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Stellaris Dev Diary #155 - Origins

Hello everyone!

I have just returned from a belated vacation in Japan, and although I had a great time there it is also fun to be back to work. Today I want to talk about some of the cool things happening with Stellaris this year. As many of you have probably guessed, Stellaris will announce a new expansion at PDXCon this year. This expansion will feature a lot of cool new things, most of which will be revealed at PDXCon. But I do also have something really neat that I want to share with you now!

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Good ol’ civics. Gotta love ‘em.

Back in Utopia we introduced a lot of cool new features to improve how you could customize and specialize your empire. Civics were a great addition to the game (in fact I consider them to be one of the best), but they are also awkwardly split between “backgrounds” like Syncretic Evolution and “institutions” like Distinguished Admiralty or Imperial Cult. Civics have added a lot of really cool options to how you can play the game, and that is something I want to expand upon – this is where the Origins come in.

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Materialistic, mechanist, mushroom madness?
Origins is a new feature that is very similar to Civics, and will now represent your empire’s background. An empire can only select one Origin, and an Origin cannot be changed. We will be adding a bunch of new Origins (some of them are really cool!) and we will also be changing some Civics into being Origins instead. Examples of Civics that will be converted into Origins are Mechanists, Post-Apocalyptic, Life-Seeded and Syncretic Evolution.

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Life-Seeded Origin, now open to hive minds.

Certain types of empires were previously unable to access some of these backgrounds since they have their own set of Civics (Gestalts and Megacorps for example). Because some of those Civics have been turned into Origins, those backgrounds will now be available to more types of empires. This means that it should now be possible to have a hive mind with the Life-Seeded origin or a Megacorp with the Mechanists origin. We know this is something people have been asking for for a long time now, and it’s really great to be able to add Origins to the game.

Like I mentioned earlier, we will also be adding a whole lot of new Origins that will add interesting starting positions for your empire. Right now we have 16 in the current version of the game, and we will probably see a few more until it's finished. I think Origins will be a great addition to the game that will surely help to facilitate a lot more player stories and player fantasies.

We won’t be showing all of these yet, but it will probably be immensely hard for us to not tease a few every now and then ;)

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Who isn’t curious about Remnants and Scions?

PDXCon is rapidly approaching and Stellaris fans will have a lot of cool things to look forward to! In two weeks we will be back again with another dev diary, where we’ll talk a bit more about PDXCon.
 
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Tomb World FP are fun. I mean, you're missing the "gain unity from processing out enemy pops", but it's so worth it. SOOOOO WORTH IT.

I know, its like terraforming but faster and free!

Sure it has other disadventages, and just conquering would be more profitable, but not having to worry about conquered pops is a boon.
 
I love this, but I really don't understand why we're limited to just one origin. Why can a Post-Apocalyptic civilization not be Mechanics as well? Or Prosperous Unification?

Imagine a Lifeseeded Empire that nuked itself into a tomb world with nuclear powered robots.

I sure hope we can mod it so that we can get more than one origin.
 
A really great improvement, but could be used to add more personalized ways of playability. A post apocalyptic origin, for example, could add an ecology meter to the planets that implies benefits and harms. So that the game with post apocalyptics is something different and would reflect a thematic weakness of the empire.

Its not a bad idea, but that will only work in tomb worlds. A mechanic that only works in a handful of planets is not a good idea. It's like a tide mechanic for ocean planets that change the maintenance of buildings, for example, it adds a interesting twist but only for a select type of planets. Adding ecological mechanics to each and every planet will not be a good idea for the micromanagement that implies :(

While the stuff sounds great so far, just one thing did strike me a bit odd.
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You better have something good for my Determined Exterminators as replacement.

Determined Exterminators will either be its own origin or civic so don't worry you perfect and superior robots can still the crush of that wimpy organics who try to destroy it :)

Is “diplomatic corps” in that screenshot a new civic, or do i just not remember it?

Yep, new civic :)
Since they take away the "origin" civics i suppose they will ad new ones to not hins the list :)
 
Look guys, we get your point, we do, really.
BUT, you have said it on about every thread for month now, I'm not sure it needs to be repeated. And if does need to be repeated, one of you was more then enough for this thread. Thank you very much.

