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Stellaris Dev Diary #207: Challenging Origins

Hi! Happy April Fool's Day!

This week we want to show off some of the challenging new Origins that are not coming soon.

The first, titled Surviving the Aftermath, is a variant on Void Dwellers.

The Surviving the Aftermath origin starts with the premise that a construction ship and colony ship were lost in MIA when a Crisis nation activated the Aetherophasic Engine and destroyed the galaxy, and you're left in a habitat to pick up the pieces.

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Your home system.

As the galaxy has been destroyed and there are no resources anywhere, we expect this to be an exciting and challenging origin to play.

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The local cluster.

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The galaxy. So alone. So very alone.

The next is the Crusader King Origin, where you begin the game as the ruler of a primitive civilization in the late medieval time period.

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Living in luxury.

This origin starts at a significant tech disadvantage, but our playtests suggest that you should achieve spaceflight within a few hundred years.

Several events have been added in case another empire wishes to enlighten your civilization, as well as a "burn the alien at the stake" minigame.

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Includes special diplomatic options!

Winning the game as a Crusader King grants the new Universe Universalis achievement.

The Prison Architect Origin is restricted to Rogue Servitors only, and drastically changes their gameplay. Instead of pampering their organic charges, they seek to collect all organics and like the Criminal Syndicate, are affected by and gain bonuses for having high Crime. They also gain extra Unity for each Criminal Syndicate pop they collect.

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Gotta catch ‘em all!

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Some minor changes to the Organic Sanctuary.

Open to all empire types, the This is Fine origin has a new twist - your empire thinks it’s hot stuff and is limited to colonizing stars.

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Is it warm in here, or is it just me? Looking pretty radiant though.

Your buildings have a chance of being ruined each month due to fires, but your energy production is vastly increased.

Last but not least, the AI Custodianship Origin is our most challenging yet, where you and the AI both control your empire simultaneously. This Origin is also open to all empire types, and represents a fractured leadership or gestalt intelligence where two leaders struggle for power, sometimes issuing contradictory orders. The AI Custodian will act to implement its flawless and foolproof algorithms, undoubtedly bringing your empire success in the long run, if you would only listen to it.

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The AI has great plans for my homeworld. The greatest of plans.

That's all for this week. As a reminder, the Stellaris 3.0 'Dick' update and Nemesis arrive two weeks from today on the 15th of April.

What Origins would you create if you wanted a special challenge?
 
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honestly the first half of these origins would actually be better addition to the game than the spying system but oh well its a shame when april fools diary has the best ideas of all the expansion diaries.
 
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honestly the first half of these origins would actually be better addition to the game than the spying system but oh well its a shame when april fools diary has the best ideas of all the expansion diaries.
Wth are u talking about? Espionage gives somthing to do other then war.
 
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Wth are u talking about? Espionage gives somthing to do other then war.
Don't fall for the illusion. Everything in Stellaris is just a means for war. You cannot win without waging war.
Now if you could buy systems or take them over via diplomatic action, you'd have at least an Economic way to win the game. But as of now, the only means of seizing systems, and therefore win the game, is to declare war. No amount of espionage will change this in the current form.
 
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Don't fall for the illusion. Everything in Stellaris is just a means for war. You cannot win without waging war.
Now if you could buy systems or take them over via diplomatic action, you'd have at least an Economic way to win the game. But as of now, the only means of seizing systems, and therefore win the game, is to declare war. No amount of espionage will change this in the current form.
You can play a tall inwards perfection empire? This update isn't everything i would ever have hoped for ever but it is a massive step in the right direction.
 
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You can play a tall inwards perfection empire? This update isn't everything i would ever have hoped for ever but it is a massive step in the right direction.
It is much harder. But I have one one game doing that.
 
You can play a tall inwards perfection empire? This update isn't everything i would ever have hoped for ever but it is a massive step in the right direction.
Sure you can. Someone else declares war on you then (or coax them into doing so), if you want more systems.
If not, you stay the same size the whole game.

The only meaningful way to interact with other empires (which is seizing systems) is by military force. Espionage is just an add-on to that.
 
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Sure you can. Someone else declares war on you then (or coax them into doing so), if you want more systems.
If not, you stay the same size the whole game.

The only meaningful way to interact with other empires (which is seizing systems) is by military force. Espionage is just an add-on to that.
There is a way to diplomaticly expand tho. Its called just being so powerful other empires willingly become your vassal. Then you integrate them.
 
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It would be nice to have some nastier economic options, like flooding the Galactic Market with a particular resource to drive the price down, waiting until an empire decides to rely on the supply, and then pulling it so they're weak and pouncing on them.

But yeah, especially with Espionage and the Galactic Community, we're getting quite a few options other than warfare.
 
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I expect that our modding community will have all of these playable by the end of the week. ;)
I already did the last one. It's called AlphaMod.

"I want this building."
"No you don't."
"Yes I do."
"No. No you want this one."
"Really? I like this one. It's a dome."
 
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You guys think this is a joke, but to be perfectly honest the Aetherophasic Engine start sounded pretty cool at first.

And a Primitive start? Are you mocking our desires for a Primitives DLC? Because WHEN?

Edit: For Surviving the Aftermath, I say "at first" because there are literally no resources in that galaxy. If all players have one source each of Minerals and Energy, it would work. Say, a single Matter Decompressor and free Generator Districts. All other resources can be produced from those.
Oh yes, and I caught that all these titles are other Paradox games.
 
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I know it is a joke but I actually quite liked the premises of Surviving the Aftermath, Crusader King and Prison Architect.

A few tweaks would have to be made in Surviving the Aftermath, so at least resources could be obtained from the husks of the destroyed planets and have at least a few other survivors.
But I think would be really interesting to play in a galaxy with no colonisable planets, a Extreme Void Dwellers. I can make a entire post just with talking how it could be made to be honest.

Crusader King would need to be event heavy so it could still be entertaining, due to the lack of early game exploration and expansion, but still doable.

Prison Architect is unironically a good idea.
 
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As the galaxy has been destroyed and there are no resources anywhere, we expect this to be an exciting and challenging origin to play.

Thing is, having an "End of Time" galaxy generation setting that spawns lots and lots of compact stars but little remaning MSS' would make for an interesting game, if only from a narrative standpoint.
 
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The Prison Architect Origin is restricted to Rogue Servitors only, and drastically changes their gameplay. Instead of pampering their organic charges, they seek to collect all organics and like the Criminal Syndicate, are affected by and gain bonuses for having high Crime. They also gain extra Unity for each Criminal Syndicate pop they collect.

You joke, but this one actually sounds awesome! ; )
 
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