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Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies

Greetings scavengers and fellow interstellar gangsters!

Today I will be talking about debris and reverse-engineering. Whenever you defeat hostile creatures or ships in Stellaris, there is a possibility that they leave some debris behind. By studying the debris you may gain new insights into technologies unfamiliar to you.

probe amoeba.jpg


Not long after reaching for the stars, our fledgling empire encountered some strange creatures. In order to further study these creatures our fleet began to carefully probe them with a modest volley of nuclear missiles. After our fleet finished its “pilot study”, our researchers on our science ship could begin to collecting more data by studying the debris.

study remains.jpg


By studying the data collected from the remains, our science ship can give us insight into how these creatures stay alive in the void of space. These particular creatures manage to stay alive due to their regenerative skin. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships.

Sometimes a technology might not yet be a valid research option for your empire. In such cases, reverse-engineering the debris of technologically superior spacecraft might yield you the possibility to research things that would otherwise be beyond your understanding.

In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways.

Next week Doomdark will return and tell you about Migration, Slavery and Purging!
 
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This game looks like it could be the best paradox title yet.

*hype intensifies*
 
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Now that Total War: Warhammer is delayed a month (May) it would be nice if this comes out in April, I think :)

That delay only confirms my fear on any Creative Assembly doing anything decent.

Anyways concerning Reverse Engineering. So that means those Fallen Empires is going to be more valuable than just a random strong AI.
 
Guys!

They just forget to write the next DD. It altready happened once.
The surprise is maybe weekly gameplay or something like that. The dev team still need at least 5 -6 months to finish the game. Stellaris did hit the beta in the last month, so do you really think 1,5 month in beta is enough? September - Oktober is the closest release date.

Sorry but it's true.
 
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Short dev diary, no indication of what next dd will be, and it's number 25, which is kind of a milestone, being quarter-century? Though 26 is a milestone too, being half-year. Hmm...
"Speculation" fleet has requested wormhole station open a wormhole to destination "Game Launch"
 
That delay only confirms my fear on any Creative Assembly doing anything decent.

Anyways concerning Reverse Engineering. So that means those Fallen Empires is going to be more valuable than just a random strong AI.

I'd rather have them delay it to have extra time to fix bugs than release it too early and have it a buggy mess.

Hopefully there's something big this week, Tuesday is usually when big game announcements are made.
 
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Guys!

They just forget to write the next DD. It altready happened once.
The surprise is maybe weekly gameplay or something like that. The dev team still need at least 5 -6 months to finish the game. Stellaris did hit the beta in the last month, so do you really think 1,5 month in beta is enough? September - Oktober is the closest release date.

Sorry but it's true.

Stellaris likely reached Beta in January or December of last year. We know that Stellaris reached Beta before HoI4 and that HoI4 reached Beta in the beginning of February.
 
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Stellaris likely reached Beta in January or December of last year. We know that Stellaris reached Beta before HoI4 and that HoI4 reached Beta in the beginning of February.

It doeen't mean months. It could be 1 week onlxy or few days. If you check the Dev DD you can see they left th Alpha stamp in february.
 
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How is the special card research cost calculated? Is it static, or related to your current tech level, or to the monster difficulty?

I'm sure it's the tech level of the technology itself. Every 'card' or tech has it's own 'level'.
For example;
Basic armor level 1 - one year research
Regenerative armor level 10 - ten years research
 
Guys!

They just forget to write the next DD. It altready happened once.
The surprise is maybe weekly gameplay or something like that. The dev team still need at least 5 -6 months to finish the game. Stellaris did hit the beta in the last month, so do you really think 1,5 month in beta is enough? September - Oktober is the closest release date.

Sorry but it's true.

Stellaris is in beta since January aprox (HoI4 beta-submission was in early February),that makes a release window from April to June. In the worst case i'd say August, but September-Oktober as the closest release date is rather pesimistic
 
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I sincerely hope it doesn't come out until after May, I still need to have time to play my Fallout 4 DLC and finish a megacampaign from CK2.
 
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I sincerely hope it doesn't come out until after May, I still need to have time to play my Fallout 4 DLC and finish a megacampaign from CK2.

All other games get thrown on the scrap heap when Stellaris goes live! ;)
 
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Yikes! Shallow mechanics, trivial challenge, but good visuals to appease the masses?! I sure hope not...

Alternative Translation: A game that actually does right what all others in its genre have done wrong, especially recently.
 
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Reverse engineering sounds marvelous. Is there any drawback to having most tech dependent on salvaging it from your enemies? Can you become creatively stagnant due?

Really excited to hear about Migration, Slavery, and Purging! Migration fleets...
 
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