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Stellaris Dev Diary #112 - The L-Cluster

Hello everyone and welcome to another Stellaris development diary. Today, we're going to be covering the headline feature of the Distant Stars Story Pack that will be accompanying the 2.1 'Niven' update.

The L-Cluster
In Distant Stars, some Black Hole systems are home to mysterious "L-Gate" structures that the player can find while exploring the galaxy. Originally part of the regular Gateway network, these L-Gates were heavily modified shortly after the initial construction of the network. The gates are operable but stuck in perpetual maintenance loops, possibly due to intentional sabotage. L-Gates cannot be activated by the usual Gateway technologies, instead requiring the collection of insights relating to subspace and the nanite technology used to activate the gates. Insights can be collected in a wide variety of ways - from anomalies and exploration, from defeating certain enemies, and from researching a repeatable technology that becomes available once your empire is sufficiently advanced to conduct independent research on nanites.
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Once an empire has amassed enough insights, they will be able to open an L-Gate and access the L-Cluster, a cluster of stars located just outside the galaxy and entirely inaccessible from the regular hyperlane network. What precisely you will find there, we are not going to be spoil in this dev diary, but suffice to say that there are several possible outcomes, and that the gates may have been locked down for a reason...
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On a technical level L-Gates are a new and fully moddable bypass type, distinct from Wormholes and Gateways. L-Gates cannot be built and there is a finite number of them (up to 10) in the galaxy. They use a hierarchical (or hub-and-spoke) connection design, where all roads lead to the L-Cluster. This means that an L-Gate can only send a fleet to the L-Cluster, but once in the L-Cluster the fleet can travel to any L-Gate in the galaxy. This bypass type, along with the ability to create whole new areas of the galaxy (and specify their location relative to another system or the galactic core) is available for modders to use as part of the free Niven update.
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That's all for today! Next week we're going to continue talking about the Distant Stars Story Pack, on the topic of new anomalies, new systems and new Leviathans.
 
So, essentially these are the same as the precursor artifacts in terms of mechanics. However, instead of discovering just one new system upon completing the chain, you discover an entirely new cluster of stars.

Has this been built to allow wormholes to work with them as well? Say if a modder wished to build a random map generator containing two or more distinct hyperlane networks connected to each other by wormholes?
I actually had the idea for a mod when the new wormhole system first came out, where there's like a 0.25 or a 0.125 density hyperlane network but a x10 or x20 wormhole network that connects everything instead, and people start with wormhole exploration technology and there can be multiple wormholes in one system. It would lead to insane bordergore and be very difficult to keep track of who's neighbouring who, and become very difficult to figure out the shortest routes for your ships to take, etc. which could be interesting.
 
Please just fix the bugs first, there are bugs that have existed since 1.5 and I've virtually lost faith that you guys know what debugging and QA mean. I have rolled my game back to 1.9 and am developing my own bugfix Patch for even that version, it's bloody ridiculous.

Go ahead an send ya devs to "respectfully disagree" along with the fanboys who don't know how to do computer programming, but it won't change the truth, this game, starting with the poor and broken AI is badly bugged, so much so you have to roll-back patches and skip to the next patch, that is damn poor development, @Wiz get this sorted out.
 

They seem far more competent at handling multiple types of land-based transportation. Besides it would be a much cooler intergalactic empire builder game anyways! It could be an actual fun micromanagement to have to provide housing and jobs to your alien species as well as planning expansion and exploration. War would go to the background - it would do real good to the Stellaris brand and it would please both the strategy players and the casual players.
 
Please just fix the bugs first, there are bugs that have existed since 1.5 and I've virtually lost faith that you guys know what debugging and QA mean. I have rolled my game back to 1.9 and am developing my own bugfix Patch for even that version, it's bloody ridiculous.

Go ahead an send ya devs to "respectfully disagree" along with the fanboys who don't know how to do computer programming, but it won't change the truth, this game, starting with the poor and broken AI is badly bugged, so much so you have to roll-back patches and skip to the next patch, that is damn poor development, @Wiz get this sorted out.
I like how you assume there's a conspiracy of the developers themselves hitting "disagree" to your posts.

Also, nice job dismissing anyone who disagrees with you as a "fanboy", really shows the calibre of intellectual honesty you're rolling with.
 
Please just fix the bugs first, there are bugs that have existed since 1.5 and I've virtually lost faith that you guys know what debugging and QA mean. I have rolled my game back to 1.9 and am developing my own bugfix Patch for even that version, it's bloody ridiculous.

Go ahead an send ya devs to "respectfully disagree" along with the fanboys who don't know how to do computer programming, but it won't change the truth, this game, starting with the poor and broken AI is badly bugged, so much so you have to roll-back patches and skip to the next patch, that is damn poor development, @Wiz get this sorted out.

you do know they are always fixing the game when bugs come up and just because they come out with new DLC and updates does not mean that they are not fixing the current bugs like you claim. Also great way claiming that its the developers who press disagree when they don't even do that, who actually does that is the people who play the game that disagrees with you or disagrees with others
 
They seem far more competent at handling multiple types of land-based transportation. Besides it would be a much cooler intergalactic empire builder game anyways! It could be an actual fun micromanagement to have to provide housing and jobs to your alien species as well as planning expansion and exploration. War would go to the background - it would do real good to the Stellaris brand and it would please both the strategy players and the casual players.
Okay, and that would help here why?

