• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #17 - Ship Designer

Good news everyone!

This week we will talk about the Ship Designer. Last week we said that this week would be about “War, Peace, Influence and Claims”, but due to some really good (and secret) reasons we have decided to postpone that Dev Diary for a later date. Now let's continue with how you customize your ships in Stellaris...

stellaris_dev_diary_16_02_20160118_fungoid_cruiser.jpg


Customizing your ships is vital for making sure that your ships are equipped for any challenges that awaits them in the galaxy. Your ships have a build cost, build time and maintenance cost that is calculated from the different sections and components that your ship consists of. The ships also receive a wide range of different values; all these are affected by what sections and components you use on your ship. These values can be modified by, among other things, researching technologies and the traits of your leader.

Every ship consists of at least one section that you can place different components on. A Corvette, for example, has one only section but a Battleship has three. The number of slots on each section (slots to place components) may vary between different sections. You can choose all different sections by yourself. The sections are divided into categories based on where they are placed on the ship, so a stern section cannot be placed in the middle section position.

stellaris_dev_diary_16_01_20160118_choose_section.jpg


Every section may have available weapons and utility slots. These slots can be of Small, Medium or Large sizes. The different sizes affect the size of the component you may place in the section; a large weapon component may, for example, do more damage but has a lower hit chance. Some sections also have a hangar slot, but more on those in a later dev diary...

Weapon components are, like the name suggests, different components that work as weapons of some kind. It could be something like a huge X-Ray Laser or some point-defenses that are great for when you encounter hostiles using missiles.

Utility modules are passive components that affect the properties of the ship. It could be different types of shield or improved power reactors. A reactor is vital for your ship to function; several different weapon and utility components drain power, and unless you have enough reactors providing the necessary power, your ship will not be able to function (it’s an invalid design).

We also have some required components depending on the class of ship you are trying to build. One of the basics is what FTL capability your ship has, so you may build some ships with warp and others with wormhole FTL. It is, however, only possible to have ships with the same type of FTL in the same fleet. You may also set what thruster to use, which affects the speed of your ships and their evasion chance. For military ships, you can also set what combat computer to use on the ship, which affects how they behave in combat. Different combat computers can be unlocked by technologies. There are a lot more types of components than the above, but this should give you a hint of the basic mechanics..

For those of you who really don’t like to fiddle around with designing your own ships (and we know that you are legion), we have the option to auto-generate new ship designs whenever you research a new technology with something that the game thinks you should use on your ships. This algorithm is very close to what the AI will use.

In the mid and late game you may also use the designer to customize your military defense stations and make sure that noone will ever be able to penetrate your solar system defenses.

stellaris_dev_diary_16_03_20160118_custom_station.jpg


That is all for this week, I hope you enjoyed it despite the fact that I don’t write as well as Goosecreature! ;-)

Next week we will talk about fleet combat in Stellaris!
 
Last edited by a moderator:
  • 143
  • 71
  • 2
Reactions:
<Begin#null.MMXVI.MI.XIX>
<Classification#Indigo.Epsilon>
<OriginCode#AA.UX.PV.AB-listening post>
Translation by Ratheon InfoTech: Defense Through Knowledge (logo)

(Sentient 1): <telepathic attention ping><orange>

(Sentients 2-8): <cease subsurface murmuring><multi-hued>

(Sentient 1): <deep-blue>Honored senators, in deference to the committee's time I wish to begin.

(Sentient 2): Collequiium An'an'thi<mauve-white>we await your briefing.

(An'an'thi): <blue>Appreciation, Senior Senator U'u'lath. <deep-violet>I have alotted only 157 units to address the committee's information request. Unfortunately guests are expected immediately thereafter and they will not be postponed.

(An'an'thi): <violet-red>I will restrict my attention to elements of the current conflict. Note the appearance of the Gilprimi vessel. <IMAGE*IMPRESSION>Identified as an Eriotheem-Ni class vessel, "cruiser" size, is analogous to similar spacefaring creations by various sentients of the current cycle.

