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Stellaris Dev Diary #17 - Ship Designer

Good news everyone!

This week we will talk about the Ship Designer. Last week we said that this week would be about “War, Peace, Influence and Claims”, but due to some really good (and secret) reasons we have decided to postpone that Dev Diary for a later date. Now let's continue with how you customize your ships in Stellaris...

stellaris_dev_diary_16_02_20160118_fungoid_cruiser.jpg


Customizing your ships is vital for making sure that your ships are equipped for any challenges that awaits them in the galaxy. Your ships have a build cost, build time and maintenance cost that is calculated from the different sections and components that your ship consists of. The ships also receive a wide range of different values; all these are affected by what sections and components you use on your ship. These values can be modified by, among other things, researching technologies and the traits of your leader.

Every ship consists of at least one section that you can place different components on. A Corvette, for example, has one only section but a Battleship has three. The number of slots on each section (slots to place components) may vary between different sections. You can choose all different sections by yourself. The sections are divided into categories based on where they are placed on the ship, so a stern section cannot be placed in the middle section position.

stellaris_dev_diary_16_01_20160118_choose_section.jpg


Every section may have available weapons and utility slots. These slots can be of Small, Medium or Large sizes. The different sizes affect the size of the component you may place in the section; a large weapon component may, for example, do more damage but has a lower hit chance. Some sections also have a hangar slot, but more on those in a later dev diary...

Weapon components are, like the name suggests, different components that work as weapons of some kind. It could be something like a huge X-Ray Laser or some point-defenses that are great for when you encounter hostiles using missiles.

Utility modules are passive components that affect the properties of the ship. It could be different types of shield or improved power reactors. A reactor is vital for your ship to function; several different weapon and utility components drain power, and unless you have enough reactors providing the necessary power, your ship will not be able to function (it’s an invalid design).

We also have some required components depending on the class of ship you are trying to build. One of the basics is what FTL capability your ship has, so you may build some ships with warp and others with wormhole FTL. It is, however, only possible to have ships with the same type of FTL in the same fleet. You may also set what thruster to use, which affects the speed of your ships and their evasion chance. For military ships, you can also set what combat computer to use on the ship, which affects how they behave in combat. Different combat computers can be unlocked by technologies. There are a lot more types of components than the above, but this should give you a hint of the basic mechanics..

For those of you who really don’t like to fiddle around with designing your own ships (and we know that you are legion), we have the option to auto-generate new ship designs whenever you research a new technology with something that the game thinks you should use on your ships. This algorithm is very close to what the AI will use.

In the mid and late game you may also use the designer to customize your military defense stations and make sure that noone will ever be able to penetrate your solar system defenses.

stellaris_dev_diary_16_03_20160118_custom_station.jpg


That is all for this week, I hope you enjoyed it despite the fact that I don’t write as well as Goosecreature! ;-)

Next week we will talk about fleet combat in Stellaris!
 
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The effectiveness of the auto-ship builder is where I'd be worried, it would be fantastic if there was a way to prioritize the type of ship the auto-builder made, hevay on one or more weapons systems, shields, or FTL type. So even though the ships will be automatically designed they will fit with the type of fleet the player would want.

The auto builder's effectiveness will be limited to how much the fleet battles are tested. Testing, rewriting the code, re testing, iterating on improvements, that cycle has to be repeated over and over for something like an auto build using AI driven tactical combats.
 
I don't know if this has been asked or answered already but will we be able to effect the color of the lights on the ships? I'm not too keen on the "Romulan Green" those pictures have going on, so I'm hoping I can change it to something more fitting to whatever race I play.
 
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Please, make it possible to disable "auto best" for human player at least. I want to be able to make my own way in ship design.

Also, will different races have different abilities for different weapons/ships/combat styles - like avian species having a special love for individual small craft (space fighters) etc.?
 
