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Stellaris Dev Diary #185: Announcing Necroids

Hello everyone!

Today we bring you some exciting news about our upcoming Species Pack! We’re happy to announce that our next species pack will be themed around death and should allow you to live death to the fullest! Check out the trailer below:


Necroids will feature:
  • 15+1 new portraits (the +1 being machine)
  • 1 new Ship Set
  • 1 new City Set
  • 1 new Room background
  • 1 new Origin
  • 3 new Civics
  • 1 new pre-scripted Empire
  • 1 new Advisor Voice
We wanted to add ships that had a more sinister or evil appearance, and I’m very happy to say we’ve made something really great. We’ll go into more detail about the ships, and give you a peek into the art process, in a future dev diary.

True to the theme, we wanted the portraits to revolve around death, but not look outright undead or decaying. We never intended the Necroids to be specifically undead, but rather themed around death. Similar to the ships, we will be doing a dev diary in the future to give you a peek into the art process, and also reveal all the new portraits. Stay tuned!

Regarding the other features, we have already shown you some of them, such as the Death Cult Civic and the Memorialist Civic. The remaining features will be revealed over the next couple of weeks, and maybe you'll even get to learn about Jeff. But for now, let’s pass the Mishar Cabal into our memories.

---

General Donnten threw her bloodied axe next to Ostiir’s severed head. The others in the Leadership Council would remember this the next time they considered interrupting her in the Mishar Althing.

She pushed past the acolytes that were coming to deal with the corpse. They were annoyed - the rites were always harder if the head was removed - but they would just have to stitch it back together.

Smiling to herself, she left the arena. At least Ostiir would be an obedient little soldier now.


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I understand the need to release small DLCs to support development but... come on. This formula again?
I don't care about populating my galaxy with more of the same. There are already dozens of mods adding lifeless civics that are just a bunch of plain modifiers with fancy names.
And I'm sure I'm not the only one who's past the point of looking at shiny ship models or new portraits.

Anyway. Maybe I'll grab it on sale after an actual big update/expansion makes me play Stellaris again...
 
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So will there be a sci-fi explanation for these or we going fantasy?

I know we got the Shroud, but reanimated undead armies seems to be a step towards World of Warcraft fantasy.

Generally, you are the one writing the background of your species, though I assume the new premade empire will have some lore on itself.
Necroids are not much more than just some cosmetics. You can imagine them all being alive if you want. Stelalris doesn't really have much of its own lore.

Most of the content of this DLC can be scripted by an average modder. Thanks but no thanks.

As it stands, there's no reason to buy, since you're not fixing the mess the stock game is right now.

As are all cosmetics in all Paradox games.
And again the dumb "Fix it instead!". Who in their right mind would give artists bugfixing tasks? That's like asking for the bugs to be multiplied by 5.

Why so many dislikes? It's not that this DLC came out of the blue, it was already announced.

Check the threads in the forum: it's an in-advance organized attack. A bunch of people agreed in advance to derail the thread and forbid anyone else from discussing the DLC.

Maybe people hoped for additional info about game fixes coming in patch (apart from new content).

Did a Paradox DLC announcement ever come with such info? Even the ones that did bring it?
 
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Check the threads in the forum: it's an in-advance organized attack. A bunch of people agreed in advance to derail the thread and forbid anyone else from discussing the DLC.

Yeah, it's organized, by the devs' inability to fix the game.
 
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Why so many dislikes? It's not that this DLC came out of the blue, it was already announced.

For me at least, it's because this isn't much to show for half a year's worth of work. It's been months of radio silence and six months since Federations was released, a major update that has been necessary since 1.0 but which added few diplomatic or political mechanics in favor of an event-driven story system in the form of the galactic community.

Strategy games are driven by the emergent challenges and gameplay that comes out of rules that interact in interesting ways. To each their own, of course, but I felt like Federations failed to address this almost at all. Instead of interesting new mechanics we got more pop up events and diplomacy that, arguably, broke even further. (Far from a wide variety of personalities the diplomatic AI now cycles even more quickly towards either unbreakable alliances or irreparable hostility.)

To follow all of that up with what appears to be 75% an art pack is disappointing to me.
 
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Check the threads in the forum: it's an in-advance organized attack. A bunch of people agreed in advance to derail the thread and forbid anyone else from discussing the DLC.
Ah yes, it couldnt be that the owners of this game are just expressing their grievances with the lack of gamebreaking bug fixes and the lack of any communications in this regard by the devs. Clearly it is an organized attack by hackers
 
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Honestly it indeed looks and feels too similar to Necrons in visualization... so from that point alone it is quite disappointing, usually Stellaris had better ideas for species.

Check the threads in the forum: it's an in-advance organized attack. A bunch of people agreed in advance to derail the thread and forbid anyone else from discussing the DLC.

Eh, but there is not much to discuss. Necroids don't look as original as other Stellaris species and feel like fantasy/WH40k copy. New civics were already in another DD, so all is left is to discuss if this species pack is good, which doesn't feel that good.

I don't even disagree with DD here.
 
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Check the threads in the forum: it's an in-advance organized attack. A bunch of people agreed in advance to derail the thread and forbid anyone else from discussing the DLC.

Links? I think I've seen one or two mentions of that, which is hardly a mass movement to review bomb the DD.

Which even if it did exist, doesn't seem to have worked since everyone is, in fact, discussing the announced DLC. Many people don't seem to like it, but that's no less relevant.
 
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We wanted to add ships that had a more sinister or evil appearance, and I’m very happy to say we’ve made something really great. We’ll go into more detail about the ships, and give you a peek into the art process, in a future dev diary.

Is it also possible to talk about improvements for AI, balancing(there is almost no empire diversity anymore), and micromanagement instead?
 
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Didn't buy Lithoids, won't buy this either, for the same reason:

Fix the damn game instead of pushing out ever more content for it. Crisis, AI and (still!) performance are abysmal. As are the myriad of bugs still left over from earlier version of the game you're aware of but won't fix.

Or just... Walk away and admit that you just don't care any more. Stop this facade and let it finally die.
 
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Still no love for plantoids? They really should have a unique mechanic like lithoids (eating energy aka photosynthesis like lithoids eat rocks?)... putting this out without fixing plantoids feels a bit cash-grabby....
 
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People who were whining should have watched the Twitch live stream. They explained a few things that might have shut them up.

Regardless as a person who loves just making cool and immersive empire stories this pack will be amazing. Depending on how the Origin and actual species itself functions I hope to make my beautiful Empire worship the Worm and seek to pass into it's loving embrace.
 
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