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Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

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Resolutions exist in categories and have a couple of steps in each category.

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Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

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The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

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Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

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Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

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Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

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Next week we will be showing all the Origins!
 
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I think where'd I'd disagree is that these things don't necessarily need to hard-crash someone's economy or building options. They don't need to function symmetrically to warfare in the sense of attack/counterattack. I think the criteria I'd make are that any given system should be:
  • Active (as you say, it is something the player does, not simply a modifier that they apply to another empire)
  • Conceptually simple (should be as straightforward in concept as "you build ships and take their territory")
  • Sophisticated in practice (there should be a variety of options for how you advance or defend against this)
This doesn't necessarily have to be as powerful as warfare because it isn't intended to replace going to war, more supplement it. Maybe do a nested design? If this is an R/P/S-ish design, then have the idea be that within each system there'd be a set of three main options also built that way? So like our resources/economic attack would have three main things you can do, designed to circularly offset each other? That way it's more complex than just "push button, do thing," but structurally straightforward?

Idk... It definitely needs more brainstorming.

It also makes sense that there is at least some overlap with the other systems, even if it's a suboptimal strategy.

Trade can generate energy, which can be used to hire mercenaries. It's really in character for commercial empires to rely on these. If manpower were a resource, that would be another reason to employ them.

As for consumer goods, they can be sold for energy, but it's suboptimal. It would be nice if the living standards for a particular species' worker strata affected army morale. The flipside is that armies with a lower living standard would have lower upkeep along with morale.

Consumer goods aren't used for many things right now. How could consumer goods, or the products of them, be used offensively?

Perhaps the problem with consumer goods is that they are too vague, and would need some specialization to reveal their teeth. Say if you could choose to preferentially focus on producing Luxury Goods, Convenience Goods, or Tech Goods, then you gain access certain abilities that can influence other empires by spending the surplus.
 
I hope that a member of the Galactic Council can be selected as the peacekeeping force for the Galaxy with fleet bonuses and passage through members space etc. Luke the Turians in Mass Effect.
 
I hope that a member of the Galactic Council can be selected as the peacekeeping force for the Galaxy with fleet bonuses and passage through members space etc. Luke the Turians in Mass Effect.
Having a Emergency Resolution that forces open Borders is a thing the Galactic Council is confirmed to be able to do.
 
I hope that the person whose contact gives you access to the galactic community gets some kind of diplomatic bonus with you? Galactic Community Sponsor or something
I kinda asumed they would just do a SMAC thing - once the GC forms, everyone that can join is giving contat with everyone else that can join (unless they already have).

I hope they do not go the Civ 6 route. It was wierd that you have council meetings with people, but did not know who they were or get any contact with them.
 
I'm not sure exactly what this would look like myself. I'm still thinking about it. I agree completely that it would probably have to involve creating new mechanics, not just tweaking the old ones.

I also agree that this needs to involve resource consumption to solve the alloy optimization problem. Mostly because otherwise I think there'd be no mechanism to force a choice. If you didn't grow your capacity in these three areas through a zero-sum economy, what would keep an empire from just maxing out all three strategic approaches at any given time? Not that I think we should have an empire hard-limited or handicapped. More that you should have to choose where to dedicate resources.

I think where'd I'd disagree is that these things don't necessarily need to hard-crash someone's economy or building options. They don't need to function symmetrically to warfare in the sense of attack/counterattack. I think the criteria I'd make are that any given system should be:
  • Active (as you say, it is something the player does, not simply a modifier that they apply to another empire)
  • Conceptually simple (should be as straightforward in concept as "you build ships and take their territory")
  • Sophisticated in practice (there should be a variety of options for how you advance or defend against this)
This doesn't necessarily have to be as powerful as warfare because it isn't intended to replace going to war, more supplement it. Maybe do a nested design? If this is an R/P/S-ish design, then have the idea be that within each system there'd be a set of three main options also built that way? So like our resources/economic attack would have three main things you can do, designed to circularly offset each other? That way it's more complex than just "push button, do thing," but structurally straightforward?

Idk... It definitely needs more brainstorming.

Espionage... I'm reluctant just because I've never seen it work well. When it's powerful, it tends to feel more like getting trolled by an RNG than a fun mechanic. To prevent that, it's usually gimped past the point of usefulness.

IMO most of the issues that stem from espionage come from not giving enough depth to it. CKII does espionage pretty well, because it isn't *just* mark a guy for assassination and wait for it to happen, you have to get people close to the target to help, which might involve bribes, diplomacy, marriage, seduction, slander, etc. You might succeed, but they discover you're behind it and suffer opinion penalties that might make ruling harder, or you might get discovered by your liege and find yourself inside a jail cell.