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I don't know if this has been asked or answered already but will we be able to effect the color of the lights on the ships? I'm not too keen on the "Romulan Green" those pictures have going on, so I'm hoping I can change it to something more fitting to whatever race I play.
probably yes ! this game is not historic thats mean no need to fixed colore and fixed flag . so yes you can customize your flag and colore of ship and colore of empire .
 
i am ready to spend hours in ship designe no probleme !!! why people are so afraide,it gonna be easy not like galactic civ 3 ship designe who gonna take from you hours .
all what we gonna do is choose the type of hulls for our ships and chose weapons and modules . with respecting the ship limits of energy and space cargo . its gonna be like endlesse space or gratuitus in modules and weapons but not like the rediculus galactic civi designer.
for the AI i hate the AI designe in GC3 they use almost the same designe every time and same ship for different uses .and they never change it . just adding new weapons .
i want an AI who create every 200 years a new generation of ships completley different from the old one like in star wars (not like warhammer almost same ships for 10.000 years ).
and if you won a war easily the ai will upgrade his ship and prepare for a reveange .

in endlesse space i have played with united empire and do a long war (80 year) of first contact aguainst the horatio i win the war hardly . i have conquer over 8 region . their best ship was
imperatore mk6 and mk8 after 30 year a new war start bewteen us .
the best ship of the horatio was upgrated to mk 12 with a very very powerfull weapons and shields (impossible to destroy by my ships like the reapers of mass effect) .
i have lost almost all battles aguainst this ship all my victorys was aguainst fleets whit no imperator mk 12 . after a very long 5 year war i have ask for armistice and give them so much money and star systemes .

i want same thing in Stellaris win a war and lose the next . and do some sort of armament race with other empires . this what i want in stellaris . an AI who gonna give all of us a good beating
 
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other thing i relly want a faction designer like in eu4 to create faction or add them later in the game .
it gonna be cool if you add in late period of the game some sort of extragalactic evil nation .
 
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i am ready to spend hours in ship designe no probleme !!! why people are so afraide it gonna be easy not like galactic civ 3 ship designe who gonna take from you hours .
all what we gonna do is choose the type of hulls for our ships and chose weapons and modules . with respecting the ship limits of energy and space . its gonna be like endlesse space or gratuitus in modules and weapons but not like the rediculus galactic civi editore.
for the AI i hate the AI designe in GC3 they use almost the same designe every time and same ship for different uses .and they never change it . just adding new weapons .
i want an AI who create every 200 a new generation of ships completley different from the old one like in star wars (not like warhammer almost same ships for 10.000 years ).
and if you won a war easily the ai must upgrade his ship and prepare for a reveange .

in endlesse space i have played with united empire and do a long war (80 year) of first contact aguainst the horatio i win the war hardly . i have conquer over 8 region . their best ship was
imperatore mk6 and mk8 after 30 year a new war start bewteen us .
the best ship of the horatio was upgrated to mk 12 with a very very powerfull weapons and shields (impossible to destroy by my ships like the reapers of mass effect) .
i have lost almost all battles aguainst this ship all my victorys was aguainst fleets whit no imperator mk 12 . after a very long 5 year war a have ask for armistice and give them some money and star systemes .

i want same thing in Stellaris win a war and lose the next .and fell that my ships are old this is why i must revisited my ship every 10 to 15 years and upgrade them and do some sort of armament race with other empires . this what i want in stellaris . an AI who gonna give all of us a good beating

I'm not sure what you're trying to say here. Using proper capitalization, punctuation, grammar, and spelling might aid you in getting your message across. ;)
 
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Paradox - Could you give any info on "what" exactly a ship will cost? In previously released footage the ship cost showed as minerals, whereas...here we see a little stack of coins. Is that yet to be decided?

Is there anything you can tell us about the initial cost of a ship? (Not maintenance)

Thank you for all the hard work!
 
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I'm not sure what you're trying to say here. Using proper capitalization, punctuation, grammar, and spelling might aid you in getting your message across. ;)
i said in first time i want an ai who built new generation of ships every 200 or 300 year and upgrade his ships every 15 year like in movies . the ships in star wars 4 ar more bigger and powerfull and different than the ships of episodes 3 .
and i said later i want an AI capable to turn your grand campagne in hell . yes you can defeat him in first time but later you gonna find that his has become very powerfull and alost impossible to win aguainst him . like what happen to me in endlesse space i have lost over 40 fleet in 5 years war .
 
I'm in favour of the ship designer, as it gives us an additional level of customization, nonetheless, in games where is too easy to outdesign the AI, I just don't use it.

