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Stellaris Dev Diary #13 - Primitive Civilizations

Excerpt from lecture on Pre-Space Sentients by Professor Xirg Ta’Nolek
Royal Science Academy, Nishga VI
Galactic Stardate 394.41 (Post-Upheaval Reckoning)

<recording starts>


Settle down, class. Ah, as I look around the lecture hall and gaze upon your youthful visages, I am reminded of a younger, larval-stage me. Let’s hope you lot have more brains than I did back then!

Today we’ll be going over civilizations that have yet to develop the technology necessary for space travel. Such primitive civilizations fall into one of two broad categories - Pre-Industrial and Industrial. These categories have a number of subcategories, such as Bronze Age and Post-Atomic Age, that help us more clearly define a primitive civilization’s level of technological progress.

A spacefaring empire that has discovered a primitive civilization can deal with such a scenario in a number of different ways. The first way is the most straightforward, and the one typically favored by aggressive, expansionist empires. Can anyone guess what it is? Yes, Miss Choggrah-Zu?

Just so - outright conquest! As you can imagine, primitive civilizations have few means to resist a technologically advanced invader. Industrial and especially post-atomic civilizations can prove harder nuts to crack, but their weapons are still markedly inferior to those of a typical spacefaring culture. The big prize of such an invasion is the planet itself, of course, but the primitives are also a source of cheap labor once enslaved.

Now, there are many in the galaxy who frown upon such behavior. Let’s not pretend otherwise!
Whether due to a noble but misguided instinct to ‘shield’ primitive sentients from the horrors of the universe, like a Jaktagarian brood mother protecting her young, or for more sinister research purposes, many empires prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study of the primitives and their society, which can be quite a boon to an empire’s research efforts in the field of Society.

stellaris_dev_diary_13_02_20151214_primitive_civilization.jpg

The Neborite civilization of the Kahalajom system. They destroyed themselves shortly after entering the Atomic Age a few decades after this picture was taken.

Observation Posts typically have four exclusive missions that can be undertaken. I will now go over each of them in turn, so please take notes. This WILL be on the exam.

Passive Observation
Certain studies have shown that interfering with the natural development of a primitive civilization can have... detrimental effects. The scientific staff of an Observation Post operating under the Passive Observation mission will make every effort to conceal their presence from the primitives. The primary directive of the scientists is to safeguard the natives from any cultural or technological contamination, while studying them in secret.

Aggressive Observation
My own species was subjected to this one a long time ago, when we were still in our technological infancy. Yes, Mr. Igir-Zat, I can see your plumage rustling nervously over there in the back row. Don’t think we’ve forgotten what your kind did! At any rate, the Aggressive Observation mission calls for regular abductions from among the primitive population. The objective is typically to acquire genetic samples and to surgically attach implants on promising test subjects, among other naughty things. This provides more research data than what a more passive approach would, but it also tends to rile up the primitives a bit. Isn’t that so, Mr. Igir-Zat?

Technological Enlightenment
There are some who just can’t stand the sight of a primitive civilization wallowing in their muck. For whatever reason, they decide to bring the primitives up to the level of technology a spacefaring empire enjoys. This can be a monumental effort, of course, especially if the primitives are… well, especially primitive. It will require a significant investment of time, patience and Society research. Once the primitives have achieved space flight however, they will be turned into a Protectorate of their benefactors.

Covert Infiltration
This is an interesting one. Essentially, agents that have been surgically altered to resemble individuals from a primitive species are sent to infiltrate their society. Political and military leaders are gradually replaced, until a point is reached where the primitives can be made to willingly accept an offer of annexation. This spares the need of a messy ground invasion, but more importantly, the primitives will be more positively inclined towards their new overlords, since they are living under the illusion that they accepted their rule willingly.

stellaris_dev_diary_13_01_20151214_observation_station.jpg

An Observation Post in high orbit over the serene ocean world Lancord. Subspace modulation fields hides it from ground-based telescopes and primitive detection systems like radar.

Well, well... Mr. Zeq-Zeq! How nice of you to finally join us. Unfortunately for you, this lecture is just about to end. No, Mr. Zeq-Zeq, I don’t want to hear it! Save your excuses. For your sake, I hope that you will arrive on time for next week’s lecture, which will cover the uplifting of pre-sentient beings and how mutation and self-alteration can create new subspecies.

Class is dismissed.

