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Stellaris Dev Diary #133 - The Caravaneers

Hello everyone!

Today we’re back for this week’s installment of the Stellaris Dev Diary!

Now for the standard reminder that we’re not yet ready to reveal when MegaCorp will be released, and that screenshots may contain placeholder art, interfaces and non-final numbers. That said, you’re now free to begin the honored tradition of ignoring that and start arguing about any numbers posted or asking for a release date.

Anyway, let’s begin! Today we will be covering The Caravaneers, another cool feature in MegaCorp.

The Basics
The Caravaneers are space-based traders who send out fleets across the galaxy to offers you great deals! The best deals! There are three different Caravaneer fleets who set out from their coalition base in Chor’s Compass.

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The Fleets
Like mentioned earlier, there are three new fleets of traders roving the galaxy, known as Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium.

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They travel across the galaxy, and when they show up in your space they will offer you lucrative deals. Each fleet has their own set of specialized deals and may ask for different things in return for what they are offering.
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The Caravaneer Coalition Base
For those who seek to enjoy some quality pastime, a visit to the caravaneer base is surely worth a visit! The caravaneers have some great deals on offer – only Energy Credits are accepted for being exchanged for the exciting CaravanCoinz! (Your primitive £, $, € won't be accepted here!)

CaravanCoinz allows you partake in some excellent games of chance, or to buy sealed boxes of loot. Who knows, maybe you will be lucky enough to find the most glorious and precious thing known in the galaxy – The Galatron.

Either way, a visit to the caravansary coalition base is not something you’ll regret!

Wow, so many great deals to look forwards to!

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That is it for this week, folks! Next week we will be back with another exciting topic - namely the Slave Market (and some additional minor stuff)!

Also don't forget to tune into Twitch at 15:00 CET for the third session of the Stellaris Dev Clash.
 
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Those Caravan ships are seriously cool. But then, so are the Nomads, Pirates and Nano-whatever-their-name-was from the L-Cluster.

Agh, I'm starting to like the non-playable ships far more than the playable ones.
 
It's kind of sad new player ship sets are so rare. We see them from far away but this seems like a pretty easy win as a freebie or DLC-enhancer. Mechanics are great, everybody loves those, but new sounds, music and art are also well-liked.
 
o_O Do they carry smallpox and rocks? Will I have to mobilise my 25 000 strength fleet? Will they arrive in time to affect my empire's midterm elections? So many questions!
 
From the screenshot, seems to be about 10k, but blowing it up will leikely PO everyone in the galaxy, and someone will just offer a new system to host them (Wiz said that you could do that on a stream.) So unless you like hunting them down and killing them ad infinitum, the only real way to get rid of them is to conquer/exterminate the galaxy. Though there probably will be an achievement for killing them or something (there will almost definitely be an achievement for getting the Galatron, which means I'm just gonna cheese it and set up a game with no AI empires and just grind resources for Coinz to keep RNG'ing until I get it), so be my guest if you want to.



Great reference. Great movie. Tv show wasn't so hot. Actually pretty bad when I think about it.



Personally, I have a minor dislike to them, but I agree with you that Martin has better DD's.



They occupy their system, it's called Chor's Compass



That's... actually really brilliant. Thanks for the insight, and I hope you're right. Kudos, person who's gender I'm not assuming because if you assume gender everyone hates you.



Still waiting on confirmation for those, but that's some great memory on your part



just do what I'll do: set an ironman game up, decent galaxy size, no ai empires, FE's, marauders, or primitives, 0.5x crisis strength find the caravanneers, and grind until you get it. Stellaris is unique in paradox games in that it lets you make setups like that which make normally difficult achievements easy, if tedious. I've been doing this for a while, but my luck is terrible, because despite playing the only empire in the galaxy as spiritualists with Psi jump drives for over 8 games, I've STILL gotten the Contingency 7 times, and the time I got the scourge the special project bugged out and I couldn't get the Preythorian achievement. Come to think of it, besides that one Scourge game, I've only gotten the contingency since 1.8 (and prior to that would always spawn next to someone who wanted me dead)... I might be trying for that galatron for a LONG time...



It's a joke towards micro-transactions, "in game premium currencies," and a satirical snub towards loot-boxes in general.

What movie you're referring to?
 
Will there be option to disable these much like the Marauders in Apocalypse at game creation?

In general I would love to have more options to enable or disable or force spawn things when starting the game (what leviathans spawn, types of FEs, what crisis and so on).
 
It's kind of sad new player ship sets are so rare. We see them from far away but this seems like a pretty easy win as a freebie or DLC-enhancer. Mechanics are great, everybody loves those, but new sounds, music and art are also well-liked.
Historically, when presented with DLC player shipset that charges an appropriate amount of money for the cost of creating the content, it was met with much whining about how it was too expensive and wasn't worth the cost. So PDX isn't jazzed about making them.
 
Yes

What I want to know is if they're replacing Nomads, like Marauders do to Privateers
Why do you think they would do this? And marauders didnt replace the privateers, the reworked piracy System in 2.0 removed privateers.
 
Yes

What I want to know is if they're replacing Nomads, like Marauders do to Privateers

Marauders don't replace pirates, they still spawn, it's just much less frequently, and it only occurs when you severely neglect protecting trade, and then the pirates are an actual threat. Nomads will still be a thing.
 
A space casino is a pretty cool addition, but gambling in any video game seriously needs to factor in the ability to save scum.

At a minimum, having reward outcomes trigger at least a month later takes out some of the worst of it. If you pull the lever, buy a raffle ticket, whatever, just delay the exposure of success or failure until the game has progressed enough that alt f4 won't redo your chance at the jackpot.

Personally I would love if many more MTTH events and/or RNG outcomes delayed their outcome a month+ so you cannot just crash out of them, but a casino is where I feel you NEED to do something.
 
Not Pirates, Privateers.

You must have joined after they were taken out.

No. Pirates. Privateers are state funded pirates. Those don't exist in the game at the moment.
 
Yes

What I want to know is if they're replacing Nomads, like Marauders do to Privateers

Why do you think they would do this? And marauders didnt replace the privateers, the reworked piracy System in 2.0 removed privateers.

I'm pretty sure the Privateers weren't removed at all?

Not Pirates, Privateers.

You must have joined after they were taken out.

No. Pirates. Privateers are state funded pirates. Those don't exist in the game at the moment.

Privateers never existed in Stellaris, they are in Europa Universalis IV. Maybe this has got somebody confused about it.
 
Are we all Talking About the same Things? When I heard privateers I thought of the pirate fleets that spawned in the "wild" and had one System with a galleon in it.