(An'an'thi): <blue>Sentients customize their ships in vital ways to ensure they are equipped for any challenge that awaits them in the galaxy. These ships have a build cost, build time and maintenance cost that may be calculated in standard economic forms from the different sections and components that your ship consists of. The ships also receive a wide range of different values; all these are affected by what sections and components are used on the ship class. These values are dependent on, among other things, researched technologies and the traits of the sentient's leadership.

(An'an'thi): <blue>While primitive, this structure is a highly functional shorthand and enables quick comparison across species.

(An'an'thi): <blue>Every ship consists of at least one "section" into which different components may be placed. A Gilprimi Corvette, for example, has one only "section" but their Battleship--or this Cruiser example--has three. The number of "slots" on each section (slots to place components) may vary between different sections. Again, this is a fictive shorthand summation for the design process undertaken, but in essence the sections may be chosen. Most space-faring sentients tend toward basic modularity after achieving FTL transition. The sections are divided into categories based on where they are placed on the ship, so a stern section cannot be placed in the middle section position given basic concerns around FTL function.

(Sentient 5): <dark-yellow>Collequiium this seems--frankly--overly simplistic and at great odds with the multitude of technical factors that even the most primitive of early space-faring species must address. Our anthropologists have perceived sentient children manipulating more complex simulations!

(An'an'thi): <green-blue>Simplicity is itself a virtue, especially when summarizing vast data. And physical reality compels certain responses: consider the structure of the common eye in it's eight major variations. Further to salient examples, our own enhancement pods while extremely versatile interface in specific physical locations within a physical ship hull with greatest responsiveness and effectiveness--factors of vital import during interstellar conflict or operation.

(U'u'lath): <orange>Your self-imposed units are decreasing, Collequiium. Please return to the point.

(An'an'thi): <violet>Every "section" may have available weapons and utility "slots." These slots can be classified as Small, Medium or Large sizes. The different sizes affect the size of the component you may place in the section; a large weapon component may, for example, do more damage but has a lower hit chance. Some sections accommodate a hangar slot--for small craft similar to our drones...

(An'an'thi): <blue>Weapon components are, like the name suggests, different components that work as weapons of some kind. It could be something primitive like a huge X-Ray Laser or point-defenses often deployed against guided missiles, but extends as well to advanced interfacing of mental enhancement pods for higher scaler-wave focusing energies.

(Multiple Sentients) <various hues><indistinct>

(An'an'thi) <light-blue>Utility modules are passive components that affect the properties of the ship. It could be different types of shield or improved power reactors. A reactor is vital to most spacefaring designs for their ship to function; different weapon and utility components drain power, and unless enough reactors are providing the necessary power, the ship will not be able to function. Such issues are normally caught during modeling, and rarely are encountered in production variants.

(An'an'thi) <blue>Lastly ships have required components depending on the class of ship built. One of the basics is what FTL capability your ship has, so some are built with warp and others with wormhole FTL. It is, however, only possible to have ships with the same type of FTL in the same fleet--for coordination reasons. There are also thruster considerations, which for technologies not yet utilizing fractal multi-dimensionality affects through crystal latices, affects the speed of the ships as well as their evasion chance.

(An'an'thi): <blue-green>For military ships, sentients often employ synthetic combat computers, which if not co-opted by Entity 78A, affects how they behave in combat. Different combat computers have been observed at various technology stages. There are a lot more types of components than the above, but this summary holds within the basic mechanics....

(An'an'thi): <mauve>For those of you such as Senator Oo'oo'yur who prefer to press tendrils and really don’t like the idea of micro-managing ship design, the Collective of Mutual Defense provides the option to auto-generate new ship designs whenever a relevant technological breakthrough is achieved. You may consult the archives for the last instance of this if you wish.

