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Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

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Resolutions exist in categories and have a couple of steps in each category.

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Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

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The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

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Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

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Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

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Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

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Next week we will be showing all the Origins!
 
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Devs should look at Galactic Civilizations 3 and Endless Space 2 and Civ 6 for ideas on diplomacy.

While I agree ES2's diplomacy and the use of it's own Influence resource is fairly snazzy, it doesn't really upscale that well to work with the 15-30 empires that might be be in a single Stellaris game.
 
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

Is it possible to reduce that number down to... one? Um, asking for a friend.
 
Also notice the Galactic Readiness resolution giving a whopping +20 Naval Capacity.

Which is about on parr with the Scourge Queen relic giving +30 Society Research.
 
If this was a first offence, sure I'd agree people are over-reacting.

However, 2.2 is the 3rd or 4th major update that has introduced wonky mechanics, bugs or broken existing things, which was met with a 'we'll fix it' statement. A lot of these problems still persist in 2.5.

At this point, I'm not asking for anything especially as I did so back in 1.7, but I'm much more wary of buying straight away and generally only purchase a DLC once I see the bugs have mostly been fixed, which means I still haven't purchased Leviathans (War in Heaven still not functioning as it should), Distant Stars (Some events still don't trigger correctly ), Ancient Relics (text errors in a STORY based DLC, and some broken results from relics/balance problems) and Lithoids (mineral mechanic and food needs still present).

EDIT: Read this back and it sounds a little preachy, so I'll add that I do appreciate a game like this can create many bugs, but there are still some mechanics as far back as 1.2 that haven't really been addressed, so it's natural that my trust in the product is not as strong as at release.

And I think this DLC looks really great, but if it's rushed out to meet the Xmas deadline with bugs and all, it really would show lessons have not been learned from last time.



Would really like resolutions to feature in faction mechanics, so factions push for motions to pass, and failing to do so could create an opinion malus within empires.

I dare say most of the DLC’s you listed are “mostly bug-free”, the problem is the large heap of bugs in the base game. I don’t even suffer from performance issues due to my playstyle, and the state of the game is still barely acceptable when you can have blatant bugs which can be immediately seen if you start a game under certain parameters.
 
This is great and all but I'm not buying another piece of DLC until the late game lag is resolve. Paradox, you need to focus on making your new features work before adding even more new features. I have only made it to the end game crisis once and that was just to say I did it, but the lag was unbearable. I'm done with the constant exploration and I want a mature galaxy with some politics. This expansion looks amazing for that too, but why bother if by the time I get there the game is moving at a snails speed?
 
Also notice the Galactic Readiness resolution giving a whopping +20 Naval Capacity.

Which is about on parr with the Scourge Queen relic giving +30 Society Research.
I think it's more about the diplomacy points than the 20 cap.
Also, I think you will be able to get this earlier than the end game crises.
 
Hey, here's something to take note of. One of the images showing off diplomatic weight, one of the affecting factors is "Cooperative: +25%". I imagine this is a Species Trait that affects it, like how Charismatic used to affect Empire Opinion.

Assuming this is the case... why? Why make new traits? Why not just change Charismatic/Repugnant from their current +Amenities effect - one which stretches imagination - into the traits that affect Diplomatic Power? This would at least make them somewhat similar to the old Opinion affecting versions.

On top of this, it'd make more sense for Gestalts too. The current versions of Charismatic/Repugnant make almost no sense for Hives, and Emotion Emulators/Uncanny make ABSOLUTELY ZERO sense to affect Machine Amenities.
 
Hey, here's something to take note of. One of the images showing off diplomatic weight, one of the affecting factors is "Cooperative: +25%". I imagine this is a Species Trait that affects it, like how Charismatic used to affect Empire Opinion.

Somewhere in this thread it was said this is a result of the Cooperative Diplomatic Stance, so not a species trait. A page taken out of Imperator's book, perhaps?
 
Later? Some of the sanctions can get pretty crippling.

So, the question is how costly is it to leave the galactic community? And how long does it take/how quickly can you leave?

Are we talking "Italy leaves the League of Nations" level of easiness, or is it more difficult/costly to leave?
 
Somewhere in this thread it was said this is a result of the Cooperative Diplomatic Stance, so not a species trait. A page taken out of Imperator's book, perhaps?
Didn't catch that part. Do you have the link?
 
The current versions of Charismatic/Repugnant make almost no sense for Hives

Not to mention that Repugnant actually grants a bonus to Amenities for gestalts atm.
 
In fact, it is written right below the screenshot in the original post, to quote: "Cooperative Diplomatic Stance increases Diplomatic Weight by +25%."
Huh.

Well guess who has two thumbs and is blind as a bat?
 
Hopefully folks can do the 3 most important things any senate can do:
1) In a single vote of no confidence, you can throw the balance of power into flux spurning an inter-federation civil war which puts the entire galaxy at risk of destruction.
2) Vote for emergency powers to be given to the person with the most political clout.
3) Reform the federation into 1 galactic empire denying the denizens of the many members empires rights previously enjoyed.

Can't wait to see this expansion happen.

On a more serious note, hopefully there is a re-balancing of empire opinion factors. Currently, if you see the need to sweep, shield, or crack a world (or several), the relationship won't be repaired for like 800 years, or longer, and that's a really long game. It's as if excerising the power granted by the Apocalypse expansion prevents you from engaging in diplomacy or trade for the rest of a game.
 
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Could we do away with the GC and implement the resolution into the Federations? sure, but that would limit these things to the people inside the Federation and not the Galaxy as whole.

This is precisely why I think that federations/GC could be better done. Groups of like minded empires should be able to come to agreements on more than just military alliances. If one group is more dominant this should not preclude another group from banding together and having their own agreements. This second group could then sanction the first group. It should not be so limited and one sided. The only time it makes sense for there to be only one group in the whole galaxy is if everyone gets along well enough that they all want to work together. That can happen naturally and doesn't need to be forced by the game. If empires don't get along, they don't get along. If they do, they do. No need to try and force it to be one way.
 
There should be an achievement for becoming the only council member of the GS. The achievement should obviously be called "I am the Senate!" @Jamor Please make this happen!
 
Yeah, not arguing that they need to fix problems, but they need to make a current profit on the game otherwise neither bug fixes or DLC will be made. The game is certainly not perfect, but that's just the way capitalism works. Paradox is very DLC based in addition. Not just Stellaris, so a problem is the base game.

I don't think Stellaris 2 will happen for at least a few more years (2024 at the earliest) but since many of the other Paradox games operate with the same profit process (frequent DLC being important), the problem may need a brand new engine overall.

Yeah. The Clausewitz engine is becoming very outdated.