War being in the background isn't necessarily a good thing
 
Modders will be able to create their own clusters and gateway networks, including special rules for which gates connect to which other gates.

So how long until we'll see a mod that adds the Omega 4 Relay to the strange and wonderful Galactic Core, then? :D
 
The same A.I. that still can't even build on most of it's planets tiles? Doubtful.
I'm not seeing that. And I'm not using Glavius.
 
Please just fix the bugs first, there are bugs that have existed since 1.5 and I've virtually lost faith that you guys know what debugging and QA mean. I have rolled my game back to 1.9 and am developing my own bugfix Patch for even that version, it's bloody ridiculous.

Go ahead an send ya devs to "respectfully disagree" along with the fanboys who don't know how to do computer programming, but it won't change the truth, this game, starting with the poor and broken AI is badly bugged, so much so you have to roll-back patches and skip to the next patch, that is damn poor development, @Wiz get this sorted out.

@Wiz isn't listening, mate. And he hasn't been for a while. He's not a bad guy, I like him, I just think he's way too excitable and gets distracted when making new features for the game. Or maybe it's pressure from the money men? Who knows.

It still stands though that you can bet your bottom dollar when 2.1 hits the patch notes will be as long as your arm, but the game will still be riddled with bugs and weak if not broken AI.

If this was 2, 4, 6...hell...even 10 months after release, I'd be a lot more copacetic about things. As it stands Stellaris has been out for 2 years, man.

2 years and there are still bugs that existed in the first iteration of the game.
 
@Wiz isn't listening, mate. And he hasn't been for a while. He's not a bad guy, I like him, I just think he's way too excitable and gets distracted when making new features for the game. Or maybe it's pressure from the money men? Who knows.

It still stands though that you can bet your bottom dollar when 2.1 hits the patch notes will be as long as your arm, but the game will still be riddled with bugs and weak if not broken AI.

If this was 2, 4, 6...hell...even 10 months after release, I'd be a lot more copacetic about things. As it stands Stellaris has been out for 2 years, man.

2 years and there are still bugs that existed in the first iteration of the game.

what annoys me just as much, is when they add mechanics, but don't don't adapt their game to encompass those mechanics.
The sector system with governers is still a mess.I'm playing a multiplayer game as hive, and expanding is a micromanaging nightmare with resettling pops from other races. Then you discover that the governers keep putting your 'food' population on important tiles like mineral processor, forts and the like, and you start wondering what's the point of keeping the pops around. Now I'm just purging everyone because the game can't deal with its own mechanics proper. It's easier for it to put the right people on the right tiles when everyone are the same species.
 
Can't wait for a modder to make a map type where the galactic core is cut off from hyperlanes and contains loads of gaia planets and mega structures connected only by L-gates, with the entire galaxy fighting over who gets to settle the the core and become the new galactic overlord.

That could even be a victory condition: hold every system in the core for 50 years and you win. Upon winning you get a notification that the other races have banded together and secretly researched nano technology to disable the L-gates: if they can't have the core, they can at least seal you away so you cannot use your advantage against them.
As the gates shut off, the last thing you hear is the hyperspace signal of the Prethoryn closing in on a weakened galaxy.

Next game your prior civilisation IS the end game crisis, bursting out of the L-gates to expand after millenia of overpopulation.
 
I like how you assume there's a conspiracy of the developers themselves hitting "disagree" to your posts.

Also, nice job dismissing anyone who disagrees with you as a "fanboy", really shows the calibre of intellectual honesty you're rolling with.

It is not a conspiracy, it is a coincidence that every post I have made that reflects negatively on the development team (except this one where I have put that comment in) has garnered an instant 12 disagreements. But I can tell you if I wanted to protect my job and reputation I would disagree with anyone who called my abilities into question, it's called self-preservation/survival instinct and everyone does it when someone calls their abilities into question in relation to their job. Also I categorized the Fanboy's as those that DON'T know how to do computer programming, not everyone who is in disagreement, please do not misinterpret my words after all the meaning is clearly defined. Either provide an argument against what I'm saying or don't say anything.

you do know they are always fixing the game when bugs come up and just because they come out with new DLC and updates does not mean that they are not fixing the current bugs like you claim. Also great way claiming that its the developers who press disagree when they don't even do that, who actually does that is the people who play the game that disagrees with you or disagrees with others

They are indeed always fixing bugs, but not the bugs that have existed for a long time, to compound the issue they release DLC's which cause even more bugs, or didn't you see the hundreds of posts on here complaining about a horrible AI since at least patch 1.9? Maybe you missed them rolling back a patch because it caused more problems than it fixed? What I am saying is they need to put development of new features on hold until they have fully resolved the current issue's, not release 3 bug fix patches, roll one back and then state they're still not sure they have fixed the problems, I didn't cause them to make those actions, poor development process did.

As for people who hit disagree, see my above reply, and unless you are part of the Dev team (and you're not) then I suggest you do not know how they conduct themselves on their own forums, any man who's professionalism is called into question will disagree out of self-preservation, being a Dev does not exempt one from such behaviour, especially when it is their ability and process that I have called into question.

Edit: All I want to do is play a single bug free game on a product I have now paid over $100 AUD to own the personal rights to play, I was loyal and bought every pack on release and hoped for great things, now I dread playing this game in it's "current release", as I said I had to roll back to 1.9 for a stable enough game and still have to develop my own bug fixing patch.
 
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