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Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies

Greetings scavengers and fellow interstellar gangsters!

Today I will be talking about debris and reverse-engineering. Whenever you defeat hostile creatures or ships in Stellaris, there is a possibility that they leave some debris behind. By studying the debris you may gain new insights into technologies unfamiliar to you.

probe amoeba.jpg


Not long after reaching for the stars, our fledgling empire encountered some strange creatures. In order to further study these creatures our fleet began to carefully probe them with a modest volley of nuclear missiles. After our fleet finished its “pilot study”, our researchers on our science ship could begin to collecting more data by studying the debris.

study remains.jpg


By studying the data collected from the remains, our science ship can give us insight into how these creatures stay alive in the void of space. These particular creatures manage to stay alive due to their regenerative skin. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships.

Sometimes a technology might not yet be a valid research option for your empire. In such cases, reverse-engineering the debris of technologically superior spacecraft might yield you the possibility to research things that would otherwise be beyond your understanding.

In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways.

Next week Doomdark will return and tell you about Migration, Slavery and Purging!
 
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So how exactly will this insight into "These particular creatures manage to stay alive due to their regenerative skin." affect the card tech system? Does it increase the chances of a related card popping up? Can you study it for a long enough time (fill a bar) and then a choice of relevant technologies pop up? or how?

It would be added as an "additional card".
 
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So the reward is directly related to the tech of the destroyed ship. It comes in the form of an additional research card that you can select when choosing what to research next. Correct?

What if the ship came from a race that is woefully behind and doesn't have any tech you haven't discovered? Also, is there a way to capture intact enemy ships with boarding parties, and if so does it confer additional benefits?
 
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Oh I'm actually on time for this. Yay! Also nice DD, again a bit brief and we don't no what the next DD is. But a nice DD none the less!

Also how many other space monsters are there? And is there a option to turn them if we don't won't them, for what ever reason.
 
Greetings scavengers and fellow interstellar gangsters!

Today I will be talking about debris and reverse-engineering. Whenever you defeat hostile creatures or ships in Stellaris, there is a possibility that they leave some debris behind. By studying the debris you may gain new insights into technologies unfamiliar to you.

View attachment 163721

Not long after reaching for the stars, our fledgling empire encountered some strange creatures. In order to further study these creatures our fleet began to carefully probe them with a modest volley of nuclear missiles. After our fleet finished its “pilot study”, our researchers on our science ship could begin to collecting more data by studying the debris.

View attachment 163722

By studying the data collected from the remains, our science ship can give us insight into how these creatures stay alive in the void of space. These particular creatures manage to stay alive due to their regenerative skin. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships.

Sometimes a technology might not yet be a valid research option for your empire. In such cases, reverse-engineering the debris of technologically superior spacecraft might yield you the possibility to research things that would otherwise be beyond your understanding.

In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways.


question !
for the fleet capacity we can build many fleets each one 1 gonna have 150/150 with the limit of ships or 150 ship is your max ?
oher question what about the next dev diary ?
 
You must realize that all the game mechanics you've highlighted in these continuing DD's are basically what every 4X gamer has been dreaming of?

There is simply no other game on the market with these ideas implemented.

#Stellaris_like_no_other
 
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You must realize that all the game mechanics you've highlighted in these continuing DD's are basically what every 4X gamer has been dreaming of?

There is simply no other game on the market with these ideas implemented.

#Stellaris

Exactly. Personally I'm hoping that this game will be to standard 4x space games was City: Skylines was to SimCity.
 
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Nah, I don't think so. Might be the start of something like a WWW for Stellaris!

That's not very likely. They have forgotten to put up what next week's DD would be before. They probably simply forgot this week.
 
by judging from the shortness of this article, i assume there is not much left to address and game is close to release
 
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wow i didnt even expect an DD today with GDC coming up. so this is a bonus. and i like the idea of the reward being an extra card in the deck.

it is possible to increase the likely hood of the card being drawn by multiple scavenger runs?