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Stellaris Dev Diary #13 - Primitive Civilizations

Excerpt from lecture on Pre-Space Sentients by Professor Xirg Ta’Nolek
Royal Science Academy, Nishga VI
Galactic Stardate 394.41 (Post-Upheaval Reckoning)

<recording starts>


Settle down, class. Ah, as I look around the lecture hall and gaze upon your youthful visages, I am reminded of a younger, larval-stage me. Let’s hope you lot have more brains than I did back then!

Today we’ll be going over civilizations that have yet to develop the technology necessary for space travel. Such primitive civilizations fall into one of two broad categories - Pre-Industrial and Industrial. These categories have a number of subcategories, such as Bronze Age and Post-Atomic Age, that help us more clearly define a primitive civilization’s level of technological progress.

A spacefaring empire that has discovered a primitive civilization can deal with such a scenario in a number of different ways. The first way is the most straightforward, and the one typically favored by aggressive, expansionist empires. Can anyone guess what it is? Yes, Miss Choggrah-Zu?

Just so - outright conquest! As you can imagine, primitive civilizations have few means to resist a technologically advanced invader. Industrial and especially post-atomic civilizations can prove harder nuts to crack, but their weapons are still markedly inferior to those of a typical spacefaring culture. The big prize of such an invasion is the planet itself, of course, but the primitives are also a source of cheap labor once enslaved.

Now, there are many in the galaxy who frown upon such behavior. Let’s not pretend otherwise!
Whether due to a noble but misguided instinct to ‘shield’ primitive sentients from the horrors of the universe, like a Jaktagarian brood mother protecting her young, or for more sinister research purposes, many empires prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study of the primitives and their society, which can be quite a boon to an empire’s research efforts in the field of Society.

stellaris_dev_diary_13_02_20151214_primitive_civilization.jpg

The Neborite civilization of the Kahalajom system. They destroyed themselves shortly after entering the Atomic Age a few decades after this picture was taken.

Observation Posts typically have four exclusive missions that can be undertaken. I will now go over each of them in turn, so please take notes. This WILL be on the exam.

Passive Observation
Certain studies have shown that interfering with the natural development of a primitive civilization can have... detrimental effects. The scientific staff of an Observation Post operating under the Passive Observation mission will make every effort to conceal their presence from the primitives. The primary directive of the scientists is to safeguard the natives from any cultural or technological contamination, while studying them in secret.

Aggressive Observation
My own species was subjected to this one a long time ago, when we were still in our technological infancy. Yes, Mr. Igir-Zat, I can see your plumage rustling nervously over there in the back row. Don’t think we’ve forgotten what your kind did! At any rate, the Aggressive Observation mission calls for regular abductions from among the primitive population. The objective is typically to acquire genetic samples and to surgically attach implants on promising test subjects, among other naughty things. This provides more research data than what a more passive approach would, but it also tends to rile up the primitives a bit. Isn’t that so, Mr. Igir-Zat?

Technological Enlightenment
There are some who just can’t stand the sight of a primitive civilization wallowing in their muck. For whatever reason, they decide to bring the primitives up to the level of technology a spacefaring empire enjoys. This can be a monumental effort, of course, especially if the primitives are… well, especially primitive. It will require a significant investment of time, patience and Society research. Once the primitives have achieved space flight however, they will be turned into a Protectorate of their benefactors.

Covert Infiltration
This is an interesting one. Essentially, agents that have been surgically altered to resemble individuals from a primitive species are sent to infiltrate their society. Political and military leaders are gradually replaced, until a point is reached where the primitives can be made to willingly accept an offer of annexation. This spares the need of a messy ground invasion, but more importantly, the primitives will be more positively inclined towards their new overlords, since they are living under the illusion that they accepted their rule willingly.

stellaris_dev_diary_13_01_20151214_observation_station.jpg

An Observation Post in high orbit over the serene ocean world Lancord. Subspace modulation fields hides it from ground-based telescopes and primitive detection systems like radar.

Well, well... Mr. Zeq-Zeq! How nice of you to finally join us. Unfortunately for you, this lecture is just about to end. No, Mr. Zeq-Zeq, I don’t want to hear it! Save your excuses. For your sake, I hope that you will arrive on time for next week’s lecture, which will cover the uplifting of pre-sentient beings and how mutation and self-alteration can create new subspecies.

Class is dismissed.

<recording ends>

Stellaris Dev Diary #14 - Uplifting and Subspecies
 
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If a "We Are Your Gods" option is added, this game will be just perfect. Then we'll be able to role play as the Xel'Naga, uplifting primitive civilizations and seeding life throughout the universe. And the hopeful ability to genetically alter other primitive species so we can create a Zerg type of race and watch them demolish star systems ;)

You will recall that the Zerg killed almost all of the Xel-Naga, so maybe not the best decision, strictly speaking.
 
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Hmm, that's true. Maybe making the Zerg and using them as a battering ram as Amon tried to do, would be a bad idea.

