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Stellaris Dev Diary #148 - Relics & Relic Worlds

Hello everyone!

As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Last week I also promised I would show something awesome, by which I meant the headline feature of the story pack – the Relics themselves.

We announced Ancient Relics on tuesday and we also streamed a lot of stuff that will be coming with Ancient Relics and the free 2.3 update that goes with it. If you haven’t seen the stream yet, you may want to check out the summary on YouTube.

Relic Worlds
A smaller part of Ancient Relics are the Relics Worlds. It is a new planet class that is essentially a planet entirely covered in ruins. If you find a Relic World, it's very likely that you will be the first to get to excavate its archaeological site. An archaeological site found on a Relic World should have many chapters and have a high difficulty.

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A Relic World can be restored to an Ecumenopolis, but it will lose its unique deposits and archaeology site if there is one.

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The homeworld of the First League precursors have been changed into a Relic World. We felt that this fits way better thematically and we also felt that finding a “free” Ecumenopolis was too strong. You will now have to work a little harder to restore the ancient city planet.

As mentioned before, we haven’t quite had the time to refresh the old precursor content, but this is something we want to do over time, so eventually it's quite likely you’ll be able to find more Relic Worlds and associated archaeological sites.

Relics
The Relics are a really cool new feature to Stellaris. Relics are very powerful artifacts and trophies that you can collect. Every Relics has a passive effect as well as an activation effect. All Relics share the same activation cooldown, so you will have to choose which one you will want to activate. The activation cooldown is 10 years.

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Most relics will have an Influence cost for the activation cost, but in some cases this will be different.

Relics cannot normally be taken from other empires, as we felt that the Relics you found should be yours. The only exception to this rule is The Galatron, for which you can declare wars to steal from another empire. Relics also add a lot of score, with The Galatron being the most powerful relic in that regard. If you want to have the highest score, securing The Galatron will be vital for your success!

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The Relics system itself will be included in the base game, and you will be able to find a few Relics from previous content. Each crisis will have a Relic tied to it, and owners of MegaCorp will be able to get The Galatron. Owners of Apocalypse will be able to take the Khan’s Throne and owners of Leviathans will be able to take a trophy by defeating the Ether Drake.

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Ancient Relics will feature a whole bunch of new Relics that you can collect. In total you’ll be able to find 20 of these new Relics.

The system is very moddable, and since the Relics system itself is free, mods will be able to use the system without requiring its users to own Ancient Relics. We’re very much looking forward to seeing what cool new Relics the community can conjure up!

Relics Design Intentions
I started as the first UI/UX designer at Paradox Development Studio over 6 years ago now, before switching over to purely doing game design and now eventually taking over as the game director for Stellaris. EU4 was the first game I worked on, and the macro builder is what I see as my first large contribution to our games. I’ve always thought that the UI/UX design and game design need to mesh really well for a solid experience. Although we can’t always get it right (my faults included), it's really fun to do something different here.

With the Relics I wanted us to start experimenting with more visual rewards. I wanted something that would be so cool to find, collect, and look at, that you almost didn't care about what the effects of the thing were. I wanted large icons with a slight animation, kind of like golden Hearthstone cards. Originally we only planned to have passive effects for them, but in order for the player to experience the visual rewards more often, we had to create incentives for them to open the UI and look at them. That is how the active effects came into play. By giving the Relics a really cool activation effect, players will open the UI more often and get those “feel good” moments by looking at their Relics.

From a design perspective, I am very happy with how the Relics turned out. We’ve made a really nice-looking UI with a thematic background that really fits the art style. We’ve also made awesome and animated relic icons that are really rewarding to collect and look at. The activation effects for a lot of the Relics are also really cool.

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Ancient Relics is turning out to be a really cool addition to Stellaris, and it's going to be really great seeing how you guys react to the content once you get a chance to try it out.

That is all we had to share for this week’s dev diary. Next week we will be back with something different, technically speaking.
 
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We did discuss it, but in the end decided against it. We're very open to changing that though, if it becomes a very requested feature.

It is :)
Maybe not now, but whenever the change in the diplomacy mechanic arrives I want to be able to steal it via elaborate spy plot or as mentioned earlier with a fleet of GalaxyExpress delivery ship pick it up and relocate it to a safer storage
 
We will probably do something about obtaining Relics from other empires, but it won't be available at release. Another reason why we leaned against it was that we didn't really want you to be able to know what relics other empires have yet, unless it was The Galatron. Having an event that can randomly trigger when you annex another empire's capital seems reasonable though, so will probably look into something along those lines.
 
Will the Queen scale over time, or will she always toss out a static fleet? I can't imagine that being very useful and worth even a single usage unless it grows in power or something to match your fleet cap. Or the fleets themselves slowly grow to meet your fleet cap.

