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Stellaris Dev Diary #112 - The L-Cluster

Hello everyone and welcome to another Stellaris development diary. Today, we're going to be covering the headline feature of the Distant Stars Story Pack that will be accompanying the 2.1 'Niven' update.

The L-Cluster
In Distant Stars, some Black Hole systems are home to mysterious "L-Gate" structures that the player can find while exploring the galaxy. Originally part of the regular Gateway network, these L-Gates were heavily modified shortly after the initial construction of the network. The gates are operable but stuck in perpetual maintenance loops, possibly due to intentional sabotage. L-Gates cannot be activated by the usual Gateway technologies, instead requiring the collection of insights relating to subspace and the nanite technology used to activate the gates. Insights can be collected in a wide variety of ways - from anomalies and exploration, from defeating certain enemies, and from researching a repeatable technology that becomes available once your empire is sufficiently advanced to conduct independent research on nanites.
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Once an empire has amassed enough insights, they will be able to open an L-Gate and access the L-Cluster, a cluster of stars located just outside the galaxy and entirely inaccessible from the regular hyperlane network. What precisely you will find there, we are not going to be spoil in this dev diary, but suffice to say that there are several possible outcomes, and that the gates may have been locked down for a reason...
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On a technical level L-Gates are a new and fully moddable bypass type, distinct from Wormholes and Gateways. L-Gates cannot be built and there is a finite number of them (up to 10) in the galaxy. They use a hierarchical (or hub-and-spoke) connection design, where all roads lead to the L-Cluster. This means that an L-Gate can only send a fleet to the L-Cluster, but once in the L-Cluster the fleet can travel to any L-Gate in the galaxy. This bypass type, along with the ability to create whole new areas of the galaxy (and specify their location relative to another system or the galactic core) is available for modders to use as part of the free Niven update.
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That's all for today! Next week we're going to continue talking about the Distant Stars Story Pack, on the topic of new anomalies, new systems and new Leviathans.
 
So, essentially these are the same as the precursor artifacts in terms of mechanics. However, instead of discovering just one new system upon completing the chain, you discover an entirely new cluster of stars.

Has this been built to allow wormholes to work with them as well? Say if a modder wished to build a random map generator containing two or more distinct hyperlane networks connected to each other by wormholes?
 
Amazing. Didn't they JUST release Apocalypse? Now they're pushing all these "features" plus a new money grab pack when the games AI isn't in a state where you can play an enjoyable game without resorting to user made mods?

Just wow, man.

Shut up and let them take my money!

Also this is optional just like Leviathans. Though I could probably not play the game without it!
 
I suspect not.

I like the idea of being the 'orrible thing that should have been left undisturbed though...

I'm actually amusing myself with the idea of a mod that gives you a starting civic that guarantees you start in the L-Cluster. If there's anything dangerous that's supposed to be in there, it's instead replaced by your empire.

I'd say there's some balance in that you get to have your own valuable cluster of systems to yourself, but you're cut off from everything until later in the game when you figure out how to get the gates working again. While you get to avoid having to rub shoulders with hostile empires or deal with aggressive marauders and pirates, trading and diplomacy would be next to nonexistent, you're limited to a few systems to gather resources (there's no telling how many colonizeable planets will be available), and most anomalies will never be found by you. The early-to-midgame will be one lonely experience.

There's also the issue of multiple empires that spawn with that civic. What happens then? You could always mod the civic to make sure it never gets randomly added to randomgen empires, I suppose.
 
Y'all are parsing it wrong, it's L-C luster. Now we just need to find out what/who L-C is.
 
Ok, so the gate network is set up like a hub and spokes. Meaning the gate in the L-cluster allows travel to 10 other randomly located gates in the galaxy. All L-gates in the galaxy lead to the L-cluster only. The cluster is separate from the galaxy, and may or may not spawn at galaxy generation, but possibly spawn in a similar manner as precursor systems (this always causes me some lag time, but I use an unhealthy amount of mods). Numerous different outcomes regarding the L-cluster were stated, and my marketing skills tell me there should be at least two or more. Speculations regarding a new crisis are the most prevalent. I suspect the stars in the L-cluster will be tagged in a similar manner as nebulae are, and new functions allotted either to deny or allow the building of new gateways in the L-cluster once it's discovered, although building new gateways would eliminate any strategic advantage of controlling the L-cluster. Such a function would be irrelevant/redundant if the L-cluster is generated like a precursor system, and would also eliminate the possibility of using a jump drive to explore before the L-gate is opened. However, once discovered/generated, there is no indication that jump drives won't be able to reach the cluster like normal (unless jump drives receive a function that denies them from jumping to specially tagged systems).

Depending on whether or not the L-gates are hardcoded to a finite amount, could open the possibility of having multiple clusters available for exploration. Each L-gate is scripted to generate a new cluster, with each cluster having a possible outcome. So instead of having 10 gates leading the the L-cluster, you could have 10 gates leading to 10 different clusters, each having there own dilemmas to deal with.
 
I understand the direction the developers are trying to go in with this new expansion (adding new things to explore), however "discovering new things" is only exciting for so long and really has low replay ability. Why not invest in more long term goals, such as: intergalactic market system, improved interactions, in-depth federation system..etc.

I get that this game is not suppose to be a strategy at the level of EU4, but if you really think about it, once the early game is over and there's nothing left to explore, the additions from this expansion will kind of fall flat.
 
I understand the direction the developers are trying to go in with this new expansion (adding new things to explore), however "discovering new things" is only exciting for so long and really has low replay ability. Why not invest in more long term goals, such as: intergalactic market system, improved interactions, in-depth federation system..etc.

I get that this game is not suppose to be a strategy at the level of EU4, but if you really think about it, once the early game is over and there's nothing left to explore, the additions from this expansion will kind of fall flat.
Those are things they have explicitly stated are future goals.

They also take a lot more time and resources to implement- a story pack like this doesn't. It isn't a choice between one or the other.
 
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES FINALLY MODDERS CAN SPECIFY LOCATIONS FOR SYSTEMS!!!

Sattelite galaxies, rogue stars, the galactic core! the possibilities are ENDLESS :D :D :D
 
L-Gates cannot be activated by the usual Gateway technologies, instead requiring the collection of insights relating to subspace and the nanite technology used to activate the gates.

There was a mention of "Nanite" technologies; Now I'm really curious as to what those Techs are.
The only thing I can think of are the Nanite-themed Stuff from the Extra Ship Components 2.0 Mod; It's an exciting thought (however unlikely) that those things could become standard to the Vanilla game. :]