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Stellaris Dev Diary #20 - War & Peace

Hello everyone!

For today’s dev diary, I thought I’d talk about a crucial part of Stellaris; waging wars and making peace, because as you know, not all ETs are nice... The system is different from most strategy games out there, but should be familiar to anyone who has played a Paradox Development Studio title. In fact, it is probably most reminiscent of how these things work in the Europa Universalis games.

Let’s start at the beginning. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. You simply choose from a list of possible goals, where each one is listed with a certain cost. The total cost of your picked goals cannot exceed 100. If you have a good reason to take something, the cost will be reduced. This might be the case if, for example, members of your founding species happen to live on a planet, or if it has previously been a part of your empire.

If you are a member of an alliance, the other members will need approve your list of selected goals before you can actually start the war. This is of course more likely if you are not too greedy and want to take everything yourself. That is, you will probably want to assign some goals to other alliance members to get them to approve the war.
stellaris_dev_diary_20_01_20160208_declare_war.jpg

When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing.

You need to gain “war score” in order to win, just like in our other games (-100 to 100.) At any time, you can negotiate for peace by selecting specific goals from your own list or that of the other side, very much like in Europa Universalis (except that you are limited to the stated war goals.)

Of course, wars are not always waged simply to seize territory: Other valid goals could be vassalization, for example, or securing a treaty of some kind. Sometimes, you might not really care about your stated goals at all, but just going in there and destroying the enemy’s space ports and stations...
stellaris_dev_diary_20_01_20160208_war_overview.jpg

Like in most of our games, occupying a planet with your armies does not mean it immediately becomes yours, of course; you need to demand it in the peace talks. There is a notable exception to this rule though; so called “first contact wars”. Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.) Of course, such early hostility will never be forgotten, and will sour your relations for the rest of the game… There are other exceptions to how wars are waged, in the form of special types of civilizations, but that will have to wait for another dev diary.

That’s all for this week folks, stay tuned next week for “Administrative Sectors”!
 
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So if your empire believes that you must always start a first contact war in order to prove communication is worthy, this game will punish you for the entire game?
Ambassador 1: "Supreme Ruler! The Xenoths have rejected our trade agreement. Reasons unclear."
Ambassador 2: "Supreme Ruler! The Kar Alliance has decided not to enter a defensive pact."
Ambassador 3: "Supreme Ruler! The talks with the Humans have broken down. Something about 'genocide'. The meaning of this word is unclear but our translators are hard at work!"
Supreme Ruler: "Damn these aliens and their strange ways!"
 
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So it's like declaring war in CK2, I would really like it to be like VIC 2 so you could add more wargoals after the war has started.
 
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Aww... looks like I can't do genocide type wars... ie, destroy the whole species/empire in a single war that could take decades. (And of course, repopulate the planets that remain habitable with my race ofc.)
Well, might as well start to learn modding and do that myself then.
 
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I would prefer the removal of arbitrary caps, because the penalities of going over 100 warscore are painfully obvious conquest wise, other than ones which involve releasing nations and vassals, which there is pretty much no downside to.
 
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Hi.

Will there be a way to completely eradicate an entire species from the galaxy? I love role playing as very different minded states although I usually enjoy just making a moneymaking empire thru colonization, etc.) but the option to be like the Tyranids from WH40k appeals to me. Will there be a special policy I can take where I would have a huge CB (for about 99999 badboy points or equivalent of course) to be able to completely annex an entire species in one war?

edit: grammatical errors and some mixed words, sorry
 
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1. What is this "one-year grace period"? An armistice?
2. Choose targets? What targets?
1. Grace period seems to be the time period in which you can add your own wargoals at will, as the defender.
2. The wargoals, I imagine. What you aim to accomplish in the war.
 
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If I may, have you considered a 'Great War' mechanic? I.e. when a war meets certain conditions unconditional surrender and dismantlement/extermination become options. I think it would be good to have these kinds of space opera style great galactic wars in the late game.

Also, is it possible to declare a normal war immediately following a First Contact War? If the aggressor takes a planet in an FC war, can the other power attack immediately after communications are established so they can retake their lost world?
 
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Hi.

Will there be a way to completely eradicate an entire species from the galaxy? I love role playing as very different minded although I usually enjoy just making a moneymaking empire thru colonization, etc.) but the option to be like the Tyranids from WH40k appeals to me. Will there be a special policy I can take where I would have a huge CB (for about 99999 badboy points or equivalent of course) to be able to completely annex an entire species in one war?

hell yeah... tyranids where the species i was looking for... not zerg... ^^ a species who just completely ignores the "grand strategy peace negotiation" part. and a species who just "colonize" and "terrarforms" planets with an already established population perhaps?
 
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e.g. you have conquered all the provinces of the ottoman empire and you can just take 4 provinces... realistic?

Not at all. In real life you should be able to take more than just 4 provinces from the Ottomans, depending upon their development and your administrative efficiency.

Just regarding the first screenie... is the universe going to be 2D?

Probably. I think this would be a good thing. Less directions to get lost with.
 
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IIRC you can genocide occupied pops.
Was rereading the posts earlier in the thread, and it said that I can only severely depopulate them. Although would be passable in my headcannon that I would simply just eat all of them after taking a planet:D

hell yeah... tyranids where the species i was looking for... not zerg... ^^ a species who just completely ignores the "grand strategy peace negotiation" part. and a species who just "colonize" and "terrarforms" planets with an already established population perhaps?
Yeah, the idea of gaining technology points thru conquest instead of researching also appeals to me. Khanates in EU4 right now seems to be similar to what I want, ramped up to humungous levels of course :p
 
A lot of us who are fans of the Mass Effect story lines will want the ability to have a first contact war punishment wear off. In ME the first contact war leads to humanity being viewed as aggressive, and to many humans becoming rather xenophobic, because the first contact with intelligent life was being attacked by some aliens in a way that they saw as unprovoked. But the end of the war comes with humanity being welcomed into the Citadel and trading with the galaxy at large. There is still some hostility between humans and the species that attacked them, but they coexist and interact with each other. Time and proper dealings between governments can heal most wounds, as long as extremist groups don't take political power.
 
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