Hopefully it will scale to fleet power and be used multiple times to grow the fleet. If a player has managed to beat the end game crisis and get the relic they’re likely very powerful. Wouldn’t be that fun to only have a few K fleet power to play with.
 
We will probably do something about obtaining Relics from other empires, but it won't be available at release. Another reason why we leaned against it was that we didn't really want you to be able to know what relics other empires have yet, unless it was The Galatron. Having an event that can randomly trigger when you annex another empire's capital seems reasonable though, so will probably look into something along those lines.

Really glad this might be implemented eventually. Why wouldn’t you want players to know about other empire’s relics though? A pop up with some art work reporting that another empire has activated a powerful relic would make the galaxy feel more alive IMO.
 
I think it would look great if you have a diplomatic screen with another empire and the leader is sitting on the throne of the khan or the breed mother is watching through the window

Or a unique greeting depending on some relics, i.e. "Greetings, Humans. We are the Blorg. And unlike you we have The Galatron!" *smugface*
 
Yeah. Relics
I guess there's definitely going to be an Infinity War mod that adds Infinity Stones as relics.
And when you combine them all, half of other empire's pops are destroyed.
 
I started as the first UI/UX designer at Paradox Development Studio

As UI/UX is obviously still close to your interests as game director ... can we please get some Corporate variant of the Expansion Planner that Megacorps can use for deciding where to open Branch Offices? It's such a chore at the moment and it feels like the UI for this is mostly already in game.
 
As UI/UX is obviously still close to your interests as game director ... can we please get some Corporate variant of the Expansion Planner that Megacorps can use for deciding where to open Branch Offices? It's such a chore at the moment and it feels like the UI for this is mostly already in game.

The problem isn't usually the lack of wanting, but rather of time. It's quite unlikely we'll make a new UI for one specific type of empire, but if we can make an adaptation to Expansion Planner somehow, then perhaps.
 
So we saw the new Ringworlds districts require strategic ressources now. Will you make changes to Ecumenopoleis so their districts require strategic ressources aswell? I know you have said that not everything has to be competitively balanced, but its been obvious forever that Ecumenopoleis are the strongest ascencion perk in the game, way more useful than any Megastructure and easer and earlier to get.

You save tons of motes and chrystals thanks to their districts, their 50% growth allows organic empires to grow similar to Hiveminds while still growing Robots or building Synths. And the 20% flat ressource bonus is twice as good as Hive or Machine worlds. Not saying everything has to get nerfed, but something has to be done about them.
 
am i the only idiot who reads the dev diaries and whispers "pls, no, do not continually create new bugs, solve the old one first"? ah, must be the wrong angle i am watching it.
 
I love this DLC more and more with each DD. Stellaris - War of Thrones edition is coming :D
 
We will probably do something about obtaining Relics from other empires, but it won't be available at release. Another reason why we leaned against it was that we didn't really want you to be able to know what relics other empires have yet, unless it was The Galatron. Having an event that can randomly trigger when you annex another empire's capital seems reasonable though, so will probably look into something along those lines.
Nice to know you are open to peer pressure
Trank you for considering it. i am more than satisfied to get the thief Option in a Post Release patch
 
Looking forward to this, and the release of the new sectors. Current sector mechanics have me not playing Stellaris at all for the most part since 2.0. The new sector mechanics look cleaner and easier to use, so hopefully this has me coming running back the the game.

As for the Archaeology stuff, also looking forward to messing about with this, looks good, nice UI and clean GFX. Hopefully the storylines are just the same!

Well done to the dev team for this pack/patch!
 
What about the Gray Goo crisis? Will you get a relic from that?

I always wanted to use their shipset. I always felt it was the most underrated ship design in the vanilla game, despite there being only four models associated with it (factory, mothership, interdictor, strike craft).
 
am i the only idiot who reads the dev diaries and whispers "pls, no, do not continually create new bugs, solve the old one first"? ah, must be the wrong angle i am watching it.
With a game as complicated and as many moving parts as Stellaris, they will never, ever, ever be able to solve all the old bugs. To expect them to do so is to be ignorant of the realities of programming. Furthermore, as a business, they have to keep producing new content. They have shown they can do this and fix bugs at the same time.
Hopefully it will scale to fleet power and be used multiple times to grow the fleet. If a player has managed to beat the end game crisis and get the relic they’re likely very powerful. Wouldn’t be that fun to only have a few K fleet power to play with.
I mean, if you have the Queen you'll likely be defeating the Crisis itself soon after. There's not much game left after the 'final boss'.
 
So... Rewards kinda like Steam achievements, except they have an actual ingame effect? This is one of those things I didn't realise I wanted!
 
Relics also add a lot of score, with The Galatron being the most powerful relic in that regard. If you want to have the highest score, securing TheGalatron will be vital for your success!
Harry, look! The golden snitch :p !