What we must remember is that this is Paradox, and the support level and long term committement to it's games will surely mean that the auto designer will be improved with patchs and/or dlc.

I agree that they should include an option for locking this for multiplayer.
 
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Aaaaaaand its got a ship designer. Well, the design direction is evident. Its gonna be Master of Orion XVIII. Probably won't buy this game anymore.

Damn, I hoped for a grand strategy.
 
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Aaaaaaand its got a ship designer. Well, the design direction is evident. Its gonna be Master of Orion XVIII. Probably won't buy this game anymore.

Damn, I hoped for a grand strategy.

it is a grand strategie game with no story (thats mean no original ships)! how you want conquer the galaxie if you d ont have a fleet and an army :confused: !!!!
only the game with big story timeline like halo star wars or warhammer or even endlesse space have original ships uncustomizable (just upgrades of weapons and shields ) . in stellaris each one have the possiblity to create his own story thats why they give us a ship designer and maybe later a faction designer :rolleyes:.
if you d ont want a ship designer at all well ?!? meybe sins of a solaire empire . :)
 
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it is a grand strategie game ! how you want conquer the galaxie if you d ont have an army :confused: !!!!

Grand strategy is not about conquering the galaxy. It is about theatrics of galactic politics and the dances between polities, each trying to get their own slice of pie. Grand strategy should be more then a map painter.

only the game with big story timeline like halo star wars or warhammer or even endlesse space have original ships uncustomizable . in stelarris each one have the possiblity to create his own story thats why they give us a ship designer and maybe later a faction designer :rolleyes:.
if you d ont want a ship designer at all . play at sins of a solaire empire . :)

I strongly dislike that we are even gonna be able to see individual ships and have to command them. I was fine with EU IV and CK II having armies as just numbers. I would have like to see similar things in Stellaris.

If this was gonna be a grand strategy, it would not need a nation designer in the first place. You would be able to create your own polity naturally in-game trough political shenanigans - like rebelling from an empire to form your own independent utopia with your own set of laws and stuff.
 
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Grand strategy is not about conquering the galaxy. It is about theatrics of galactic politics and the dances between polities, each trying to get their own slice of pie. Grand strategy should be more then a map painter.



I strongly dislike that we are even gonna be able to see individual ships and have to command them. I was fine with EU IV and CK II having armies as just numbers. I would have like to see similar things in Stellaris.

If this was gonna be a grand strategy, it would not need a nation designer in the first place. You would be able to create your own polity naturally in-game trough political shenanigans - like rebelling from an empire to form your own independent utopia with your own set of laws and stuff.

crusader kingdoms2 is about polities conspiracys and more and more . but in eu4 and hoi ther is almost only war and even durring the time of peace 80% of what we do is praparing for war .the other 20% is diplomacy economy and administration .

in CK2 no need to do this they use the host systeme for the army so her we can do all we want .

for the fleets yes 1 ship with a numbre (army numbre) like all other game its gonna be cool (but this is a hybrid game 4x and grand strategy .thats mean if you have 300 ships .you really have 300 ships not 1 ship .



stellaris gonna be different .
not only war (so many mission ) so many things ) so many crisis ) so many rebellions) and many other things .
 
Grand strategy is not about conquering the galaxy. It is about theatrics of galactic politics and the dances between polities, each trying to get their own slice of pie. Grand strategy should be more then a map painter.



I strongly dislike that we are even gonna be able to see individual ships and have to command them. I was fine with EU IV and CK II having armies as just numbers. I would have like to see similar things in Stellaris.

If this was gonna be a grand strategy, it would not need a nation designer in the first place. You would be able to create your own polity naturally in-game trough political shenanigans - like rebelling from an empire to form your own independent utopia with your own set of laws and stuff.


I'd liken Stellaris to Victoria 2.

Individual ships? No combat ship shown has been 'Individual' theyve all been parts of fleets. The only individual ships have been colony and science ships which is fine IMO

Fleet fighting each other are exactly the same as two Armies or Navies engaging in Ck2 and EUIV the difference is they are just rendering the ships on the map to show the battle as opposed to two representative sprites... That's fine as there is no tactical level of control (only strategic)
 
I strongly dislike that we are even gonna be able to see individual ships and have to command them.


