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Stellaris Dev Diary #175 - Space Fauna

Hello everyone!

As I mentioned last week, we have begun working on a larger free update targeted for May, and it would be fun to share some of the new things you will be able to discover.

2.6.3 is still planned to be released as an opt-in beta SoonTM, so stay tuned for more information about that.

But for now, let’s continue and talk a little bit about what you’ll expect to see in the free May update.

Background
We’ve felt that the galaxy sometimes feels a bit empty now, compared to how it used to back in the day. Since the AI is a bit more proactive in hunting down hostile space fauna you are encountering these alien lifeforms much more seldom. We wanted to reinvigorate the galaxy with more alien life, and allow them to continue existing for a longer period of time.

Tiyanki
The tiyanki now have a home system, Tiyana Vek, which can continue to spawn more space whales throughout the continuation of your game, unless the tiyanki in the system have been hunted to extinction. The spawning of new tiyanki will also depend on galaxy size, which sets an upper limit for how many fleets can spawn (in relation to already roaming around).

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Tiyana Vek, in all its gaseous glory.

The tiyanki themselves have also been updated, and there are now hatchlings in addition to the previously existing Bulls, Cows and Calves. The roaming tiyanki fleets are now also a bit more randomized in their compositions.

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Space whaling.

Hunting the tiyanki will yield energy credits and exotic gas, but xenophile empires will not approve.

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Successful hunt. No, bounty numbers are not final.

Space Amoebas
Similar to the Tiyanki, the space amoebas now also have a home system from which they can spawn. The space amoebas spawning behaviour is slightly different from the space whales. The amoebas that spawn in the home system will have a cooldown, but may occasionally leave their system in large numbers and seek a new home.

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Behold! Amor Alveo, home of the amoebas.

As before, it's possible to complete the Amoeba Pacification Project to turn them non-hostile if you are a xenophile or pacifist empire. If you have pacified the space amoebas, it's possible for some of them to spawn in your territory. These amoebas will be friendly towards you, but perhaps not to your enemies!

Galactic Community
As we showed last week, there will also be a few new resolutions that allow you to decide how the galaxy should feel about the tiyanki.

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With the Tiyanki Conservation Act, an empire that kills a tiyanki will become in Breach of Galactic Law.

With the Tiyanki Pest Control, an empire will be in Breach of Galactic Law while they are harboring any Tiyanki within their borders.

We’re also working on a resolution for pacifying amoebas, which you can propose if you have already pacified them. Empires will get a choice whether or not they will agree to pacifying the amoebas, which will share pacification if they agree.

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These are the first steps we’re taking towards reinvigorating the galaxy a bit. We’ll give you more information in the next couple of weeks, so stay tuned for future dev diaries!
 
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Pacifying creatures is actually a very powerful tool for pacifist and xenophile empires, because you will get very good returns to claim those systems that were blocked.

So I don't know what to feel about sharing Pacification with the whole Galaxy...
 
Pacifying creatures is actually a very powerful tool for pacifist and xenophile empires, because you will get very good returns to claim those systems that were blocked.

So I don't know what to feel about sharing Pacification with the whole Galaxy...

To be fair, by the time the Resolution can pass, the only fauna that could pose a threat are leviathans.
 
Oh, this is cool! :) Exploring the galaxy and finding various animal species floating around in it was one of the really awesome feelings I remember from when I first got the game. The first leviathan I ever encountered was the Ether Drake and it made a huge impression on me.

One thing I'd really love to see (though it's probably outside the scope of this patch) would a revamping of the project to build a zoo for your empire with the eight alien animal species. Instead of it just being a set of projects that spawn on the appropriate planets, have there actually be, behind the scenes, dozens or hundreds of cool aliens species that spawn on specific worlds around the galaxy (maybe they could be represented as planetary features, and maybe some of them could produce resources like gasses or motes, provide happiness, that sort of thing). After you've found one, you could get the option to found a zoo, then the option to add new species to it as you discover them (maybe it costs something to expend the effort to collect them, but you get unity for it in return). If you're authoritarian or xenophobic maybe you keep pre-sapients (or full sapients ;)) in there, or maybe one of your zoo species starts developing sapience—how do you handle that? There'd be all kinds of little events you could tie into it, and it would make the galaxy's habitable planets feel more alive and unique (instead of "Savannah planet #137", you'd have "Savannah planet with the cool lithoid worms which produce crystals").
 
please, fix fleet management and reinforcements

thank you
 
@grekulf
I would love a crysis based on space fauna and an option in game setting making them the main obstacle in expansion, possibly as a part of paid DLC. At the moment space is mostly empty and early expansion is a race limited by influence. Heavy hostile space population would give more options here.

