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Stellaris Dev Diary #148 - Relics & Relic Worlds

Hello everyone!

As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Last week I also promised I would show something awesome, by which I meant the headline feature of the story pack – the Relics themselves.

We announced Ancient Relics on tuesday and we also streamed a lot of stuff that will be coming with Ancient Relics and the free 2.3 update that goes with it. If you haven’t seen the stream yet, you may want to check out the summary on YouTube.

Relic Worlds
A smaller part of Ancient Relics are the Relics Worlds. It is a new planet class that is essentially a planet entirely covered in ruins. If you find a Relic World, it's very likely that you will be the first to get to excavate its archaeological site. An archaeological site found on a Relic World should have many chapters and have a high difficulty.

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A Relic World can be restored to an Ecumenopolis, but it will lose its unique deposits and archaeology site if there is one.

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The homeworld of the First League precursors have been changed into a Relic World. We felt that this fits way better thematically and we also felt that finding a “free” Ecumenopolis was too strong. You will now have to work a little harder to restore the ancient city planet.

As mentioned before, we haven’t quite had the time to refresh the old precursor content, but this is something we want to do over time, so eventually it's quite likely you’ll be able to find more Relic Worlds and associated archaeological sites.

Relics
The Relics are a really cool new feature to Stellaris. Relics are very powerful artifacts and trophies that you can collect. Every Relics has a passive effect as well as an activation effect. All Relics share the same activation cooldown, so you will have to choose which one you will want to activate. The activation cooldown is 10 years.

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Most relics will have an Influence cost for the activation cost, but in some cases this will be different.

Relics cannot normally be taken from other empires, as we felt that the Relics you found should be yours. The only exception to this rule is The Galatron, for which you can declare wars to steal from another empire. Relics also add a lot of score, with The Galatron being the most powerful relic in that regard. If you want to have the highest score, securing The Galatron will be vital for your success!

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The Relics system itself will be included in the base game, and you will be able to find a few Relics from previous content. Each crisis will have a Relic tied to it, and owners of MegaCorp will be able to get The Galatron. Owners of Apocalypse will be able to take the Khan’s Throne and owners of Leviathans will be able to take a trophy by defeating the Ether Drake.

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Ancient Relics will feature a whole bunch of new Relics that you can collect. In total you’ll be able to find 20 of these new Relics.

The system is very moddable, and since the Relics system itself is free, mods will be able to use the system without requiring its users to own Ancient Relics. We’re very much looking forward to seeing what cool new Relics the community can conjure up!

Relics Design Intentions
I started as the first UI/UX designer at Paradox Development Studio over 6 years ago now, before switching over to purely doing game design and now eventually taking over as the game director for Stellaris. EU4 was the first game I worked on, and the macro builder is what I see as my first large contribution to our games. I’ve always thought that the UI/UX design and game design need to mesh really well for a solid experience. Although we can’t always get it right (my faults included), it's really fun to do something different here.

With the Relics I wanted us to start experimenting with more visual rewards. I wanted something that would be so cool to find, collect, and look at, that you almost didn't care about what the effects of the thing were. I wanted large icons with a slight animation, kind of like golden Hearthstone cards. Originally we only planned to have passive effects for them, but in order for the player to experience the visual rewards more often, we had to create incentives for them to open the UI and look at them. That is how the active effects came into play. By giving the Relics a really cool activation effect, players will open the UI more often and get those “feel good” moments by looking at their Relics.

From a design perspective, I am very happy with how the Relics turned out. We’ve made a really nice-looking UI with a thematic background that really fits the art style. We’ve also made awesome and animated relic icons that are really rewarding to collect and look at. The activation effects for a lot of the Relics are also really cool.

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Ancient Relics is turning out to be a really cool addition to Stellaris, and it's going to be really great seeing how you guys react to the content once you get a chance to try it out.

That is all we had to share for this week’s dev diary. Next week we will be back with something different, technically speaking.
 
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The four holy worlds of the spiritualist fallen empire, Prophets Retreat, Walled Garden, Emerald Mausoleum, and Pristine Jewel, should become relic worlds. You don't have to switch them over with the patch, take your time make sure they're interesting.

At least the Prophets Retreat and the Emerald Mausoleum.
 
So, a "relic-world" is a ruined ecu (city-world), but ecus are a feature of the MegaCorp-DLC, so if I want to restore such a "relic-world" into an actual ecu (city-world) then do I need the MegaCorp-DLC ? ...


I can't help myself, but the "relics"-UI looks like from a mobile-game, so I hope, that you don't try to "experiment" in regards to this ...

Besides that, it SEEMS to be OK.

actually, Fen Habbanis III was the only Ecumenopolis in the game you could get WITHOUT megacorp. So I believe they'll keep it in a way that you can actually restore the planet without the DLC
 
It would be interesting if Font of Knowledge also became a Relic World, as the fallen empire's lost the ability to maintain it, and don't understand all of the relics there anymore.
I love that.
 