I can see a lot of bad ideas resulting from uplift, both of the technological and biological varieties.
 
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I'm interested in what is the upper limit for independent spacefaring civilizations. Taking "not too common, not too rare" to mean maybe 10% of star systems hosting a primitive species, in a game with 1000 star systems, that means roughly 100 of them will have primitive species. Say I'm a fairly generous and benevolent dictator who uplifts every primitive I come across, will there be a point where the button is greyed out because I've reached some kind of civilization limit, or is the only limit to the number of civilizations that can exist in game limited by living space in game?
 
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I'm interested in what is the upper limit for independent spacefaring civilizations. Taking "not too common, not too rare" to mean maybe 10% of star systems hosting a primitive species, in a game with 1000 star systems, that means roughly 100 of them will have primitive species. Say I'm a fairly generous and benevolent dictator who uplifts every primitive I come across, will there be a point where the button is greyed out because I've reached some kind of civilization limit, or is the only limit to the number of civilizations that can exist in game limited by living space in game?

They mentioned that Stellaris will use CK2 style dynamic tags (e_byzantium, e.g.) instead of EU style tags (JAP) at least in part because the EU tags are limiting, such as the 100 colonial nation cap. So I expect you can have infinite simultaneous empires.
 
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He is referring to the EU4 "comet sighted" event that results in -1 stability...

I know, what I meant is that an asteroid is practically a comet, but better.
 
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Pff, zerg can outtech and outculture petty-elitistic protosses in few decades, building universities and drawing their Mona Lisas, they just have to get rid of all antropomorphic megalomaniac who constantly use zergs in their petty dick-measuring schemes

most awesome diary btw )
 
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Creating the Zerg could be an awesome end-game event. Genetically engineering a lesser race into vicious killing machines only to have them turn on everyone, including you. I want.
 
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I can see a lot of bad ideas resulting from uplift, both of the technological and biological varieties.

Because who could predict that uplifting copletely ruthless, aggressive, fearless and almost instaevolving species would be bad idea, right?

Pff, zerg can outtech and outculture petty-elitistic protosses in few decades, building universities and drawing their Mona Lisas, they just have to get rid of all antropomorphic megalomaniac who constantly use zergs in their petty dick-measuring schemes

There is that scene with Kerrigan and the Zerg Queen "remember what i taught you" or something like that. Considering what happened during the Heart of the Swarm, purging that shit out of the galaxy is still the only option.
 
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As someone who watched far to many B-grade SF movies from the 50s, I hope there are multiple ways to utilize the poor uncivilized captives. "Mars wants OUR women, well, we want THEIRS too." "My pod people were here first!" "Mind control FTW!" "Stellaris -- the first true 5X game -- eXplore, eXpand, eXploit, eXperiment, eXterminate."
 
So I apologize if this has already been covered in a comment that I haven't read, but will we be able to do what the Covenant from Halo do and essentially absorb species into our empire to utilize their strengths?
 
As someone who watched far to many B-grade SF movies from the 50s, I hope there are multiple ways to utilize the poor uncivilized captives. "Mars wants OUR women, well, we want THEIRS too." "My pod people were here first!" "Mind control FTW!" "Stellaris -- the first true 5X game -- eXplore, eXpand, eXploit, eXperiment, eXterminate."

In that case, we could also add three more "X", like: eXplore, eXpand, eXploit, eXperiment, eXterminate, XXX. Adult only rating would hurt tho.
 
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They mentioned that Stellaris will use CK2 style dynamic tags (e_byzantium, e.g.) instead of EU style tags (JAP) at least in part because the EU tags are limiting, such as the 100 colonial nation cap. So I expect you can have infinite simultaneous empires.

Neat, thanks for the info!

In that case, we could also add three more "X", like: eXplore, eXpand, eXploit, eXperiment, eXterminate, XXX. Adult only rating would hurt tho.

Can't wait for the After Dark expansion.
 
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They mentioned that Stellaris will use CK2 style dynamic tags (e_byzantium, e.g.) instead of EU style tags (JAP) at least in part because the EU tags are limiting, such as the 100 colonial nation cap. So I expect you can have infinite simultaneous empires.

Awesome, if that's really the case, combined with the "Pops" system (and if there's actual migrations of Pops as I've heard), this should make it really fun and rewarding to play as a peaceful "multicultural" democracy that uplifts and gradually integrates all races it comes across.

The journey from a single race, single planet nation at the start; to an empire that's a melting pot of dozens of equal races, with different ideologies, co-habitating (and sometimes clashing internally), ought to be extremely interesting!

And it this'll make a clash between a xenophobic empire that enslaves/murders everyone that's not of their race VS a xenophile empire composed of many equal races that much more special. (And possibly tragic should the slavers win!)
 
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I think this game will be first time in any game I attempt to play as the morally wrong. I always find that no matter what I always end up taking the right moral choices in video games. But I feel like this game will enable me to finally be able to be that murderous dictatorial leader.
 
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