Aside from that, almost all we have seen here is work from the content designer team, not the programmers. Meaning that the content here has litteraly no impact onthe time devoted to performances improvement.

Maybe it's repeated endlessly because there is no real response from Pdx on this concerning topic from a while.
I'm agree with you, this new content seems great, but imho, there is no point for adding constant layers of new content until the game can realy be played without having to use tons of mods to make it (barely) work.

I think it's realy important communication to pay attention for players concerns and feedbacks, actualy, it's look like Pdx dosen't care for all this issues and just add DLC over DLC.
 
What the other new origins you think we will get?
I for one hope we get a Nomadic Empire finally. That is something people have been talking about since Stellaris came out and the origin system looks a nice place to add it. Tell me that having a huge spaceship for homeworld isn't a great and awesome thing :)
 
Btw, for the unplayable crowd in here, what exactly is unplayable? I have an i7 nvidea 1070m laptop which is just fine?

I have a recent max spec 15 inch MacBook Pro and on default settings I see a significant drop in performance by about 2270 - eg if I close the galaxy map, point the camera in the middle of nowhere and close the outliner I see a significant (50-100%) improvement in the time taken for a month to go by. By 2350 I'd typically seeing significant stutter and so on.

I could live with this if the game was fun by this point but generally I'd be well into repeatable techs and completed all traditions and so there's very little in the way of new things to do between one playthrough and another - the whole experience is very "samey". On top of this, the effort of managing all your pops and planets becomes very tedious. In short the game becomes boring.

If it was fun to play but slow I could probably live with it. If it was fast to play but boring I could probably at least have some limited fun by playing through various different empires to the end. But with the combination of slow, boring and tedious the whole experience becomes annoying and so I stop playing that particular game.

I'm still finding interesting things to try out for the first 100 or so years but I rarely play beyond that.
 
What the other new origins you think we will get?
I for one hope we get a Nomadic Empire finally. That is something people have been talking about since Stellaris came out and the origin system looks a nice place to add it. Tell me that having a huge spaceship for homeworld isn't a great and awesome thing :)
I can imagine a Settled Nomads Origin, though there would need to be someway to explain how they lost their tech, i.e they were exhiled or broke away.
 
Maybe it's repeated endlessly because there is no real response from Pdx on this concerning topic from a while.
I'm agree with you, this new content seems great, but imho, there is no point for adding constant layers of new content until the game can realy be played without having to use tons of mods to make it (barely) work.

I think it's realy important communication to pay attention for players concerns and feedbacks, actualy, it's look like Pdx dosen't care for all this issues and just add DLC over DLC.

Actually grekkuf had made a reply about it 2 dds back i think it was. And here people are still posting about every second respond, asking for a reply.
 
I'm happy to see the new origin system, though I was hoping for a little more customization for it than just picking one thing. It would be nice if this was either folded into species customization or used a similar point system with upsides and downsides to determine our start (more/less resources, planets, features, teraforming candidate, etc.). Fixed maps like Sol and Danube would simply be another option on the list with their own point costs.
 
I can imagine a Settled Nomads Origin, though there would need to be someway to explain how they lost their tech, i.e they were exhiled or broke away.

That could be interesting but i was thinking more of still-in-space nomad empire, you know like: Battlestar Galactica, Knights of Sidonia, Homeworld and the Craftworld Eldar. Or yes, why not, the Vodyani from Endless Space 2. Basically we able to play as the old nomads event :)
 
Actually grekkuf had made a reply about it 2 dds back i think it was. And here people are still posting about every second respond, asking for a reply.

Never noticed it, my bad, what did he say in this DD? And yes people are still posting about it, because it's an important matter to just... I dont know... being able to play the game?

I'm fine with new content, i bought all DLC, but with the current state of the game it seem's concerning that it's done to fix it, and let us enjoy this new content
 
That could be interesting but i was thinking more of still-in-space nomad empire, you know like: Battlestar Galactica, Knights of Sidonia, Homeworld and the Craftworld Eldar. Or yes, why not, the Vodyani from Endless Space 2. Basically we able to play as the old nomads event :)
I don't think we'll be seeing playable space only empires outside of mods to be honest.