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So... how long the list of all rare resources is? How do they work? (more or less like strategic resources in HOI3 FTM?)
 
A rare resource is any resource showing an abnormal or useful behavior when processed. The uses can range from financial to destructive and some resources offer multiple effects depending on their use. A source of Engos Vapor could either be used to boost the thruster speed of all ships built within the spaceport ...

So it won't be possible to build ships that combine the benefits of rare resources from 2 different systems?
 
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Only thousands of people? Given the size of the Spaceport in that screenshot (is that at least a max sized one?) it looks like it could sustain a lot more than that. It looks giant.

Love the look of the star and system though, is it just an illusion or is there some interaction between the star and that large planet?
 
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1474488432078792621.jpg
 
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I'm really curious to know if spaceports are treated like their own 'province' in a planet, with their own pops and resource production, or if they are just an abstracted set of specialized bonuses/features for a colony.
 
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Only thousands of people? Given the size of the Spaceport in that screenshot (is that at least a max sized one?) it looks like it could sustain a lot more than that. It looks giant.

Well, obviously the model has to be larger than what would be realistic, otherwise you wouldn't really see it. Just like with the ships.
 
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Well, obviously the model has to be larger than what would be realistic, otherwise you wouldn't really see it. Just like with the ships.
Yeah that makes sense, but I think the size of the spaceport could be a little toned down - currently its nearly the size of the planet its orbiting. That looks almost immersion breaking.
 
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Can be anything from forging the strongest armor to increasing FTL speed to affect Pop Happiness.

Thanks. Some additional questions: the effects are scripted or randomized/generated for every galaxy? How many types of them are planned? Several? Tens? Thousands:)?
 
I guess the size of the models depends on how you view things. Are you this God figure looking down on the universe? Or are you a commander in a situation room moving big toy soldiers around on a map?
 
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Yeah that makes sense, but I think the size of the spaceport could be a little toned down - currently its nearly the size of the planet its orbiting. That looks almost immersion breaking.

Agreed. Looks like galciv, and no one wants that.
 
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Will happiness be like Civ 5 where you only have to ensure it is at least 0, or will there actually be bonuses for keeping it possible? I sure hope planets and populations have their individual happiness, like unrest in EU4. Global happiness could be modifiers that affect every planet, but I would hate it if you use a global happiness itself would give modifiers to your empire.
 
Agreed. Looks like galciv, and no one wants that.

I think it'd be good if they did a 'size relative to zoom' mechanic, where the closer you zoom in on objects, the smaller they get in relation to astral bodies. That way if you're zoomed right in on a planet, the station won't look so huge, but if you're zoomed out, you can still see the thing and easily click on it.

Distant Worlds also did the pointer thing, where if you zoom out enough all you can see is the symbols of ships/fleets, like a big strategic map, which I think would be very appropriate for Stellaris. (Maybe they already do this and we just haven't seen a zoom level where it would apply)
 
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I was hoping for a little bit more information, as I'm sure everyone else did.

That said, the picture for the toxic planet in that system looks pretty awesome :)