(An'an'thi): <deep-blue>More advanced sentients often customize military defense stations to dissuade others from physically penetrating their solar system defenses.

(Senator Oo'oo'yur) <red>Not a challenge!

(An'an'thi): <orange-red>Perhaps. The second portion of the requested briefing, to include primitive fleet combat, must be postponed. Perhaps momentarily. Perhaps not. Guests have arrived and include 78 Eriotheem-Ni, 202 Valleem-Ju and 30 Kervabeem-Sa class vessels in attack formation. --No response of course on standard positive energy modes. Transference to control will interrupt this linka---

[Archive Historian's note: the sudden disappearance of the Gilprim Empire is now believed to have enabled the refocusing of Yuthanik ambitions from expansion in the Eritani Quadrant, to retrenchment and colonization of Gilprim space. This of course only led to a return of the Yuth within two standard generations, and prolonged the Fifth Legion War into its second century.
Glory to the Emperor!]

<End#null.null.null.null>

--Khanwulf

PS. Sorted it for ya. May I have a beta invite plz?


This is why I will Love the hell out of that Purge button :)
 
the only thing make me angry and sad is this : (on stellaris wiki ) look at the date !
Latest news

201? ?really ? stellaris is supposed to be released on 16 feb 2016 (as the leak of the information on steam said ) i hope this is true !

why we should wait all good things !
 
  • 3
  • 3
Reactions:
the only thing make me angry and sad is this : (on stellaris wiki ) look at the date !
Latest news

201? ?really ? stellaris is supposed to be released on 16 feb 2016 (as the leak of the information on steam said ) i hope this is true !

I do hope the Paradox pulls it trough. I have planed my vacation days 15th trough 29th of Feburary.
 
  • 2
Reactions:
I do hope the Paradox pulls it trough. I have planed my vacation days 15th trough 29th of Feburary.
they d ont have a choice they must released it in first half of the year feb or march or april . because HOI4 is supposed to be in second half . 2 major games can not be released in the same time (market probleme) (expect if they gonna release stellaris in septembre or even worst 2017 and hoi in Q1 march ).for HOI4 impossible for another delay (2017) or that mean the end o the game (canceld ) the max is Q3 or Q4
the 2 game are almost completed but who gonna be relleased in Q1 or Q3 and who gonna be released on Q3 or 2017 ??? this is the big question !!!!!
(Q mean quarter )
the biggest probability is :
Stellaris on Q1 AND hoi4 ON Q3
or HOI on Q1 and Stellaris ON Q3 or Q4

the worst is HOI4 ON Q3 AND STELLARIS ON 2017
 
Last edited:
  • 2
Reactions:
they d ont have a choice they must released it in first half of the year feb or march or april . because HOI4 is supposed to be in second half . 2 major games can not be released in the same time (market probleme) (expect if they gonna release stellaris in septembre or even worst 2017 and hoi in Q1 march ).for HOI4 impossible for another delay (2017) or that mean the end o the game (canceld ) the max is Q3 or Q4
the 2 game are almost completed but who gonna be relleased in Q1 or Q3 and who gonna be released on Q3 or 2017 ??? this is the big question !!!!!
(Q mean quarter )
the biggest probability is :
Stellaris on Q1 AND hoi4 ON Q3
or HOI on Q1 and Stellaris ON Q1 or Q2

the worst is HOI4 ON Q3 AND STELLARIS ON 2017

I don't care about "or's" I NEED it by the 16th. Or else I start burning Swedish flags in front of their embasy because I've would have wasted my vacation in the ******** part of the year!!!
 
  • 2
  • 1
Reactions:
I don't care about "or's" I NEED it by the 16th. Or else I start burning Swedish flags in front of their embasy because I've would have wasted my vacation in the ******** part of the year!!!
good idea
for me i will play as danemark and invade sueden in all paradox games as act of veangeance LOL !!! they must release it on feb if they really want win aguainst there rival endless space 2.
 
