Thank you for all your hard work. I think fixes should take precedence over features, but I’m glad that you’re looking at expanding the features of the very wide expansion which seems a little shallow occasionally.
But on with the suggestions:
Juggernaut
It’s slower than my fleet, but I can tell it to follow my fleet at which point it lags around and could get ambushed.
Ideally I’d like my fleet to follow the Juggernaut, at which point they don’t follow, just sit there.
Minor Questions
Can it go a little faster?
Can FE’s get them?
Should Brood Queen’s be converted to Juggernauts?
Federations
Stop Federations being used to lock vassals into eternal servitude (prevents war declaration on the overlord).
Add an “Internal Matters” Law. Federation members DO NOT join machine uprisings and vassal secessions due to the poor management of our “friends”.
Favours
Limit favours to 5 per diplomatic action, but vary their value by the diplomatic action. Important things require more favours:
2 points per favour for defence pacts and federations.
4 points per favour for non aggression pacts.
5 for everything else.
Allow us to gain favours in seeking a white peace (value 2 per favour).
Allow us to give favours to sweeten the deal as well as call them in. “Dear X33 of the Mechanus Hive. Give us a research deal and we’ll owe you in the future.”
Allow us to counter-propose diplomatic actions we are the target of and agree on condition that we receive a given number of favours.
Traditions (surprise)
- Move Hegemony federation formation to Domination tradition completion.
- Move Trade League formation to Prosperity Tradition completion.
- Move research cooperative formation to the discovery tradition completion.
- Move martial alliance to formation to the supremacy traditions completion.
Diplomatic Actions
Add a new diplomatic action to support a hegemony member to break away (when he declares war to break away, his supporters join the way to help he secede).
Add a new diplomatic action to request access when borders are closed, if accepted this gives a 10 year truce forcing the border open as if war had just ceased (without the opinion penalty of a recent war). I would personally double the favour impact for this, because it’s something you want when you ask and it isn’t permanent.
Allow federations to support and guarantee independence (subject to a federation vote).
In the diplomacy interface, if an option requires a Federation vote, place the federation icon on the left hand side and colour the button Federation Menu blue (
@Duuk, is that ok for colour blindness).
Allow Nations to join Federations or enter into a subject contract during war IF both parties are only involved in the same war, on the same side and only involved in the one war. This will actually let us replicate the story trailer.
Vassals
Improve vassal/overlord relation benefits vs hegemonies. It should be a choice as to which road to go down (obviously both is better).
I recommend transferring 5% of DW weight from vassal to overlord as well as 5% of naval capacity and an envoy. Play test and balance obv.
Galactic Council Resolutions
Resolution - Grand Navy Of The Galactic Republic
The community member with the highest DW becomes Federation Leader of the Grand Navy Of The Galactic Republic any who voted for the resolution join the federation and leave their existing federations. Those opposed to the resolution are offered the chance of joining a new federation “the separatists” and leave the galactic community.
Abstaining empires can pick a side OR stay neutral and stay in the galactic community. If you’re not a Member of the Grand Navy you are in breach of Galactic Law.
Crisis Focus - The Separatists
Forces even the neutral abstainers to open their borders to the Galactic Navy.
Resolution - Dissolve the Galactic Community
For when it’s broken and all the xenophiles are dead. Also allows reformation of the Galactic Community with no passed resolutions after 10 years.
Resolution - Ban Gateway Travel
All council members close their gateways.
Resolution - Close the L-Gates
All council members close their L-Gates. Gray Goo or Dessanu (if present) must be defeated first.
Resolution - Ban Jump Drives
If you have a jump drive you’re in breach, ditch those ships or refit.
Resolution - Ban Wormhole Travel
No wormhole access in council member territory, sorry.
Resolution - Ban Colossi
It’s a breach of Galactic Law.
Resolution - Galactic Highway Initiative
At least 1/5 of community members must have the gateway construction tech.
20% off gateways and 20% progress in the tech for anyone without it. Anyone who doesn’t build one in 50 years is in breach of Galactic Law.
Resolution - Ban Psionic Communing with The Shroud
It’s dangerous, stop talking to it. Maybe it’ll go away. Breaching the shroud is breaching Galactic Law.
Resolution - Ban Synthetic Beings
Robots are robots, people are people. If you have a sentient synthetic or Machine pop you are in breach, droids and robots are ok though.
Resolution - Mandatory migration treaties
Every council member automatically has migration treaties with all other council members. These allows empires who can’t have migration treaties to have them. Everyone also expends 1 influence per month.
Resolution - Ban migration treaties
No council members can have migration treaties. Breaching the Ban with a non-member or member is a breach of Galactic Law.
Resolution - Ban/Mandatory research treaties
As above, but research treaties.
Resolution - Ban/Mandatory commercial treaties
As above, but commercial treaties.
And lots for spiritualists and authoritarians.
In many legislative bodies, votes that are unanimous are essentially fast-tracked into passing. It would be nice if we could pass all those early votes that 90-100% of the galactic community are on board with. The drip feed of voting on uncontroversial things makes it a little slow. I would like to get to more of the interesting and contentious votes faster.
If proposers are over 60% of the total democratic weight of the community, no vote it necessary. Gives a margin of error for throwing Envoys in to get it over the line. Repeals always need a vote to confirm “the will of the council”.
I’m saying it again for good measure - make Envoys full characters, add Envoy events.
When you mouseover a "Repeal" resolution in the GC, it would be nice to be reminded what it was.
Absolutely.
Edit: sorry, I think this comment is longer than the dev diary.