However, most 4Xs make it essentially either push a button, and then wait, or wait for a resource to build, and then push the button, and because espionage is suppose to be "secret," the target doesn't see anything until it happens, and rarely gets any benefit from fending it off other than "nothing happens."

Good Stellaris espionage would need to involve more than just espionage, and have degrees of success and failure. For example, one counter to espionage that generates unrest in a sector might be to patrol a fleet through it as a show of force... which might mean that it is no longer where it's *suppose* to be to defend against a surprise invasion. Or a successful act could still create evidence that the target could use in the Galactic Community to sanction the empire they believe responsible, which might not *actually* be the party responsible.
 
IMO most of the issues that stem from espionage come from not giving enough depth to it. CKII does espionage pretty well, because it isn't *just* mark a guy for assassination and wait for it to happen, you have to get people close to the target to help, which might involve bribes, diplomacy, marriage, seduction, slander, etc. You might succeed, but they discover you're behind it and suffer opinion penalties that might make ruling harder, or you might get discovered by your liege and find yourself inside a jail cell.
The problem is, we got nothing even close to the Amount of Charactesr needed for such a Web of Relations.
Envoys will move this upwards a lot. Especially resulting in Characters from another Empire working upon yours for the first time.
 
The problem is, we got nothing even close to the Amount of Charactesr needed for such a Web of Relations.
Envoys will move this upwards a lot. Especially resulting in Characters from another Empire working upon yours for the first time.

Every time I try to conceptualize what I'd like Espionage to look like, I realize that the game would need another rework of the internal game, particularly factions, which would need to expand beyond just ethics, and probably sectors to support that change.
 
Having a Emergency Resolution that forces open Borders is a thing the Galactic Council is confirmed to be able to do.

Yeah and i'm happy with that. I was meaning more in general if you becoming a council member you can have specific bonuses.

So for example.
Only one member can be designated as the "peacekeeper". So each member of the council and every other empire that wants you to protect them will grant you a percentage of their fleet capacity.

You can then build a larger fleet, maybe two titans per fleet?, but to maintain your position you will need to have a large enough fleet and complete issued tasks such as sending a fleet to a members homeworld as a show of commitment to protect etc.

Another council member could focus on research, another on commerce etc etc
 
You can band together for the end game threats but what about the Khan,Awakened Fallen Empire and players/factions that are killing the balance the balance of power? Seems like this is something that would be included in a galactic UN
 
You can band together for the end game threats but what about the Khan,Awakened Fallen Empire and players/factions that are killing the balance the balance of power? Seems like this is something that would be included in a galactic UN

That's a good point cause those are kind of early/mid game crisis events themselves. Maybe there will be a resolution for dealing with those events.
 
Every time I try to conceptualize what I'd like Espionage to look like, I realize that the game would need another rework of the internal game, particularly factions, which would need to expand beyond just ethics, and probably sectors to support that change.

Hoi4 are introducing an espionage mechanic in their next expansion. Maybe that might highlight some ideas for how it could work on Stellaris.
 
It would seem very odd thematically if the Khan has taken half the galaxy and the senate is worried about workers rights.
"If workers can get away with a simple 60 hours week, or if we are not permitted to replace non-performing workers at will, then how will we be able to build the warships needed to defeat the Khan?"
"Treating workers as slaves is not the solution. The Khan allows for all religious holidays off and a simple 40 hour week, we cannot be worse than that!"
 
Maybe there will be a resolution for dealing with those events.
There are Galactic Foci relating to several galactic threats, including some non-endgame ones.

Though empires that are not immediately threatened may dismiss the ridiculous claims as a hoax until it's been proven that they're actually a threat. (Support tends to grow as the Crisis advances. Don't expect a Xenophobe empire that's on the other side of the galaxy to care unless it affects them directly, unless they chose the Defender of the Galaxy Ascension Perk.)
 
There are Galactic Foci relating to several galactic threats, including some non-endgame ones.

Though empires that are not immediately threatened may dismiss the ridiculous claims as a hoax until it's been proven that they're actually a threat. (Support tends to grow as the Crisis advances. Don't expect a Xenophobe empire that's on the other side of the galaxy to care unless it affects them directly, unless they chose the Defender of the Galaxy Ascension Perk.)

Cool but what about a run away faction?
 
For the pics showing the Community picture section, on left side of the Senator addressing you with the auto-text is what looks like a small book, is that correct? Both for the one with the purple unicorn and the leafy alien too