<recording ends>

Stellaris Dev Diary #14 - Uplifting and Subspecies
 
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From the sounds of it, convert infiltration will be much more useful than uplifting, but also much less likely to actually work. I'd honestly be disappointed if there wasn't for instance a semi-rare "your spies have been found out and now the populace has become more xenophobic" event that can pop up, with its MTTH augmented by your spying technology. After all, otherwise it doesn't sound like there's much incentive to do the other options really. That said, I can honestly say this has been my favorite DD. All of the ideas seem novel and good both from a fluff perspective and as actual gameplay mechanics. The RP bent also made it quite fun to read,
 
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Looks really awesome! :D

A question, is it possible to start as a pre ftl civilization.
Just the thought off retaking our planet from our Alien overlords and take the war into space would truly be epic.
 
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Great DD! We finally now what to expect from the primitives. I also hope that next monday is going to talk about purging.

Mmm, yea... purging.

So if you as the fuzzy, lovely, wholesome bear people of the Grizzly Confluence decide to passively observe a primitive planet, and then the ultra aggressive fungal people of the Cep Hegemony show up intent on invading the planet your observing, do you get a CB to push there teeth equivalents down their throat equivalents in defence of the primitives?

If not why not? Also are CBs in :)?

Are you suggesting that instead of usually random "i don't like your mug" or "i seem to have a bit more spaceships than you" stupid wars we should have a proper CB? In a 4x space strategy?? HERES... Wait. Actually, it's brilliant. Do want.

I don't understand why you would want to kill them

For the glory of Mankind and our Emperor of course. Now join them for this heresy.

*probing intensifies*

Inspect+the+xenos+not+even+40000+years+in+the+future_92f106_4799800.jpg
 
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Man Paradox puts me in a class on the last real day of my semester. Wonder it's an omen of some sort.

Also covert infiltration is something I would to try out it seems.
 
UNIT is just an XCOM wherein people inexplicably believed that the British would be the best choice for running things instead of their natural American superiors with a marginal percentage of the funding.

Torchwood could work too though.
UNIT is a branch of the United nations, it's headquaters are in geneva. Granted the most common branch of Unit to be encountered in the show is the brittish one but that's because the doctor has a thing for the UK.
 
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Can you find plants that are recovering from a nuclear winter? Not wipped out though.

That would be interesting. We know we can destroy them, but can we save them from a dying world, like the Hanar did for the Drell in Mass Effect?
 
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Fuckin' loving that cow icon on the second screenshot.
 
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UNIT is a branch of the United nations, it's headquaters are in geneva. Granted the most common branch of Unit to be encountered in the show is the brittish one but that's because the doctor has a thing for the UK.

Not based off of what they were discussing in the latest episode (Zygon Invasion) where it seemed to work along the lines of: Core group is British, but in times of threat, they can levy aid from all member states.
 
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Reading the diary one comes to wonder: Will non original species be recrutable as leaders as they are integrade into you society? Will Xenophobicity affect this, i.e. a xenophobic society can effectively use other species as cheap labour but a xenophile one can easier integrate them into their society and use them as a basis of recuiting high quality proffessionals.
 
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Civilizations can and will progress between the ages, but it's a fairly slow process so you're not going to see a Bronze Age civilization work their way up to space technology within the span of a single game... on their own, at least. Technological Enlightenment does not move them up through the various ages, it's essentially a progress bar (with associated events). The time it takes depends on how advanced the primitives are..
Well in this case can you buff primitive civilizations to progress faster ? I imagine Stellaris will take hours and hours of playing if you are playing on a big map and I think it will be disappointing if the primitives who for some reason got isolated and ignored from the other civilizations will not get to space technology in some point.Also maybe you can add "lucky primitives" who for some reason progress faster than the other primitive civilizations.New young empires popping from nowhere will be pretty cool.
 
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There should be an event chain where natives assemble a secret agency to counter abductions and interferance, kill your agents etc. In the end they could strike at the observation station and achieve spacefaring status by capturing and reverse engeneering techs.

XCOM crossover, anyone? Oh wait, different company :( (But I am relying on XCOM2 to tide me over until Stellaris releases, so there's that).
 
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This'll be aight.
 
This dev diary is amazing because it is IMMERSIVE. It should be a Paradox tradition!
 
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That would be interesting. We know we can destroy them, but can we save them from a dying world, like the Hanar did for the Drell in Mass Effect?
Well I was thinking more of the Krogan. Who were in the middle of a nuclear winter but were still very much alive when the Salarians found them.
 
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