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Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

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Resolutions exist in categories and have a couple of steps in each category.

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Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

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The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

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Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

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Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

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Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

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Next week we will be showing all the Origins!
 
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It depends on what Resolutions the Community has passed. As I mention in a different response, if you let the militarists have their way, they might pass resolutions that condone and enable "containment" of threats to the Community.



It means that you're doing something the Community has outlawed. By itself, it has no teeth. If the Community enacts certain Resolutions, you could get Denounced, have various Sanctions applied to you, or be a valid target for "corrective" action.
Oh cool, does this mean we might end up with ideological wars with some/most nations aligned along ethical grounds. That would be really interesting.
 
I think that leaving the bidding for the Galactic Market untouched is not the best solution. It is just an RNG situation at the moment, there should be some more interaction.
 
I'm curious how certain special empire types will play the GC game. Gestalt empires have been mentioned, and really what kind of sanctions can you really place on an empire that has no trade and no pop happiness? Also, what about empires that aren't genocidal per se, but still unsavory, like Driven Assimilators, Criminal Syndicates, and Barbaric Despoilers? Do they get special interactions and/or penalties to diplomacy and/or are barred from joining the GC?
 
To use your earlier example about working on something and it going wrong. Key difference here is when I'm working on something, I communicate with a client to set expectations, so they know what they are getting. When it doesn't go right, you can see what wasn't met and you work with them to change problems.

If you said you'd deliver something and you get problems, then go radio silent, in your example I would very much expect that client would think twice about hiring you again.

This update looks great, and is something I have hoped for since 1.0 released around 3/4 years ago, but I would hesitate to purchase on the first day, given quite rightly people's concerns about bugs and broken mechanics that don't get fixed for a long time, as we've seen in the years since release.

EDIT: Back on topic - if you don't opt into the GC initially, can you apply later, and get voted in?

How much communication is sufficient communication though? It's obvious by some comments in this thread and elsewhere that there are those who wouldn't be satisfied with anything less than daily updates. Or want every dev diary to just be a list of what's been fixed in the dev build and nothing else, as if working on a content update and fixing bugs/AI are mutually exclusive things.

Could there be a bit more communication, even if it's just "we're working on that?" Sure, I'm not going to say no to more openness, but when someone takes a dump on a new feature because they're angry about the state of the AI atm, I'm not sure a "we're working on that" is going to make them happy.
 
actualy, i remember reading theyr comments on the issues, they talked about that , and that they have a team that is working exlusively on those parts ( AI, performance) .

the fact that new contements come out, doesn't mean they are ignoring the issues or negleting it .

I would appreciate a source for those comments, if you can remember them.

To your second point:
I don't mind that PDX is creating new content.
More luck to them.
My problem is that they're trying to build a house on a foundation that is riddled with cracks.
What will happen to an AI that is barely able to keep its economy intact?
What will happen to the mid and lategame performance when more and more calculations are dumped on your CPU?

Nearly a year has passed since the release of Megacorps and most of the problems it introduced are still there...
I don't want to imagine what a Federation release, that will come with its own bugs and issues, will do to a game that is still struggling with the last revamp.
 
Can normal synthetic empires join?
 
Been a while since I fired up Stellaris and sorry if this has been mentioned elsewhere, but will we still have actual Federations as we have them now in the game?
Can we join the GC as a Federation as a whole, or does the Federation dissolve when its members join the GC? If it doesn't dissolve, how will the Federation members treat one of their own being in violation with Galactic Law: does the original Federation take precedence (meaning they will defend their member) or will the GC?

Oh, and is it possible to scheme from within the GC, take sole control of the council due to some crisis, and then institute a glorious Galactic Empire with yourself as its just and indisputable leader? :)

Personally, I am more interested to see what the accompanying patch brings: I hope to see more ways to have meaningful relationships with other empires, more ways to influence opinions and create rivalries and friendships.
 
Two questions:
1. Should I be part of the GC to have access to galactic market?
2. Can GC outlaw slave trade in the market (not sure if this would also affect non-GC members)?
 
There should be a resolution to move the galactic market hub (much more expensive than the initial resolution to create it). The existing market holder would automatically re-propose the current location,

Should an empire loose the Galactic Market hub, they instead get a location called "Former Galactic Market Hub" which grants 5% market price reduction, rather then the 10% of main holder.

Also the market nomination process needs to be fixed. Currently it's just RNG that doesn't even care about trade value. IMO the way it should work is that it takes the trade value of the proposed planet as the base chance for all empires. That number is then increased by 50% for each additional level of proposal added. All chances are then reduced by 75% of the highest value. This would straight up prevent an empire not in the top 25% from getting the market, and would push the highest few significantly above the competition, disproportionately for higher values.
 
How much communication is sufficient communication though? It's obvious by some comments in this thread and elsewhere that there are those who wouldn't be satisfied with anything less than daily updates. Or want every dev diary to just be a list of what's been fixed in the dev build and nothing else, as if working on a content update and fixing bugs/AI are mutually exclusive things.

Could there be a bit more communication, even if it's just "we're working on that?" Sure, I'm not going to say no to more openness, but when someone takes a dump on a new feature because they're angry about the state of the AI atm, I'm not sure a "we're working on that" is going to make them happy.

One Dev Diary that is addressing the issues, including a statement or maybe a roadmap (I know, wishful thinking) would be more than enough for me. At least some bone would be appreciated and it would go a long way to belay some of my concerns.
 
I would appreciate a source for those comments, if you can remember them.

To your second point:
I don't mind that PDX is creating new content.
More luck to them.
My problem is that they're trying to build a house on a foundation that is riddled with cracks.
What will happen to an AI that is barely able to keep its economy intact?
What will happen to the mid and lategame performance when more and more calculations are dumped on your CPU?

Nearly a year has passed since the release of Megacorps and most of the problems it introduced are still there...
I don't want to imagine what a Federation release, that will come with its own bugs and issues, will do to a game that is still struggling with the last revamp.

https://forum.paradoxplaza.com/foru...ris-dev-diary-159-galactic-community.1275057/

its one of those, looking for the others may be harder, because i didn't rated them , so i can't realy find them easily.

EDIT: link is f***