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Stellaris Dev Diary #22 - Alliances and Federations

Greetings fellow gamers!

The topic for today is “Alliances and Federations”. Now, we have modelled alliances quite differently in most of our games. In Crusader Kings II, for example, alliances are bilateral, and allies are (since the last patch) automatically dragged into wars with no option of opting out and breaking the alliance. In Europa Universalis IV, alliances are also bilateral, but you can decline a “Call to Arms” at the cost of Prestige. In Stellaris, alliances are multilateral (they can have any number of members, not just two), and are thus more like NATO and less like the complex web of mutual agreements that existed at the outbreak of the Great War. This means that members of an alliance need a greater say in matters that concern the entire alliance, notable declarations of war (and some things are simply not allowed if you are an alliance member, such as guarantees of independence.)

If I am a member of an alliance in Stellaris and I want to declare a war, all the other members of the alliance need to approve. This ties back to what I talked about in the dev diary two weeks ago; if the goals I declare with the war are only beneficial to myself, my allies are of course less likely to approve. Therefore, I will likely have to dicker with the war goals in order to satisfy all of my allies (depending on their opinions and strategic concerns, naturally.) Of course, members can always just leave an alliance (while at peace) if it won’t permit them to achieve their goals.

stellaris_dev_diary_22_01_20160222_allience_opinion_of_war.jpg


If an alliance works well, however, the members can instead choose to deepen their cooperation and form a Federation. There are pros and cons to this choice. Alliances can be paralyzed by vetoes from the member states, but a Federation is governed by a single President who has the power to act with impunity. On the other hand, the presidency rotates between the member states, so for long periods members will have little control over their foreign policy. Federation members also share victory, which might be a problem for certain types of players…

Another interesting feature of Federations is that they have a special joint space navy in addition to the forces of the separate member empires. The Federation president gets to design these ship templates using all the best technologies of all the member empires. The president also gets to control these fleets, of course. As a rule of thumb, several fairly equally matched empires might want to form a Federation, especially in the face of aggressive, significantly larger neighbors, but it might not be the best idea for empires who are dominant in their own right. Of course, there is also an element of role-playing to the choice…

stellaris_dev_diary_22_02_20160222_federation.jpg


That’s all for now. Next week’s topic is Multiplayer!
 
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In the long run, i hope for different kinds of federations (Dlc stuff) where we can build our federation charta a little like we create our race or choose some laws/policies. So we could have a federation of equals, a federation with weighted votes or a federation with a fixed leader: Maybe a federation with an independent (ai) starfleet. also, a federation with the option to force some laws on its members or one that just dont give a fuck.

For now the Federations in game are fine but in any case... a federation is not something that is basically just another kind of vassal system to only profit the player.
 
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If the AI can handle this and use this feature in order to keep up with the player in mid to late game, it would be an awesome addition.

For the player, this seems like an awesome idea, if I can create an alliance of societies that prefer forms of organisation that can't be otherwise reconciled and I can avoid military conflict like this, it's awesome! We don't really have a game that did this properly and I doubt Stellaris would go that far, but the fact that we have different forms of social structures and organisation makes one think of the possibilities.
 
Federation and special Federation Ship Design?

I was watching a Video with Hendrik "
Stellaris - Gameplay Walkthrough with Henrik Fåhraeus" lately. Federations looks awesome and something new to that kind of games.

One of the things he mentioned was that you will be able to create special Ship Designs when you are in a Federation. All Technologies of each Race in the Federation will be shared and you are able to create a more powerfull ship this way.

But what happens if at some point you leave/get kicked out of that Federation? What will happen to the Ships you already build with Technologies you haven´t researched yet but were available from other Races in the former Federation? Will the ships you already build stay as they are, but for future build orders the "other" Technologies will not be available anymore?!
 
Federation and special Federation Ship Design?

I was watching a Video with Hendrik "
Stellaris - Gameplay Walkthrough with Henrik Fåhraeus" lately. Federations looks awesome and something new to that kind of games.

One of the things he mentioned was that you will be able to create special Ship Designs when you are in a Federation. All Technologies of each Race in the Federation will be shared and you are able to create a more powerfull ship this way.

