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Looking in the CK2 files for special events during battle and years, they have a tier system. Each month or year, there's a chance to proc the event, but each separate event also has its chance modified or canceled by additional traits and requirements. The list can be pretty long, average by about 12 per event.

This seems to be a way to produce random events in CK2, For Stellaris, the UI probably can't include all the variables they scripted in.

Yes, that's an interesting point. On the moment (I had to think fast because the devs were there) I essentially thought to the EU4 diplomacy tooltips.

Although, if such a system was implemented, maybe dispatching the modifiers between categories (e.g. "Permanent modifiers", "Temporary modifers", "Current technologies"...) would help having a better understanding of what makes a tech more or less probable to be available again?
 
also i gotta ask
in first pic is the black girl from same mother as the white girl ?
just from different fathers (insert racist joke if you are racist here)
because they look exactly same except their skin colour
 
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I'm sorry if anyone's asked this already, but would it be possible to trade techs with others a la Master of Orion? I'm not sure that would be the best route but it seems like it should be possible.
 
You describe it like a card deck, does it mean that there is an end to this deck?
 
Nice! Seems Stellaris will be more fun to play again then other 4X Games where you already know the "best" or "most efficient" sequence of research, so no more "Automatic machines first, then I'll take Deuterium Cells, after that Deep Mine Drills and then Plasma cutters and no one can stop me..."

What I'd like to know is, when I already have chosen to research something which takes... lets say 100 months to finish and after 50 months I get an event with my science ship, for visiting a black hole or something, which enables me to research e.g. artificial gravity. Can I just swap the research? Do I have to wait the rest of the 50 months until I'm finished and can start a new one? If I could swap research, will my advancement get saved (so I only have to research the rest of the 50 months) or is all gone, and its another 100 months to go (so I lost 50 month worth of research)?
 
I'm a little worried. If there are so many techs and there's no linear tree how can we evaluate other factions tech level? Especially with autogenerated techs. How do I know they have great lasers or industrial output?
espionage
 
Well, this thing's been up a good five hours now and that one guy who respectfully disagrees with all dev diaries hasn't been round yet.

I feel confused and uncertain.
 
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Wow. This sounds so awesome. I really wish your other games had this "what if" take on history and progress. Stepping into the shoes of those actually experiencing what you are playing is so much more immersive without the power of hindsight.
 
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Maybe he pressed the wrong button?
 
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Yeah, someone should go round or something.
 
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You describe it like a card deck, does it mean that there is an end to this deck?

Yes and no - there are procedurally generated techs (e.g. "Improved Lasers VII") that get added to the tech pool, so you don't run out of those (presumably) but you would eventually run out of all the pre-defined techs.
 
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I like it, especially that you can get access to late game techs in the early game. Two reasons:
1st: I have the option to do silly things without destroying my empire because it takes soooooo long to research one tech. So if there was a social tech to turn people into cyborgs... I spend 200 turns researching turning all of my citizens into cyborgs and then go on an assimilation spree with my very well engineered ships and very high power lasers =D
2nd: I am not forced (Barring 3+ of the same techs) into researching mind control systems in the late game because someone somewhere decided that in the future there will be mind control systems, and you can either like it or manually scroll through build lists and ignore the weighting they gave it.

Something I noticed though, the 3 is in yellow, perhaps meaning default, perhaps suggesting race/ethic bonuses/penalties.
 
Oh, he did disagree. It just wasn't respectfully this time, so he couldn't in good conscience press the button.
 
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Really liking the tech system. I think it bodes well for potential expand-ability and modding for the game as well as being an interesting take in its own right.
 
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Oh, he did disagree. It just wasn't respectfully this time, so he couldn't in good conscience press the button.

Panic over everyone. He showed up.
 
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