feel the same too. Besides the mods we probably have on the PC (lawls) ; ) That's a whole different back of stab.
 
Appreciate the information. I bought Stellaris near release on PS4 and have enjoyed the game, it was my gateway to Paradox games since I didn't have a good PC back then.

So to all who have worked on it a big thank you. Used to play a lot with a now deceased friend and he usually didn't play strategy games so an additional thanks for those memories. You made something special for this formerly console limited player. It is a great game on console (nailed the controls) and I look forward to what is coming.
 
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This is understandable, the big concern is if a next gen version would include at least several of the dlcs, or if we’d essentially have to buy the base game over again and all the dlc

i have got all the dlc for stellaris console so would i just log into my pardox account on the new one or have have to buy again?

If I have to repurchase the main game including DLCs, I want to refind all my previous purchases, THAT'S IS RIP-OFF! Take 10€ - 20€ for main game and deliver the DLCs for free!
While I can't guarantee exactly what Tantalus/PDX will do, there is a way to do this with no cost to the player. Cities Skylines did something very similar and all purchases were transferred over with for free. https://forum.paradoxplaza.com/forum/threads/console-remastered-faq.1567738/
 
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Good decision.
A similar approach should be taken on PC.
Sticking to low resolution for a handful of players reason why the vast majority of people has to struggle with poor UI.
I know it may be a difficult decision, but it is as necessary as giving up the old generation of consoles.
100%. The five people running the PC version of Stellaris on 720p monitors can get lost or upgrade. I'll bet the console UI isn't designed around people running ancient TV's
 
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While I can't guarantee exactly what Tantalus/PDX will do, there is a way to do this with no cost to the player. Cities Skylines did something very similar and all purchases were transferred over with for free. https://forum.paradoxplaza.com/forum/threads/console-remastered-faq.1567738/
If I have to repurchase the main game including DLCs, I want to refind all my previous purchases, THAT'S IS RIP-OFF! Take 10€ - 20€ for main game and deliver the DLCs for free!
will all dlc be able to be transferd over or do wee need to buy them again becouse i am not going to buy them all again
They said they want to try going the free route for the upgrade and DLC, but some stuff may prevent that from happening, so if they do end up having to charge for it, it will be heavily discounted

as to what that will look like, that is unknown at this time, but I think it is safe to assume at minimum a 50% discount on stuff
 
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They said they want to try going the free route for the upgrade and DLC, but some stuff may prevent that from happening, so if they do end up having to charge for it, it will be heavily discounted

as to what that will look like, that is unknown at this time, but I think it is safe to assume at minimum a 50% discount on stuff

My guess is that one or both of the console makers is objecting to the idea of Paradox doing anything nice to its users for free instead of making its players buy the game again so they can skill off the app store transaction fees. Paradox is being deliberately vague because calling them out in public would be counter productive.

I wish their contract lawyers the best of luck.
 
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Hi Paradox!

Thank you for your decision to switch to current consoles (PS5/XBSeries)! It's a logical decision to perpetuate the game's future support on our home machines.

I own the game on PS4 with all the expansions, but I wouldn't mind paying the “right price” for this new, optimized PS5 version. All work deserves pay!

Some developers, like Frontier (Elite Dangerous), should take a leaf out of your book when it comes to monitoring your game on consoles.

Thanks again for announcing the future PS5/XBSeries version, and long live Stellaris :)

A fan!
 
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Stellaris is on Gamepass & Cloud streaming on Ultimate. I've been using it to get Series S levels of performance from my old gen for years now. However, I do hope this continues for the upcoming Series S/X version as well
Woah! I actually had to uninstall Stellaris for the cloud gaming option to appear

My point still stands though, just make these new versions also available on the Cloud. Just get the Microsoft severs to load the ridiculous amounts of data instead of the user
 
My guess is that one or both of the console makers is objecting to the idea of Paradox doing anything nice to its users for free instead of making its players buy the game again so they can skill off the app store transaction fees.

Let's be real it's absolutely Sony. There's plenty of reporting of Sony has resisted doing something similar unpaid whereas Microsoft has encouraged it. It's a shame that Microsoft's consumer-friendly moves haven't seemed to have done more to stop Sony from dominating this console generation. Sony has little incentive to change as they're winning so handily right now.
 
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Sometime this year? Yeah... *rolls eyes*

Oh and you'll keep it updated and upgraded... like on the computer? I freaking doubt that. Y'all haven't cared about consoles at all compared to the computer players. We've been complaining for YEARS about these issues. How far behind is Console to the Computer editions yall keep pushing out? 3 years? 4 years? How far behind will this NEW Next Gen stellaris? IS IT GOING TO BE CAUGHT UP?

No?

And look, now all of a sudden after 4 months of silence... people are applauding you guys again for speaking after saying you'd keep us updated more?

Y'all keep doing us pretty dirty and you know it.
 
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I can’t say for all of them, to be honest, but V3 works reasonably adequate. The late-game performance isn’t good, even worse than on PC, but it’s not unplayable, and complete CTDs are infrequent (maybe one in 20-30 years, so in general about 3-5 over the course of the 100-years-long game).
The controls needed minimal tuning. The interface doesn’t look perfect in 720p, but it isn’t too bad, and is fully functional.
Most Stellaris games I play on my ps5 end up crashing after mid game and empire size is large. Idk y.
 
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