But what happens if at some point you leave/get kicked out of that Federation? What will happen to the Ships you already build with Technologies you haven´t researched yet but were available from other Races in the former Federation? Will the ships you already build stay as they are, but for future build orders the "other" Technologies will not be available anymore?!

You do not build ships for yourself, you build a federation fleet. It "belongs" to the federation president
 
The only thing I dislike with Federation mechanics currently is the rotational Presidency.
 
I would like to see a Fedration have its own Demesne with a Capital world chosen by the founding members.
 
So in other words, a world nobody wants? :)

Kind of impractical to expect empires to give up their colony worlds to a Federation demesne - plus, it'd be kind of hard to design a way for the Federation Demesne to keep its budget separate from the President's. If it could be done, though, a Federation could have a system for Federal Demesne (that never, ever goes above the world cap - Federal sectors are just silly) and Federal Tax, both paying energy and minerals into a Federal Treasury that can only be spent on Fed stuff (Federation Fleet, building on demesne worlds, that sort of thing - creative Presidents can and should find ways to benefit themselves out of it, of course).

A strong Fedfleet and Federal Demesne would make it less likely that anyone will leave the Federation, of course, because the last power in the Federation would inherit the federal government.
 
So in other words, a world nobody wants? :)

Kind of impractical to expect empires to give up their colony worlds to a Federation demesne - plus, it'd be kind of hard to design a way for the Federation Demesne to keep its budget separate from the President's. If it could be done, though, a Federation could have a system for Federal Demesne (that never, ever goes above the world cap - Federal sectors are just silly) and Federal Tax, both paying energy and minerals into a Federal Treasury that can only be spent on Fed stuff (Federation Fleet, building on demesne worlds, that sort of thing - creative Presidents can and should find ways to benefit themselves out of it, of course).

A strong Fedfleet and Federal Demesne would make it less likely that anyone will leave the Federation, of course, because the last power in the Federation would inherit the federal government.

Well, my idea was that the Demesne would be limited to one system and sort of act like the District of Columbia.

The world would either be selected by the largest Founder of the Federation from their own systems, or perhaps a special colony ship would be sent to an uncolonized world in that system to form the capital.

All the resources of that system would go into the President's resources while President, for the maintainance of the Federal Fleets.

Additionally, it would be nice to have the President have access to a Federal Treasury for the purposes of fleet building and maintainace, as well as developing the Federal Worlds.
 
Think of a Federation as less like the USA and more of a more integrated EU. In that case an entire federal capital planet makes somewhat less sense.

Well, I would actually like to see the current system renamed to 'Confederation', and have Federations function more like the UFP in Star Trek or the USA.

The EU Capital is in Brussels.

The Capital of the UN is in New York.

In order to organize as control a Federation like in Stellaris, I think a dedicated consistent Capital World would make sense.

It could be a port of call, a home away from home. With Federation POPs having freedom to come and go.
 
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I agree that Confederation is a much better word for the current system, although what a federation entails would probably be better represented as a single tag with "strong" administrative sectors (i.e. you can't just change or dissolve them on a whim).
 
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Think of a Federation as less like the USA and more of a more integrated EU. In that case an entire federal capital planet makes somewhat less sense.
The EU has Brussels (executive), Strasbourg (parliament), Luxembourg (judiciary), and Frankfurt (central bank) ....I see your point of multiple location government....

My main objection to a Stellaris Federation is that the Presidency is rotated among members...causing the player to wait too long or limit membership.

Why would a powerful member join .....only as self defense against a more powerful enemy....this is just a defensive treaty form of federation. Once the threat is over the more powerful members will want to leave.

So....in order to form a more perfect federation.....

I like the EU4 HRE model better of an elected presidency that can be "won" more often by the most powerful or most populated or most diplomatic member.

Or a system of rotation based on GDP or economic power where the member with the most economic power or population gets the presidency more often.
 
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when I'm trying to make an alliance, it tells me base: -50, how do i get the base to become less negative?
Establish an embassy with them and wait some time. It's more likely to get into an alliance with someone who has the same ethos combination as you.
And the base value itself can't be changed; it's there to ensure that you have to work towards an alliance and can't immediately ally with everyone.