Ah, technical dev diaries, the best kind when this meaty and lengthy

Please, sir(s), may I have some more?
On a more serious note - excellent write-up, I have high hopes for the AI actually not being braindead ... well, at least on the economy side, and possibly on the military side (I suspect it's the economy killing everything else right now). I'm still going to observe my "no pre-order" rule, but don't tempt me like this ... actually, please, do
A few things remain unclear for me, however:
A) Will the AI be able to plan in building megastructures to integrate into the economy? What about Ascension Perks? As in, if their empire is locked in and pacifist, will the overall country AI prioritize furthering internal development via demolishing mining stations in favor of habitats, and increase priority on picking up Galactic Wonders and/or Ecus? Because if not I foresee a future where an AI is locked in due to military might or federation blocks, and it has capped out all the planets it has and thus cannot grow more. What will it do? (Admittedly this is an edge case scenario, but still)
B) What about planetary/sector AI? The automation feature that is sorely needed (when you have a large empire) - is there any way for it to benefit from all the work done here? If not, would it be possible to enable economy country AI for the player when automation is turned on, and limit it based on planet designations, as well as let the player edit The Plan™? Please, I've stopped playing conquering empires for this very reason - managing 100 planets manually is no fun at all