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Stellaris Dev Diary #133 - The Caravaneers

Hello everyone!

Today we’re back for this week’s installment of the Stellaris Dev Diary!

Now for the standard reminder that we’re not yet ready to reveal when MegaCorp will be released, and that screenshots may contain placeholder art, interfaces and non-final numbers. That said, you’re now free to begin the honored tradition of ignoring that and start arguing about any numbers posted or asking for a release date.

Anyway, let’s begin! Today we will be covering The Caravaneers, another cool feature in MegaCorp.

The Basics
The Caravaneers are space-based traders who send out fleets across the galaxy to offers you great deals! The best deals! There are three different Caravaneer fleets who set out from their coalition base in Chor’s Compass.

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The Fleets
Like mentioned earlier, there are three new fleets of traders roving the galaxy, known as Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium.

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They travel across the galaxy, and when they show up in your space they will offer you lucrative deals. Each fleet has their own set of specialized deals and may ask for different things in return for what they are offering.
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The Caravaneer Coalition Base
For those who seek to enjoy some quality pastime, a visit to the caravaneer base is surely worth a visit! The caravaneers have some great deals on offer – only Energy Credits are accepted for being exchanged for the exciting CaravanCoinz! (Your primitive £, $, € won't be accepted here!)

CaravanCoinz allows you partake in some excellent games of chance, or to buy sealed boxes of loot. Who knows, maybe you will be lucky enough to find the most glorious and precious thing known in the galaxy – The Galatron.

Either way, a visit to the caravansary coalition base is not something you’ll regret!

Wow, so many great deals to look forwards to!

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That is it for this week, folks! Next week we will be back with another exciting topic - namely the Slave Market (and some additional minor stuff)!

Also don't forget to tune into Twitch at 15:00 CET for the third session of the Stellaris Dev Clash.
 
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On the topic of people saying the lootbox Caravaneers "break immersion", I have to ask: do you people not actually read any sci-fi? Is your entire knowledge of the genre derived from 3rd hand Internet memes of what lo-brow reshares on pleddit think sci-fi is? Because the idea of capricious travelling space caravans spamming cornucopic abundance on somewhat confused traditional polities is a staple, and you'd know that if you'd read anything beyond Dune and Star Trek. Singularity Sky by Charles Stross particularly springs to mind.

"Muh immersion" might be a reasonable argument if you weren't outing yourself as too poorly-read to even know why you're wrong when you make it, but unfortunately, you are.

Just because some peopoe don't like it or find it out of place dosen't mean they are ignorant.
In my case I've read/watched a lot of sci-fi and I'm aware that things like caravaneers are present in sci-fi.
But the way they will be presented in stellaris seems to me just a like giant joke/meme instead of an interesting game mechanic.

So, like I said before, I would like to have an option to disable them because yes, jokes about gambling and lootboxes break my immersion
 
On the topic of people saying the lootbox Caravaneers "break immersion", I have to ask: do you people not actually read any sci-fi? Is your entire knowledge of the genre derived from 3rd hand Internet memes of what lo-brow reshares on pleddit think sci-fi is? Because the idea of capricious travelling space caravans spamming cornucopic abundance on somewhat confused traditional polities is a staple, and you'd know that if you'd read anything beyond Dune and Star Trek. Singularity Sky by Charles Stross particularly springs to mind.

"Muh immersion" might be a reasonable argument if you weren't outing yourself as too poorly-read to even know why you're wrong when you make it, but unfortunately, you are.

Obligatory
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Hey guys, @Wiz how will the synergy between "Criminal Heritage" and "Mega Church" work? Assuming you get more money from your target planet if it has crime and if it has spiritualist ethos, will the two traits just add building options for Branch Oficces - there will be buildings that boost spiritualist ethos (bc of the Mega Church trait) and there will be seperated buildings that increase crime on the planet (bc of Criminal Heritage), OR there would be something like hybrid buildings where (e.g. Your underground drug lab (A building i think from the Criminal Heritage Civic that gives you increased crime) also gives you spiritualist ethic boost on the planet?) If the said Empire that had both said Civic's did not have hybrid buildings that increase spiritualist atraction and crime at the same time, i assume they would have acces to both chain of special buildings to both special Civic's BUT in this case they would need two slots to increase crime and spiritualist attraction because you can only increase one with the correspinding building from the corresponding building chain. In the case where you just have two building chains that are complete seperate you would have to construct two buildings to get the two effects for which you are aiming for, therefore, as buildings in branch offices are limited in number, you would be able to contruct only a few buildings.
 
I feel a strange sense of pride and accomplishment for reading this DD.