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So it sounds like space stations are something similar to the way they are handled in Galactic Civilizations. When you say that some resources are "destructive" does that strictly mean that they are used to enhance fighting ability, or can the resources themselves be used for destruction?
So, there will be catnip in the game! Hallelujah! :3
This may be a very interesting part of the game. Rare resource's as a source of destructive or peaceful power.
Jokes aside I hope we'll be able to scrap modules for spacestations? I still have nightmares about CK2 before they added in modding support for removing holdings.
fighters are in
fleets will be big (we will control 100`s of ships )
spaceports are gonna be fun.
some questions come to mind:
do we build space ports per planet or per system? (could i have lets say 3 level 5 space ports in the same solar system?)
so we have spaceports (build by the colony),research stations (build by construction ships) any other types?
Jokes aside I hope we'll be able to scrap modules for spacestations? I still have nightmares about CK2 before they added in modding support for removing holdings.
Nice, I really like that space ports are to have real strategic value rather than being easy to replace with a construction ship. Trade empires... Space Carthage play through confirmed.
As an aside, that star in the Scheddi system looks fantastic.