Question for any devs. Is the wormhole station linked to spacestations? Or is it a different mechanic?
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It's what we have been doing our entire history my friend, and it's a much stranger idea to ship the materials to build the ship of to space to be assembled there when you could just assemble it where all of the materials are ready and available.
Do we assume that all the species in the universe function as humans and rats does ? This is pretty boring and restricted as far as Sci-fi goes. It would mean every species is water/carbon based lifeform breathing oxygen and that the conditions for life are mostly the same as earth.
Now, as to the rest - yes it is restricted, though perhaps not to the extent you seem to think, there's a pretty decent range of potential types of life form that would find Venus face meltingly hot and poisonous, doesn't mean they're all water-based oxygen breathing life forms: all the description of the toxic world says is that this particular world is so ridiculously hostile that literally nothing can live there.
Spaceports are permanent off-world installations that, depending on size, may support thousands of crew and inhabitants, acting almost as a city in itself. As the main hub for anything moving planetside it becomes a natural focus for interstellar trade and production as well as a vital strategic point in any conflict.
Well, PDS devs have cited several times that B5 was a source of inspiration and influence, so yeah.So, basically this
And yet venus atmosphere is 96% CO2 a harmless gas. It's mostly the pressure and temperature that would kill anything going close to the surface (and even makes the CO2 goes supercritical, if it wasn't enough already), which kinda fits with the in game description that nothing will ever live there (i'm assuming Venus will be a "toxic world" in game), even with the best space suits in the world, and would make terraformation pretty much impossible.
(i'm assuming Venus will be a "toxic world" in game),
Then what about Titan ? Titan is toxic. For us anyway. It's a planet where liquid methane fall from the sky. But maybe there some weird methane based lifeforms hiding in the ocean (very unlikely i know) ?
More likely we could probably be able to set up a colony there with adequat spacesuits and habitat, unlike venus where anything we would throw at it would become a blob of matter. So how do you do the distinction with these 2 very different kind of toxic planets ?
Having a set of variables in game to determine the planet's "qualities" would allow for much better game mechanism since every planet would literally be different and not just a generic template.
Just as "barren world" we saw in another screenshot. the Moon is barren, Mercury is barren too. We would probably be able to set up a colony on the moon and happily jump on its surface (wait we actually did the latter), but this is something that we won't do on Mercury because anything close would probably melt.
Those definitions are already too vague for what we know. And in my mind really restrict the gameplay around very simple concepts that doesn't actually portrays what we know about space, this is what i find kinda sad.
So...we can't build a planet sized Death Star?Well, obviously the model has to be larger than what would be realistic, otherwise you wouldn't really see it. Just like with the ships.
Just a small thing but, I noticed the button 'terraform' in one of the screenshots. Yea nearly every game uses it. But i Think it is not very fitting if there isn't any Terra, or you aren't from there. Which i guess most wount be.
Therefor I think the term 'Planetform' would be much better for this.
So, basically this:
Terraform means making something like Earth. Planetform would mean making something like a planet, which would be pretty vague. If you want to find a non-earth centric term you'd have to use a word meaning "to make something suitable for life" rather than "making something like a planet"
Just a small thing but, I noticed the button 'terraform' in one of the screenshots. Yea nearly every game uses it. But i Think it is not very fitting if there isn't any Terra, or you aren't from there. Which i guess most wount be.
Therefor I think the term 'Planetform' would be much better for this.
I find it a tad impractical to build ships on a space port where (since there are no raw materials on an artificial installation) you have to ship its materials from a nearby celestial body. It would be much easier/cheaper to build the ship on that planet where materials and industry are plentiful. Will this be reflected in the game?