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Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

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Resolutions exist in categories and have a couple of steps in each category.

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Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

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The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

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Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

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Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

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Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

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Next week we will be showing all the Origins!
 
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I would appreciate a source for those comments, if you can remember them.

To your second point:
I don't mind that PDX is creating new content.
More luck to them.
My problem is that they're trying to build a house on a foundation that is riddled with cracks.
What will happen to an AI that is barely able to keep its economy intact?
What will happen to the mid and lategame performance when more and more calculations are dumped on your CPU?

Nearly a year has passed since the release of Megacorps and most of the problems it introduced are still there...
I don't want to imagine what a Federation release, that will come with its own bugs and issues, will do to a game that is still struggling with the last revamp.

lets try again ...
Hi all, I'm Jamor and I'm the producer on Stellaris. I run the team's time and budget, the boring biz bit, while grekulf is the creative and design lead.

I publicly acknowledge there are AI and performance issues in the game right now.

I want you to know that maintaining things like AI and performance is a big and neverending struggle, especially on a game that is growing as large as Stellaris has. There's no one-button magic bullet solution that will fix it overnight. In some patches it is stronger, in others it lags behind. I have to follow my agreed release schedule and juggle the not-unlimited time and personnel I have to deliver that, but I can tell you that whatever I can possibly spare goes in to bug fixes and improvements. We're Paradox, we don't release a game and patch it twice and call it a day, we are in it for the full marathon. I was a PDX fan for a decade before I worked here (HOI 2 and onward) and maintaining that long term commitment is my personal guarantee to you, as a fellow fan.

The reason there's been no public news about fixes or improvements on AI and performance is simple: there are none yet. I'm not going to pull the wool over your eyes and promise something until it's done and dusted and in my hand to give. That's not my style. When we have it, you'll see it in a patch note. Until then I don't want to string people along with false optimism and empty promises.

About the process focused dev diaries: we don't want to go completely radio silent in those times before official announcements. Right now, we have our biggest max visibility PR event on the calendar coming up, PDXCon, and we naturally want to get the most eyes on us when we reveal our future plans. We need to get the word out with highest public impact so we can keep supporting this game and others, for ever. So, in moments like these, dev diaries and official communication will have to be about other things that won't spoil our planned reveal. Process stuff, an under the hood glimpse at how games are made, is interesting to some, but not all. If you don't dig it, just please bear with us for the official announcement and then you'll get a ton of in-depth feature DDs after that. The alternative is for us to just go completely quiet during those pre-announce high intensity dev periods, and I don't think anyone wants that.

We're here, we're working every day to make this thing better for you, our fans and supporters. We tell you as much as we can consistent with the needs of basic business security, and really prize our unusually close contact with our community, certainly unprecedented for a developer of our size. We want to keep that, so please be decent to my staff, and each other. Thanks for sticking with us through this journey, and there's much more to come.
 
lets try again ...
Yeah, but talk is cheap. And people have been sounding the bell about a multitude of other issues; hardly a day goes by without Tech Noir drawing attention to the silly disparity between Machine and Hive strength. It takes 10 seconds to add in "Also, we know machines are silly and hives are bad. It's on the list" and yet it's not there. This reads like a boilerplate PR response.
 
Smaller empires will have to band together then. Or become "strongest" via other means.
I believe envoys are supposed to be the way to press your finger on the scale of diplomatic weight. You send more envoys and they add to your diplomatic weight as a percentage. Smaller empires likely have influence to spend on doing this (they didn't spend it all expanding), plus they can always band together.
 
Can the Galactic Community eventually turn into a Federation? Maybe if you pass a ridiculous number of resolutions? It would be an interesting "victory" to go for...uniting the whole galaxy diplomatically...
 
Yeah, but talk is cheap. And people have been sounding the bell about a multitude of other issues; hardly a day goes by without Tech Noir drawing attention to the silly disparity between Machine and Hive strength. It takes 10 seconds to add in "Also, we know machines are silly and hives are bad. It's on the list" and yet it's not there. This reads like a boilerplate PR response.

This is the online equivalent of the kid in the backseat asking the driver "Are we there yet?"

They don't have a solution yet, they're working on it. What more do you want - a live feed of their dev notes and a copy of their internal emails?
 
They don't have a solution yet, they're working on it. What more do you want - a live feed of their dev notes and a copy of their internal emails?
Well they could start by taking the ten seconds to say "It's on the list" to know they're at least working on it. Rather than just a copy-paste "Break glass in case of AI and Performance complaints" letter.

It's not me asking "Are we there yet". It's me asking "So, uh, are we driving at all? Because I can't tell with this blindfold over my eyes."
 
I don't see why not. I feel like the only empire that can't join are the fanatic purifier ones - all others (gestalt included) should be able to join.
What about driven assimilators?
 
Would be interesting if these could be Federation based also...having multiple "Galactic" Communities would be deeper. Having an overall Galactic Community would be good for crises and preventing wars I suppose, but most communication would be on a smaller community that have more frequent interactions.

I could see a Federation or local area community being more interesting and backstabbing than overall everyone in the boat. I'm not against a Galactic Community, just don't think it should be the only community available, and different options should be available in different communities. Different types of federations sort of add to this, but there seem to be different systems for playing that, and this adds to game complexity, but not necessarily enjoyment.
 
I do love the look of the Galactic Senate. Has a nice SciFi aura.
And with the galactic UN finally a thing we can denounce Venice and ban craps.
 
If this is the diplomacy overhaul, will the Free patch expand on other aspects of diplomacy that extend outside of federations?
My guess, the free patch will contain the generic Federation and no Galactic UN or an UN with limited resolutions
 
Yeah, but talk is cheap. And people have been sounding the bell about a multitude of other issues; hardly a day goes by without Tech Noir drawing attention to the silly disparity between Machine and Hive strength. It takes 10 seconds to add in "Also, we know machines are silly and hives are bad. It's on the list" and yet it's not there. This reads like a boilerplate PR response.

i think i will stop there, i gave you theyr statement , where they talk about the issues openly , answering question about that , but when i put it out, you dissmiss it as if they did nothing .

anything i say, or anyone say, its nothing .

so , now i know why they don't stay there to answer to evry single one , you just want the fix, and you want it now . comprensible.
 
  • Because you will most likely always be only part of one Federation.
  • Because a Fedartion is always only be an alliance to protect / play around your core (trade/war etc.)
  • Because you can also be a part of the GC and a Fedartion and your allies my not always want the same in the GC as you do.
  • Because the GC is the Stage for DIPLOMACY in the Galaxy.
  • It can be a threat for you if all the rest of the Galaxy is primary Pacifist and they bend together against you.
  • Because someone can be a threat to your Militiristic GC or Pacifistc and depending on which naturly forming faction has the most sway will influence the GC.
  • In one playthrou it can be nothing to you, in another it will help you out bigtime.
  • Because depending on who owes you favours and who do you, your strategies for what resolutions passes and what you can stop changes.
  • Depending on what you focus, you may want to pass resolutions as fast as possible to give you an edge in diplomatic weight calculation.
  • Because if all the big shots in the Galaxy are in the GC you may still get something done in it if you can leach onto a bigger leader who is maybe opose of all the things the other big shots do.
  • Because when the swarm of bigger empires in the gc gets big enought to go against you it can become a threat.

Basically all of those things are solved if you loosen the current restrictions on federations as I mentioned. The only reason some additional group is needed is because federations have been created in such a way that they restrict themselves from fulfilling the role that the GC does. It does not need to be that way.