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Stellaris Dev Diary #218 - Plantoids Gameplay

Hello everyone!

I hope you have had a great summer thus far, and let’s hope we can enjoy the rest of August as well. The team is starting to return from their vacations and we’re eager to start finishing off the Lem Update so that we can ready it for release in September.

As mentioned in dev diary 214, we’re going to Buff the Backlog by adding some gameplay to existing DLC. Today we’re here to talk about an addition coming in the Lem Update, and more specifically what additions we are making to the Plantoids Species Pack.

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We are adding 2 new Civics and 3 new Species Traits to the Plantoids Species Pack. Let’s start by taking a look at the new Traits.

New Traits
We have added 3 new traits that require the species to be either Plantoid or Fungoid.

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New traits and their cost.

Phototrophic: Is mutually exclusive with Radiotrophic, and changes some of your food upkeep into energy upkeep. Requires your species to be Plantoid or Fungoid.

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Instagram-friendly?

Radiotrophic: Is mutually exclusive with Phototrophic, and changes some of your food upkeep into energy upkeep. It also makes it more beneficial for your Pops to live on Tomb Worlds, as their energy upkeep is removed. Requires your species to be Plantoid or Fungoid.

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Contrary to popular belief, this species does not sustain itself by consuming ancient communication equipment.

Budding: This trait allows you to produce some pop assembly. Multiple Species with this trait can help provide pop assembly on potentially another species. For example, two species with the Syncretic Evolution Origin can together assemble one of the two. This trait can probably be especially great for a Hive Mind species.

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New Civics
Let’s continue taking a look at the Civics. Both of these new Civics are available to regular empires as well as Hive Minds. Only Idyllic Bloom requires you to be a Plantoid or Fungoid.

Catalytic Processing: This Civic lets you produce Alloys with Food instead of Minerals. Starting Districts have been adjusted to be balanced when using this Civic. Regular Empires and Hive Minds convert 9 Food into 3 Alloys. Machine Empires turn 12 Food into 4 Alloys.

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Catalytic Processing is available to many types of empires, but not all of them.

Idyllic Bloom: This Civic lets you transform planets into Gaia Worlds by building Gaia Seeders and upgrading them. The Gaia Seeders have 4 phases, with the 4th and final phase triggering the terraformation of the planet to a Gaia World. Available to regular empires as well as Hive Minds.

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That’s all for this week folks! We’ll be back again next week, so until then, stay safe and be well.
 
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I think Idyllic Bloom as a civic is underwhelming. The restriction to only your species ideal planet types makes it too niche. Additionally, it should be availble to all empires. Specifically Driven Assimilators and Rogue Servitors as well. Idyllic Bloom could then be an origin unrestricted to empire type, that allows any planet type to be terraformed to Gaia.
 
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Did you think someone was arguing in favor of tiles?

I was explaining the history of Life-Seeded, which was once a valid choice for some concepts, and now is trash.
Oh, so just because you cannot use Idyllic Bloom with Life Seeded, it is now "trash"? Pathetic.
 
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Oh, so just because you cannot use Idyllic Bloom with Life Seeded, it is now "trash"? Pathetic.

Holy cow, do you actually think I said that?

If you're having difficulty with English, can I perhaps get someone to help translate into your native language?

Maybe that'll help you understand a bit better.
 
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I think Idyllic Bloom as a civic is underwhelming. The restriction to only your species ideal planet types makes it too niche. Additionally, it should be availble to all empires. Specifically Driven Assimilators and Rogue Servitors as well. Idyllic Bloom could then be an origin unrestricted to empire type, that allows any planet type to be terraformed to Gaia.

Especially since the civic can't be removed after the start of the game.

What would make it better would be tech gating it and expanding the planets it can affect as your technology improves. You can apply step 1 & 2 to any planet of the same type as your species (Wet, Dry, or Cold), you can only apply step 3 once you unlock terraforming, and that allows you to apply it to any planet type, and you can apply step 4 once you get Climate Restoration.
 
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Life Seeded is a weak origin because it severly limits early game resources, expansion, and population growth.
And exaclty because that it should be labeled as Challenging.
 
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Okay. Not gonna lie. Im excited. Tomb world's are my favorite.

Hive Mind plant/fungus who is a survivor with tomb worlds... With radiotrophic... Yeeeeeeees. Oh that will be fun for my roleplay of a presapient species who survivors a nuclear war on a planet. Hehehe.

And if I get lucky with the kettling planets nearby? Yes please.

Love it. Time to read the next dev diary now.
 
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Personally, I think that Life Seeded would be better if it got something like Idyllic Bloom baked into it, where you could turn other worlds in Gaia Worlds over time.
I am not sure if I like them being combined by nature, but if so, I would think it would be ok for it to take a bit longer. I mean it saves you an ascension slot, gives you a good start with a terraform to Gaia from the get-go.
 
1 Radiotrophic fungi exist.
2 The energy upkeep is used to simulate the use of artificial lighting, as not all pops will be constantly exposed to the sun, as they work inside closed buildings.

1. I never talked about radiotrophic fungi in that post, but about phototropic fungi. I even mentioned radiotrophic fungi in a later comment, since I know them. Please don't put in my mouth words I never said.
2. Already answered.
 
I have a question about photo/radiotrophic. Will the energy upkeep be reduced by the Harmony tradition adoption and any other modifiers which reduce food upkeep? If not then any empire which takes these traits will be losing out a bit if/when they adopt Harmony. If this is the case then -10% organic pop energy upkeep should be added.
 
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i am curious, would these extra characteristics, in plantoids or any other family of species, really, will get this kind of thing?
even the free ones that come as is in the game?
 
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