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Stellaris Dev Diary #183 : Memory Allocation

Chronicle Drone Unit-W3 swept the plaza, as it did once every ten days since its creation. Before that, Unit-V3 had performed this duty until a piece of crumbling masonry crushed it beneath tons of rubble. Unit-W3’s first assignment was to remove that debris.

The Mollarnock Commonwealth was once a mighty empire of a dozen planets, ruled from the glistening spires of their ecumenopolis capital, Azure Chalice. The Chardin Process created Director, a gestalt consciousness that could coordinate the many machine servants of the Mollarnock. They toiled so their Mollarnock masters could spend their time on arts, sciences, and philosophy.

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But all things fall.


The colonies had been destroyed during the Discovery War, reduced to radioactive rubble by an unforgiving foe. To deny their enemy the victory they craved and to prevent them from seizing the jewel of the empire, Chancellor Rhosen chose to end things on their own terms and released a terrible bioweapon, rendering Azure Chalice uninhabitable for centuries.

Those centuries passed.

The Chardin Mechanicals collected the dead and interred them with the Sanctuaries of Repose. Their struggle to maintain the planet was admirable but doomed - scavenging, repurposing, and reallocating materials could only do so much. Without a stream of resources coming from the colonies, they were losing the battle to keep it from decaying.

A program to return to the stars once controlled by their creators was begun.

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The Mollarnock may have destroyed themselves four hundred and eighty seven years ago, but they would never be forgotten.

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Stellaris is full of stories - some that we tell you, but so many more that you tell us that emerge from the gameplay.

This is the story of the Mollarnock, destroyed by a terrible enemy and those that were left behind.

Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)

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Machine Empire Memorialist Civic

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Regular Empire Memorialist Civic

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Hive Empire Memorial Civic

Dedicated to remembering the fallen and studying the inevitability of death, Memorialists replace the Autochthon Monument set with a different series of buildings: the Sanctuary of Repose, Pillar of Quietus, and Galactic Memorial. These buildings provide Stability and Chronicler jobs, with additional benefits for Relic or Tomb Worlds. (Government Ethics Attraction for normal empires, and Deviancy reduction for gestalts.)

Gestalt Memorialists may take a slightly different and more philosophical view of death, seeking to learn the nature of something that they cannot truly understand.

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Sanctuary of Repose Building - Gestalt

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Sanctuary of Repose Building - Normal

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Pillar of Quietus Building - Gestalt

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Pillar of Quietus Building - Normal

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Galactic Memorial Building - Gestalt

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Galactic Memorial Building - Regular

Flat stability boosts of these magnitudes are extremely rare, especially in gestalt empires. The added benefits on Relic and Tomb Worlds provide a little bit of extra flavor.

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Chronicle Drone Job (Machine - the Hive version is similar but eats food or minerals as appropriate.)

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Death Chronicler Job

Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.

Next week we’ll see how far a Megacorp will go to maximize profits and also take a glimpse into life in the Mishar Cabal.

---

Chardin was the name of the Scientist I started with in charge of Engineering research when I made the Mollarnock Commonwealth, so got all the credit for the Chardin Process.
 
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And here I thought (judging from the previous DD subjects) that I was gonna read something about alloc and dealloc in C++ language

Exciting new civic
 
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Is that a new city set I'm seeing?

Also, yes, an interesting idea of a civic, but you're wrong about Megacorps: Quarterly Reports aren't the only things important to them. There are also Yearly Reports to consider.
I think that Paradox would know best. After all...they are a Megacrop themselves.
 
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Foreshadowing?
 
Ooooh, shiny new civics. I can't wait to get my claws on this. Lovely story too; as an RP player in Stellaris, I love a good story to come from these things.
 
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Wait, so you brutally nuke a civilization into oblivion, settle their irradiated husk-worlds and then build memorials to "honor the fallen" and learn from their example? That's some next level "thoughts and prayers" cynicism.
 
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Wait, so you brutally nuke a civilization into oblivion, settle their irradiated husk-worlds and then build memorials to "honor the fallen" and learn from their example? That's some next level "thoughts and prayers" cynicism.
Remember when we annihilated the p'Kerliz?

Yeah, good times.

Edit:
Or I suppose you can go the more solemn type. "We had to wipe them out, but we had no choice.", like the Ur'Quan Kohr-ah, who kept a skeleton from every species they annihilated to remember them by.
 
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Like everyone else, got baited by the name. HOWEVER I am very happy to see new civics get added to the game, as there have been very few over the last patches. The last interesting civic (besides terravore, which is just a reworked DS) was the warrior culture rework back in 2.2, almost 2 years ago. Seeing a new civic with loads of flavor and an effect beyond just some modifier is amazing, and the fact it's available across multiple empires is just even better.

Even knowing that a megacorp and spiritualist? one is coming next week, please give us more of these! Robot loving spiritualists should have a civic, Megacorps selling ships/fleets or leaders should be a civic, Megacorps broadcasting Gladiator death-games should be a civic. I'm sure you have a list somewhere with a dozen more ideas, and if you don't I'd be happy to volunteer my signature ;D. I'd honestly buy a DLC that just had 20 new civics and nothing else.

Very hyped for next week!
 
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That new civic is very interesting, it seems to give a lot of stability and there aren't many sources for that.
Aside that, I especially like it for the RP implications and the new answers to the events.

Is this a sneak peek to the next DLC?
 
Fake.

An Inward perfectionist empire never dies.

The RP side of the civic is very marvellous, really... But I'm waiting to see if it will be really useful or just a "it's here" civic because we already have ways to have this in the game...