  • 2
Reactions:
My biggest question is during multiplayer.
Im one of those people that loves ship design and can spend ages on it.

If the game progresses in time similar to EU4/CK2 however, I fear if I will have enough time to do it and stay on top of other events and the general movement of fleets
 
In space empire builders they often like this feature because it allows people to build their navies in a style of show game or film they're a fan of. The mass effect fans for example will be building their bigger ships with a huge long range cannon for main guns. Bsg fans with guns missiles and a peppering of point defence cannons.

I'm pretty sure it's not the reason.
 
My biggest question is during multiplayer.
Im one of those people that loves ship design and can spend ages on it.

If the game progresses in time similar to EU4/CK2 however, I fear if I will have enough time to do it and stay on top of other events and the general movement of fleets

you can customize an entire fleet in just 1 day just click pause and do what you want :p
 
  • 1
Reactions:
My biggest question is during multiplayer.
Im one of those people that loves ship design and can spend ages on it.

If the game progresses in time similar to EU4/CK2 however, I fear if I will have enough time to do it and stay on top of other events and the general movement of fleets

Maybe there will be an ability down the line to make your own list of spaceships and as you develop the required technologies they load up, something like loading a previous CustomNation in EU4.
 
good idea
for me i will play as danemark and invade sueden in all paradox games as act of veangeance LOL !!! they must release it on feb if they really want win aguainst there rival endless space 2.
But you know that Endless Space 2 won't get nearly as many purchases as Stellaris, no matter when that game is released?
 
But you know that Endless Space 2 won't get nearly as many purchases as Stellaris, no matter when that game is released?
yes but who know ! we know absolotly nothing about endlesse space 2 and just 5 % about stellaris . all 4x fans love endlesse space but stellaris will win this is for sure
 
  • 1
  • 1
Reactions:

yes i see this a month ago .
look thing are complicated .
the probability of Q1 or Q2 still exist they can delay the relase to march or aprile or even may .if they d ont HOI4 will be relased in this time of Q1 or Q2 if they d ont even for HOI . well one game gonna be relased on Q3 or Q4 and the other 2017 (if they d ont release any game in Q2 or Q1)
if Hoi4 gonna be the first the be relased stellaris will be relased in Q3 or Q4 or even 2017 .

this is all because HOI4
 
  • 1
Reactions:
I am wondering about this "fighter" special module, and maybe this will be answered next week, but here is my question: When fighters are deployed - I presume automatically in combat - and they are destroyed in combat, do they automatically regenerate in the mother ship? Or does one have to return to a base for them to be replenished - along with other repairs?

I don't remember the mechanic for drones in SoTS II, and I wonder if they are inspired by it in this regard?
 
look at battle wensdey of HOI4 the game look 100% complete so i think :
HOI4 feb or march or april
stellaris septembre novembre or ....... well no need to tell it
expect if stellaris is completed two ( top secret game )
No. Johan already confirmed no q1 hoi4. as far as we know it's still alpha so 3-6 months off from when it enters beta.

As for Stelaris who knows? Could be q3 could be 2017. I suggest you stop thinking about it and enjoy the dev diaries and eventual videos etc we get and find another way to fill your gaming needs.
 
  • 1
  • 1
Reactions:
No. Johan already confirmed no q1 hoi4. as far as we know it's still alpha so 3-6 months off from when it enters beta.

As for Stelaris who knows? Could be q3 could be 2017. I suggest you stop thinking about it and enjoy the dev diaries and eventual videos etc we get and find another way to fill your gaming needs.
if hoi is immpossible to be released in Q1 or Q2 thats mean its impossible for hoi4 to be release in 2017 two (no more delay or the game will be canceld) sow probably Q3&Q4
stellaris have only Q1&Q2 and 2017 as possible date of release
 
Last edited:
Ok two small things. How customization will ships be aesthetically for example can I change the colour of the lights and add peices.
How moddable will this be?
 
  • 1
Reactions: