• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

upload_2019-11-7_10-51-28.png

Resolutions exist in categories and have a couple of steps in each category.

upload_2019-11-7_10-51-49.png

Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

upload_2019-11-7_10-52-28.png

The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

upload_2019-11-7_10-53-3.png

Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

upload_2019-11-7_10-53-46.png

Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

upload_2019-11-7_10-54-16.png

Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

----

Next week we will be showing all the Origins!
 
  • 1Like
Reactions:
anything i say, or anyone say, its nothing .
Well maybe if people said anything of substance this wouldn't be the case.

And it's hardly 'oh, so they should reply to every single complaint'. There are a several core issues that a lot of people continuously point out, for MONTHS. And not a peep.
 
My guess, the free patch will contain the generic Federation and no Galactic UN or an UN with limited resolutions

The Galactic Union federation type is available to everyone, the rest are locked behind DLC. The G.U.N. is part of the free patch, but many of the possible resolutions, including the security council, are behind the DLC. There is also a rework to Admin Cap, and a new Bureaucrat job to support larger empires.

I suspect that envoys will also have a use in direct empire to empire diplomacy, and that some changes/tweaks to base diplomacy was made.
 
So, will these senate mechanics be at all reflected in empires with parliaments or senates? Part of a faction overhaul, perhaps? The weighting could be determined by planets, sectors, pops, districts, and regional fleets (are these still a thing?).
 
So, will these senate mechanics be at all reflected in empires with parliaments or senates? Part of a faction overhaul, perhaps? The weighting could be determined by planets, sectors, pops, districts, and regional fleets (are these still a thing?).
I think their saving that for internal politics/espionage update. Which is fine with me, better to give each section of the game the attention it deserves.
 
lets try again ...

Thank you very much. I wasn't aware of this post.
Nevertheless they can't keep up this DLC schedule for much longer.
After the release of Federations they very much have to invest an extended time to
bug fixing, balancing, AI and performance because the patch that comes with Federations probably won't be the silver bullet everyone is hoping for.
And if you add the bugs that Federations+2.6(?) will introduce to all
the current issues then the immediate future for Stellaris looks rather bleak.
 
Can an empire be in a Federation and in the Galactic Community at the same time?
Since basically everyone automatically joins the Community, it would break the Federations if you could not. And we get a ton of new Federation types so we get "one for everyone", so more people can use that feature.

I can not figure out why you would think that. Wich part of the Post made you think, you would stop being able to join Federations?
 
bug fixing, balancing, AI and performance
They already always do bug fixing, balancing, AI and performance.

How often would they need to repeat that, before you start not forgetting that? Because I am sure they could make a script for it that posts that often. :)
 
How much communication is sufficient communication though? It's obvious by some comments in this thread and elsewhere that there are those who wouldn't be satisfied with anything less than daily updates. Or want every dev diary to just be a list of what's been fixed in the dev build and nothing else, as if working on a content update and fixing bugs/AI are mutually exclusive things.

Could there be a bit more communication, even if it's just "we're working on that?" Sure, I'm not going to say no to more openness, but when someone takes a dump on a new feature because they're angry about the state of the AI atm, I'm not sure a "we're working on that" is going to make them happy.

If this was a first offence, sure I'd agree people are over-reacting.

However, 2.2 is the 3rd or 4th major update that has introduced wonky mechanics, bugs or broken existing things, which was met with a 'we'll fix it' statement. A lot of these problems still persist in 2.5.

At this point, I'm not asking for anything especially as I did so back in 1.7, but I'm much more wary of buying straight away and generally only purchase a DLC once I see the bugs have mostly been fixed, which means I still haven't purchased Leviathans (War in Heaven still not functioning as it should), Distant Stars (Some events still don't trigger correctly ), Ancient Relics (text errors in a STORY based DLC, and some broken results from relics/balance problems) and Lithoids (mineral mechanic and food needs still present).

EDIT: Read this back and it sounds a little preachy, so I'll add that I do appreciate a game like this can create many bugs, but there are still some mechanics as far back as 1.2 that haven't really been addressed, so it's natural that my trust in the product is not as strong as at release.

And I think this DLC looks really great, but if it's rushed out to meet the Xmas deadline with bugs and all, it really would show lessons have not been learned from last time.

So, will these senate mechanics be at all reflected in empires with parliaments or senates? Part of a faction overhaul, perhaps? The weighting could be determined by planets, sectors, pops, districts, and regional fleets (are these still a thing?).

Would really like resolutions to feature in faction mechanics, so factions push for motions to pass, and failing to do so could create an opinion malus within empires.
 
Last edited:
Will GC resolutions that damage some nations make them angry? i.e. lose trust in nations that voted against them and more likely to go to war or drop agreements, perhaps create factions in the affected nation that want to get back at the nation(s) that damaged them.

These factions could be a bit less pissed perhaps but only be made happy if the next GC votes are against the nations that angered them. Factions REALLY need to be made more effective in the game and for more things because currently they're very forgettable, but they could be more interesting.
 
They already always do bug fixing, balancing, AI and performance.

How often would they need to repeat that, before you start not forgetting that? Because I am sure they could make a script for it that posts that often. :)

They haven't been. Ancient Relics and Megacorp are still a mess! The lastest patch only fixed some shit broken in Lithoids and nothing else. We're not forgetting, we're just looking at things as they are happening. Which is to say, not happening.
 
Basically all of those things are solved if you loosen the current restrictions on federations as I mentioned. The only reason some additional group is needed is because federations have been created in such a way that they restrict themselves from fulfilling the role that the GC does. It does not need to be that way.

I do not know how best to express myself and the idea in my head of why i think i like this separtion between Federations and the GC and maybe someone can do a better job then me to convince you / show you the viewpoint of the other side. Either way we may end agree to disagree.

In my pov a Fedartion is an Alliance, a coalission that is a less flesh out GC. You will have the opertunity to vote (or not) on laws, and how much you are all centralised. There is even a Law if you can have seperate agreements or not.

The GC is more of a Platform more than anything, a medium in which the galaxy may communicate as a whole. Depending on how the members shape it, it will act differently each game, maybe even not exist in some Games depending on the existing empires.

Could we do away with the GC and implement the resolution into the Federations? sure, but that would limit these things to the people inside the Federation and not the Galaxy as whole.

While yes even a Federation can influnce the Galaxy and so can single bigger empires.
The GC is a way to influence the Galaxy thru Diplomacy without having to do diplomacy seperatly with every other empire. (which in some games, may only server to plan wars with people outside your federations until only one fedartion / empire remains, convincin the rest that one empire is a threat to the rest and you need to take them down first, if your galaxy is pretty militiristic)
 
They already always do bug fixing, balancing, AI and performance.

How often would they need to repeat that, before you start not forgetting that? Because I am sure they could make a script for it that posts that often. :)

I think you misinterpreted my post. Of course, balancing, bug fixing, performance and AI are always worked on. What I say is that you can't expect any progress with those issues when every five months a new DLC is released that comes with its own baggage of problems.
The troubleshooting team should have developed a major Sisyphus complex by now.
https://en.wikipedia.org/wiki/Sisyphus

With every DLC release the boulder is rolling downhill again.
 
I think you misinterpreted my post. Of course, balancing, bug fixing, performance and AI are always worked on. What I say is that you can't expect any progress with those issues when every five months a new DLC is released that comes with its own baggage of problems.
https://en.wikipedia.org/wiki/Sisyphus

Yeah, not arguing that they need to fix problems, but they need to make a current profit on the game otherwise neither bug fixes or DLC will be made. The game is certainly not perfect, but that's just the way capitalism works. Paradox is very DLC based in addition. Not just Stellaris, so a problem is the base game.

I don't think Stellaris 2 will happen for at least a few more years (2024 at the earliest) but since many of the other Paradox games operate with the same profit process (frequent DLC being important), the problem may need a brand new engine overall.
 
They haven't been. Ancient Relics and Megacorp are still a mess! The lastest patch only fixed some shit broken in Lithoids and nothing else. We're not forgetting, we're just looking at things as they are happening. Which is to say, not happening.
Indeed. Look at how light the 2.5.1 notes were!