Relics cannot normally be taken from other empires, as we felt that the Relics you found should be yours.
Don't you think it contradict the
With the Relics I wanted us to start experimenting with more visual rewards. I wanted something that would be so cool to find, collect, and look at, that you almost didn't care about what the effects of the thing were.
considering that Stellaris is still, primarily, a map painting game? Even from roleplaying perspective, collecting relics from corpses of filthy xenos should be a valid way to enjoy said visual rewards!
 

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Not right now, but that may become possible in the future! I like the idea.
I would think it would be quite simple to implement into the game since either Life-Seeded or Post-Apocalyptic could used as a base for the code for the civic.

Anyway, could we get some clarification on whether relics are one use only or reusable? I'm assuming they're reusable but it's not entirely clear.
 
How will the relic world work with the Cybrex system, since that's a ringworld system. Will we have single ring habitat with unique blockers that makes it effectively work like a relic world or will it be all four sections? If there is a revamp, Will we get this with the DLC or will we have to wait for the patch that reworks megastructures.

Will this rework of precursor worlds result in a change where players can get access to all the precursor chains or at the very least allow for players to enable such an option for single player games? Mid-game could use more stuff to do and this could at least be an option to address that in single player games. Also any plans to let the AI start doing the chains again? If so, will players have the option to turn that on or off because IIRC they used to do the precursor projects and people really didn't care for the end results that often happened.

Will we also get some anomalies like the paradise planet, that will reveal the coordinates of a forgotten system, but instead of size 25 Gaia world, the system has a relic world?

Edit: One more thing, will this have any interaction with fallen empires? For instance, could we find a relic in their empires footprint under certain circumstance (likely from conquering or wiping them out, but maybe peaceful options could be a thing?

Also any existing anomalies getting updated to work with this system in the DLC or a future content?
 
As mentioned before, we haven’t quite had the time to refresh the old precursor content, but this is something we want to do over time, so eventually it's quite likely you’ll be able to find more Relic Worlds and associated archaeological sites.

The relics system sounds like a really cool addition. Looking forward to it.

But with respect, considering the issues with the release of MegaCorp, you should really consider taking the time to switch over all the precursor (and anomaly) content to use the new relic system instead of doing it piecemeal over the next however-many patches. I think it would go a long way towards getting back some of the goodwill you've lost.
 
I think the biggest takeaway here is integrating relics at a technical level into the base game. That is a hard choice to make I'm sure, but it will mean a lot in terms of keeping the experience consistent among owners of different DLC. It also means, as you've already done, be able to expand it through future content rather than having them act as some disposable side content.
 
There could be a special wargoal for conquering any relic. My galactic museum needs all of them.
You wouldn't happen to be British would you?
Breeding my own prethoryn? HAK HAK HAK.
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has it been considered that barbaric despoilers should be capable of stealing relics? it would up the usefulness of the civic while also fitiing thematicly.
Then people got to be able to take them back too.
It may also be very exploit prone in MP if that was the case.
I think I speak for a lot of people who only play single player when I shrug. Seriously though then just make the rules different in multiplayer.
Are there any exceptions to the whole "you can't steal relics" thing? Like for instance if you annex a rival empire can you take any relics they might have? Or are relics collected by an empire lost when the empire is destroyed?
Lost? Intresting thought. What if the relics of an empire that is destroyed were assigned to random worlds in the general vicinity and could be rediscovered?
Cool but nothing about that invalidates my idea, in fact that one becomes even more awesome if they aren't just allowing you access to gaia worlds but relic worlds where other great secrets can await you.
 
I believe you are 100.0% wrong. I think visual rewards will heighten the experience quite a lot.

I like flavor too but I personally prefer to get that from events and modifiers, or from things connected to ethics. Personally I don't feel like visual rewards amplify the Paradox Dev experience as much, especially if the modifier isn't leading it.
 
Relics are looking quite cool. Speaking of visual rewards... Any chance we could see the active relic in the background of the ruler Throne Room UI? Like just hang up the Ether drake with all those purifier skulls. Or... decide we want to actually sit on the Khans throne.
 
Ok....

Time for Stellaris to steal the CK2 "Game Rules" Screen.

"Spawn Multiple Precursors" Yes/No
"Relics are Protected" Yes/No

This DLC looks amazeballs. Time to pre-order.
 
Don't you think it contradict the
considering that Stellaris is still, primarily, a map painting game? Even from roleplaying perspective, collecting relics from corpses of filthy xenos should be a valid way to enjoy said visual rewards!

The concern seems to be balance. Having a chance to recover a relic, with a chance that it appears on the black market (maybe as a special auction the players are alerted to) and a chance it’s destroyed would feel better.

Also nihilistic acquisition should give a chance to steal a relic if performed on the home world. Give that perk a fun boost!
 
It's mentioned that one can declare war to take the Galatron, but this statement implies that one cannot do the same to claim other relics.
Why not? If an enemy of mine has a valuable possession, then I have a very strong incentive to take it away.
Can other relics even change hands at all?
Can relics occur in duplicates, or are they all unique and only occurring in single instances (similar to how there's only one First League homeworld)?
How will I find out which relics have been found and which empire currently owns them?