Anyway, I welcome any expansion making map more varied.
 
Hello everyone!

Background
We’ve felt that the galaxy sometimes feels a bit empty now, compared to how it used to back in the day. Since the AI is a bit more proactive in hunting down hostile space fauna you are encountering these alien lifeforms much more seldom. We wanted to reinvigorate the galaxy with more alien life, and allow them to continue existing for a longer period of time.

Perhaps it is time to finally add an option for an even distribution of empires in the Galaxy Generator now that, perhaps more so than ever, there is a focus on bringing back emphasis on exploration and "life" in the galaxy.
The current clustered distribution just leads to large swathes of space being open for grab by certain lucky AI empires and otherwise adding claustrophobic conditions elsewhere, especially around the player. Basically make the the No Clustered Start mod, that's been around for quite some time now, official both in Single Player as well as Multiplayer.
 
I just got an alert that the DS on the other side of the galaxy just built an Interstellar Assembly, which begs the question, why would a DS ever build an Interstellar Assembly? To my knowledge, they are the only empire type that cannot have diplomatic actions with another empire no matter what. Shouldn't a DS just be banned from building this megastructure, given that it is 100% useless to them?

Maybe it was the only megastructure tech they had available, so they built it in order to open up Galactic Wonders? (and yes, that's sarcasm, as I don't believe the AI has any chance of thinking in advance that way.)
 
It would be helpful if there was a list of the objects intended to be modified in the release so modders can predict if it will impact their mods.

Just a suggestion...


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These are the first steps we’re taking towards reinvigorating the galaxy a bit. We’ll give you more information in the next couple of weeks, so stay tuned for future dev diaries![/QUOTE]
It would be
 
I really want some kinda of Space Hive insect Fauna. Kinda like those Space Bee Bugs from sword of the stars.

I believe they were called some thing like space bees or Silicoid, Silicoid_Queen, Swarm_Infestation
1) https://swordofthestars.fandom.com/wiki/Category:Silicoid
2) https://swordofthestars.fandom.com/wiki/Silicoid_Queen
3) https://swordofthestars.fandom.com/wiki/Swarm_Infestation

Also new Space Fauna in general. :)

What do you think of space Dandy Lions? A plant Based Space Fauna. That is non-aggressive.
 
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I've been missing Fauna since the peak fauna just after the Leviathans (?) release. Seems like since 2.0 or earlier that there's just not enough interesting stuff to interact with galaxy wide.

Don't get me wrong. I like the increased anomalies, special research projects, dig sites, etc. I still miss not reliably running into ALL of the various Fauna AND being able to interact with Leviathans regularly. With the current systems though a lot of Fauna is locked behind "closed borders" and a lot of other issues that keep things from being as fun as they used to be.
 
Oh, this is cool! :) Exploring the galaxy and finding various animal species floating around in it was one of the really awesome feelings I remember from when I first got the game. The first leviathan I ever encountered was the Ether Drake and it made a huge impression on me.

One thing I'd really love to see (though it's probably outside the scope of this patch) would a revamping of the project to build a zoo for your empire with the eight alien animal species. Instead of it just being a set of projects that spawn on the appropriate planets, have there actually be, behind the scenes, dozens or hundreds of cool aliens species that spawn on specific worlds around the galaxy (maybe they could be represented as planetary features, and maybe some of them could produce resources like gasses or motes, provide happiness, that sort of thing). After you've found one, you could get the option to found a zoo, then the option to add new species to it as you discover them (maybe it costs something to expend the effort to collect them, but you get unity for it in return). If you're authoritarian or xenophobic maybe you keep pre-sapients (or full sapients ;)) in there, or maybe one of your zoo species starts developing sapience—how do you handle that? There'd be all kinds of little events you could tie into it, and it would make the galaxy's habitable planets feel more alive and unique (instead of "Savannah planet #137", you'd have "Savannah planet with the cool lithoid worms which produce crystals").


That would be kind of cool to have some type of Nature preserve ; trying to find doomed species a new home ; etc. If you get some inventive folks together there's a LOT of room for "projects" or similar along these sorts of lines.