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Stellaris Dev Diary #14 - Uplifting and Subspecies

Excerpt from lecture on Uplifting and Genetic Self-Improvement by Professor Xirg Ta’Nolek
Royal Science Academy, Nishga VI
Galactic Stardate 394.48 (Post-Upheaval Reckoning)
3 hours before unconditional surrender of planetary authorities

<recording starts>


Excellent. I’m glad so many of you could make it, given the present conditions. Especially you, Mr. Zeq-Zeq! Please, don’t let the sound of the orbital bombardment distract you.

Now then, let us begin! First I will be talking about the uplifting and genetic manipulation of pre-sentients.

While surveying planets, explorers will sometimes come across a pre-sentient species that shows particular promise. These are beings who would likely evolve some manner of intelligence on their own if they were left alone for a few million years... but that is a long time to wait. Many spacefaring empires instead take it upon themselves to accelerate this process, turning the pre-sentients into productive galactic citizens within the span of just a few years.

In addition to the gift of sentience, the uplifted species is often bestowed with new genetic traits as well, to better suit whatever purpose their benefactors might have in mind for them. Perhaps they are looking for a hardy species to serve as shock troops in their ground armies, or industrious workers that are skilled at mineral extraction. Uplifted species are also frequently used as colonists, to settle worlds with climates that are unsuitable to an empire’s dominant species.

Stellaris_dd1.jpg

After successfully rebelling against their masters, the uplifted Hulfir would eventually go on to establish a twelve-system interstellar empire.

Let us not forget the tragic example of the Shigarans, who were used to…

<recording ends abruptly, and is resumed 43 minutes later>


...there, I think power has been restored. Don’t worry, that was only a near-hit. How I can know that? Miss Zuka, if it hadn’t been, we wouldn’t be having this conversation. Will someone please check on Mr. Zeq-Zeq? I saw him take a nasty blow on his pileus when the roof collapsed.

In the meantime, I believe the smoke has cleared enough for me to resume the lecture.

When an empire has reached a certain level of technology, they will have unlocked the tools necessary to modify the genetic code of their citizens. Whether or not they choose to make use of those tools, their citizens sometimes take it upon themselves to do so - especially if they find themselves in an adverse environment. There are several recorded instances of colonists modifying themselves to better cope with a planetary climate that is too cold or too hot, or any number of other things that their frail organic bodies weren’t designed to handle.

Focus, Miss Zuka! Ignore the flashes - what you are seeing is just tracer fire from the local garrison. Nothing to be afraid of.

Now, the changes introduced by the colonists into their genetic code may eventually be of such magnitude that they have essentially mutated into what must be considered a new subspecies. From experience, I can tell you that once you have modified yourself and your family to better deal with the cold, it can be very tempting to also increase your strength, or your fertility, or whatever else you think will give you and your kin an edge in a cold and uncaring galaxy.

No, you may not be excused, Mr. Kolosch! Sit down!

Stellaris_dd2.jpg

The birth of the Post-Cynn. Their failed attempt to eradicate their parent species would leave billions dead in a conflict that lasted almost two decades.

A new subspecies that is stronger and more formidable than their parent species may eventually come to see themselves as… superior. Why should they bow down to their lessers? Meanwhile, the unmodified members of the parent species often come to regard a subspecies with jealousy and suspicion. Fear of that which is different has been a driving force in the creation of conflicts since the dawn of this galaxy, and the creation of a subspecies can often be followed by civil strife and unrest.

The fighting appears to be drawing closer, so I'm afraid we'll have to cut this lecture a little short. Many of you will be leaving shortly in an attempt to break the orbital blockade so that you can celebrate Khartaz-Ya with your loved ones. I wish you good fortune, and since there will be no lecture next week in light of the holidays, I hope to see those of you who survive in two weeks time.

Oh! That was a close one. I believe the shockwave will hit us soon. As my old mentor, Professor Kalabux, used to say, “Ji ka vixa, zu na…!

<recording ends abruptly and does not resume>

Stellaris Dev Diary #15 - Fallen Empires
 
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Can a species have a disaster, like the Asgard in Stargate, where their reproductivity declines due to failed or excessive modification? Can there be other unforseen consequences, like lowered intelligence or increased or decreased aggression?
 
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their benefactors

Combine_Advisor_Ep2.jpg


Half-Life 3 confirmed. Stellaris being Half-Life 3 confirmed. Which makes... Stellaris 2 confirmed? Stellaris 2: Episode 3 confirmed?

Something's been confirmed, anyway.
 
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Can a species have a disaster, like the Asgard in Stargate, where their reproductivity declines due to failed or excessive modification? Can there be other unforseen consequences, like lowered intelligence or increased or decreased aggression?

Could definitely be a thing in my opinion.

I would make it dependent on the complexity of the genetic code. The more traits a species has the more unstable and vulnerable it becomes to side effects, effectively making species with less traits much less likely to suffer from genetic instability.


At least there should be an upper limit on how many modifications a species can take before it becomes problematic for obvious balancing reasons. There shouldn't be a "one subspecies fits everything" solution. Would entirely undermine the reason for genetic modifications towards the end of the game (if one would be able to afford as much modifications that is).

If there is no upper limit then eventually one wouldn't give much about integrating other species into the empire anymore, just wipe and annihilate everything to make room for the master race for efficiency reasons. Which is in my opinion too much like every other 4x space game out there already works like.
 
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"No sir, these modifications are not optional for one of your species!" "Yes sir, these modifications will make you stronger" "What you mean about contract promising increased payment to YOU? It goes directly to your family" "Yes sir, very good sir, please proceed to the operating table"
 
Cool, it seems that over time this game would create a universe not unlike the other paradox games. The main species would be the culture groups like human or wookie, the sub species would become like the actual cultures, like "desert human", "New Order Human" or "Old Wookies". The ideologies would be like the religions of older tiles religions. Rebellions and civil wars shall divide this all, some shall be reunited in lose federations like the HRE in other paradox games :)
 
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I'm starting to be worried if I'll need a new PC to play Stellaris. If necessary, then I''ll buy a new one, but I'll certainly will play Stellaris!
 
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I'm definitely making the space slime master race.
 
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If we uplift a species, and they destroy our empire, can we continue to play as them?
 
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That poor prof, he never stood a chance. Heh Post-whatever modifications confirmed.. This game is going to be great.....
 
Can a race naturally adapt/evolve under drastically different conditions than those of their homeworld without the use of science?

The Neimoidians and Duros from Star Wars are case and point.
 
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I really hope we can use cybernetics and machine augmentations and not just genetic modification.

Wouldn't want to be a meatbag when you have the option not to be.
 
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Mister Cing-he! Professor Xirg Ta’Nolek and his class are all right? Right? We will get the next class I PAID FOR in two weeks? Right?

Damn it, I knew I shouldn't have chosen to take my classes in ''Interstellar Management'' online from the Royal Science Academy of Nishga VI. ''The lowest price for a five star online degree available'', they said! Well I should have known there'd be something wrong!

I better get a refund!

Hello? Are you still there?


Sobs
 
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Ok, maybe it's trivial question, but I must to ask. If I uplift pre-sentinels will they become primitive, pre-industrial civilisation which then I can uplift in technology and finally make my protectorate?

From what they said on the last DD, I assume they'll be uplifted directly to space-faring without passing go going through the intermediary stages.