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Stellaris Dev Diary #155 - Origins

Hello everyone!

I have just returned from a belated vacation in Japan, and although I had a great time there it is also fun to be back to work. Today I want to talk about some of the cool things happening with Stellaris this year. As many of you have probably guessed, Stellaris will announce a new expansion at PDXCon this year. This expansion will feature a lot of cool new things, most of which will be revealed at PDXCon. But I do also have something really neat that I want to share with you now!

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Good ol’ civics. Gotta love ‘em.

Back in Utopia we introduced a lot of cool new features to improve how you could customize and specialize your empire. Civics were a great addition to the game (in fact I consider them to be one of the best), but they are also awkwardly split between “backgrounds” like Syncretic Evolution and “institutions” like Distinguished Admiralty or Imperial Cult. Civics have added a lot of really cool options to how you can play the game, and that is something I want to expand upon – this is where the Origins come in.

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Materialistic, mechanist, mushroom madness?
Origins is a new feature that is very similar to Civics, and will now represent your empire’s background. An empire can only select one Origin, and an Origin cannot be changed. We will be adding a bunch of new Origins (some of them are really cool!) and we will also be changing some Civics into being Origins instead. Examples of Civics that will be converted into Origins are Mechanists, Post-Apocalyptic, Life-Seeded and Syncretic Evolution.

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Life-Seeded Origin, now open to hive minds.

Certain types of empires were previously unable to access some of these backgrounds since they have their own set of Civics (Gestalts and Megacorps for example). Because some of those Civics have been turned into Origins, those backgrounds will now be available to more types of empires. This means that it should now be possible to have a hive mind with the Life-Seeded origin or a Megacorp with the Mechanists origin. We know this is something people have been asking for for a long time now, and it’s really great to be able to add Origins to the game.

Like I mentioned earlier, we will also be adding a whole lot of new Origins that will add interesting starting positions for your empire. Right now we have 16 in the current version of the game, and we will probably see a few more until it's finished. I think Origins will be a great addition to the game that will surely help to facilitate a lot more player stories and player fantasies.

We won’t be showing all of these yet, but it will probably be immensely hard for us to not tease a few every now and then ;)

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Who isn’t curious about Remnants and Scions?

PDXCon is rapidly approaching and Stellaris fans will have a lot of cool things to look forward to! In two weeks we will be back again with another dev diary, where we’ll talk a bit more about PDXCon.
 
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Mecanist barely affect the entire game, it is mostly an early boost, whilst FP and the like completely change the way you handle conquest and diplomacy during all your game, so it is not the same thing at all.
 
Mecanist barely affect the entire game, it is mostly an early boost, whilst FP and the like completely change the way you handle conquest and diplomacy during all your game, so it is not the same thing at all.
Same also with the Rogue Servitores though it also changes the entire gameplay experience, though I do hope it stays a Civic with its own set of origins.
 
though I do hope it stays a Civic with its own set of origins.
Now THAT is an interesting idea. Unchangable civics that unlock origins. Fanatic Purifier civic with 'World Conquering Nazis' origin, Fanatic Purifier with 'Survived alien invasion' origin, etc.
 
I honestly dont know why they show us this... To stretch the time to PDX-Con they could use boring stuff like performance updates and AI to actually get the players back to the game instead of another rework of something.

I get absolutely no hype from this with the actaul lategame problems. Why should i even buy this when the second half of a save isnt even playable?
 
Back when droid colonization was a thing it was a big deal. These days it really just knocks a few techs points put the way and gives a boost to robot pop speed.
It still is a thing, though. You just need to give them colonization rights, don't you?
 
Given how strong the genocidal civics are in comparison to others, I think is unlikely that they will be turned into Origins and therefore gain an extra civic slot
 
I don't mean to denegrate anyone, but could we have ONE THREAD without people screaming "I can't play on a huge max civ galaxy to year 2700 without lag!". Please? Pretty please? We know.
 
Btw, for the unplayable crowd in here, what exactly is unplayable? I have an i7 nvidea 1070m laptop which is just fine?

It "runs". But the performance drops so hard with the beginning lategame that it just becomes "to unfun" to play further. Lagging menus (paired with the massive micro), stutter, low fps and a totally braindead AI is enough to keep players like me out of the game.

Or say it on an other way: I can play other games instead which my higher end gaming pc can handle so well that it is "fun" to actually interact with the game...
 
Given how strong the genocidal civics are in comparison to others, I think is unlikely that they will be turned into Origins and therefore gain an extra civic slot

Yes and it would allow us to still play tomb world / gaia world purifiers.
 
I honestly dont know why they show us this... To stretch the time to PDX-Con they could use boring stuff like performance updates and AI to actually get the players back to the game instead of another rework of something.

I get absolutely no hype from this with the actaul lategame problems. Why should i even buy this when the second half of a save isnt even playable?

I'd consider this low hanging fruit - not much actual development (or testing) work required but does fix and improve some existing things (it's taking an existing feature and making it more explicit). Unfortunately this particular fix mostly only affects the early game but fixing or improving overdue things is good.

If say 70% of developer resources were being spent on fixing and improving existing content and the rest on new content I'd probably be pretty happy and would pay for the DLC. Unfortunately, I suspect most of the effort is going into new content. However, we should be able to evaluate the underlying game without the next DLC. So if I consider the underlying game to be improved enough with the next release (particularly the mid to late game issues) then I'd be willing to pay for the DLC to help fund future development, regardless of whether I'm actually interested in the DLC content itself.

Given how little effort the developers have made to even acknowledge the current issues, my expectation is that I'm going to be disappointed.
 
Yes and it would allow us to still play tomb world / gaia world purifiers.
Tomb World FP are fun. I mean, you're missing the "gain unity from processing out enemy pops", but it's so worth it. SOOOOO WORTH IT.
 
Look guys, we get your point, we do, really.
BUT, you have said it on about every thread for month now, I'm not sure it needs to be repeated. And if does need to be repeated, one of you was more then enough for this thread. Thank you very much.

Aside from that, almost all we have seen here is work from the content designer team, not the programmers. Meaning that the content here has litteraly no impact onthe time devoted to performances improvement.