Well, Henrik said - quite a long time ago actually - that "individual ships will be very valuable" and so two things should come to mind. One is that they are designing this game with the absolute intent to not make "map painting" part of it. This can be deduced by all the the intricate mechanisms to counter it: POP's, ethos, expansion caps via planet environs, influence points for claims...ect. In fact, even the described Federation system works as a counter to map painting. If a player attempts such a "space grab", a federation could easily form against him.

Secondly, the cost associated with the military infrastructure in this game demonstrates that what Henrik said was true of ships. It will be very difficult to assemble an unstoppable fleet in this game. Now of course, we know that the current numbers are "in flux" and testing is most likely being conducted daily for balance, but in all, the underlying system is clear when you start running some numbers of what it would cost to operate an offensive fleet of 20 or so ships. Its an investment to say the least.

This will not be a rapid expansion game, and I think anyone who views the evidence presented so far - and I mean in totality - can only deduce this. Yes, there is a ship designer, but it does not mean that people will so easily be able to assemble massive offensive fleets. Many people seem to think they will be able to do that, but they are ignoring what Henrik has said, and the evidence he and his team have given us.
 
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I'd liken Stellaris to Victoria 2.

Individual ships? No combat ship shown has been 'Individual' theyve all been parts of fleets. The only individual ships have been colony and science ships which is fine IMO

Fleet fighting each other are exactly the same as two Armies or Navies engaging in Ck2 and EUIV the difference is they are just rendering the ships on the map to show the battle as opposed to two representative sprites... That's fine as there is no tactical level of control (only strategic)

no after many photos and prealpha gameplay on youtube they said that the space combat gonna be real this time not like (1vs1) in hoi3&4 eu4 and ck2
but wait for next monday to see ! the visual effect it gonna be awsome (i hope:()
http://core0.staticworld.net/images...ot_20151118_02_ship_combat-100629638-orig.png
you can see our little friend green battle cruiser
but the only thing you can do in battles is order retreat .
 
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Well, Henrik said - quite a long time ago actually - that "individual ships will be very valuable" and so two things should come to mind. One is that they are designing this game with the absolute intent to not make "map painting" part of it. This can be deduced by all the the intricate mechanisms to counter it: POP's, ethos, expansion caps via planet environs, influence points for claims...ect. In fact, even the described Federation system works as a counter to map painting. If a player attempts such a "space grab", a federation could easily form against him.

Secondly, the cost associated with the military infrastructure in this game demonstrates that what Henrik said was true of ships. It will be very difficult to assemble an unstoppable fleet in this game. Now of course, we know that the current numbers are "in flux" and testing is most likely being conducted daily for balance, but in all, the underlying system is clear when you start running some numbers of what it would cost to operate an offensive fleet of 20 or so ships. Its an investment to say the least.

This will not be a rapid expansion game, and I think anyone who views the evidence presented so far - and I mean in totality - can only deduce this. Yes, there is a ship designer, but it does not mean that people will so easily be able to assemble massive offensive fleets. Many people seem to think they will be able to do that, but they are ignoring what Henrik has said, and the evidence he and his team have given us.


same thing happen in almost all games but after 30 hours of playing at this moment all planets gonna be devloped and each planete can give some sort of +15 of energy and +20 in crystals and+ 15 of pop month .
so at this moment assembling a huge fleetgonna be easy . (every planet!!!)

in the video , one of the first research you can do is +8 ships fleet capacity. cost 120 of ???
with this research and general who gonna give you another 8 point you can gave a fleet limit of 24 ship . in just few minutes
 
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no after many photos and prealpha gameplay on youtube they said that the space combat gonna be real this time not like (1vs1) in hoi3&4 eu4 and ck2
but wait for next monday to see ! the visual effect it gonna be awsome (i hope:()
http://core0.staticworld.net/images...ot_20151118_02_ship_combat-100629638-orig.png
you can see our little friend green battle cruiser
but the only thing you can do in battles is order retreat .


Yes each ship is rendered and does whatever it does, however the engagements are still the same as they are in HOI/Victoria the difference is you can just -see- whats going on opposed to having it behind the scenes.