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Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies

Greetings scavengers and fellow interstellar gangsters!

Today I will be talking about debris and reverse-engineering. Whenever you defeat hostile creatures or ships in Stellaris, there is a possibility that they leave some debris behind. By studying the debris you may gain new insights into technologies unfamiliar to you.

probe amoeba.jpg


Not long after reaching for the stars, our fledgling empire encountered some strange creatures. In order to further study these creatures our fleet began to carefully probe them with a modest volley of nuclear missiles. After our fleet finished its “pilot study”, our researchers on our science ship could begin to collecting more data by studying the debris.

study remains.jpg


By studying the data collected from the remains, our science ship can give us insight into how these creatures stay alive in the void of space. These particular creatures manage to stay alive due to their regenerative skin. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships.

Sometimes a technology might not yet be a valid research option for your empire. In such cases, reverse-engineering the debris of technologically superior spacecraft might yield you the possibility to research things that would otherwise be beyond your understanding.

In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways.

Next week Doomdark will return and tell you about Migration, Slavery and Purging!
 
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It seems that quite a lot of game mechanics get shunted through the science vessel. This isn't a bad thing, but might run the risk of bottle necking. Remind us, can we have more than one science ship at a time? I'm all for making meaningful choices throughout the game, but where do we draw the line? How many features currently go through the science ship? 5-6?

So I guess you haven't played Europa Universalis IV?

Literally everything in EUIV is paid for with Monarch Points and there are very strict bottlenecks on how fast you can earn them, so basically you have to do one thing at a time always.
 
So I guess you haven't played Europa Universalis IV?

Literally everything in EUIV is paid for with Monarch Points and there are very strict bottlenecks on how fast you can earn them, so basically you have to do one thing at a time always.
And as a result that is one of the most derided features of EU4. That and the fact that most Monarch Point activities were instant, rather than over time, thus leading to the term 'mana'.
 
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You can have multiple science ships, the bottleneck are influence points that are used to buy scientists, among other things.
 
And as a result that is one of the most derided features of EU4. That and the fact that most Monarch Point activities were instant, rather than over time, thus leading to the term 'mana'.

Right. It has also become evident from the latest videos that multiple science ships will be available, so, as others (Alexander Seil, etc.) have stated, the bottleneck will be in influence points, among other things.
 
My big question is can you prevent that some techs from fallen Empires can`t be looted and some can.
 
So let's say i get this unique super weapon, which is pretty strong.
And i equip all of my ships with it. Will the enemey AI be able to get this technology as well once it destroys some of my ships? :(
 
so you must murder this creatures to get tech ?
you cant analyse them friendly ?
as a peacefull specias thats disgusting, can you at least have problems with other nations who does it ? like a peta setting where you hate them all when they kill them xDD
 
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So let's say i get this unique super weapon, which is pretty strong.
And i equip all of my ships with it. Will the enemey AI be able to get this technology as well once it destroys some of my ships? :(

It certainly sounds like it.

Adds an interesting dynamic where if you manage to get a huge leg up, techwise, you might want to be sparing about using it to avoid letting it leak out. Rare superweapon ships might be the order of the day.
 
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It certainly sounds like it.

Adds an interesting dynamic where if you manage to get a huge leg up, techwise, you might want to be sparing about using it to avoid letting it leak out. Rare superweapon ships might be the order of the day.

Furthermore I thought they said debris was first come first serve. So if you see Empire X & Empire Y fighting you can send in your own science ships to find out what tech is left behind.

Hopefully they leave it in so after battles we have to detach clean up crews to keep scavengers away from the debris till it fades / we collect it ourselves.

It will be a quick way of teching up if you're behind. I wonder if war grave desecration will become a CB!
 
Awesome feature. I really don't understand why other sci-fi games don't understand and don't make room for such features. Technology stealing and learning from militaristic encounters would play a big role in any war between powers with similar levels of technology. It needs to be featured one way or the other.
 
If our enemy has cybernetic implants and not the whole crew is completely vaporised, could we learn something from the implants as well? Or can we only steal technology directly related to spaceships? And when we conquer a planet, do we also get some of their technologies, and if yes, does the amount/level of tech depend on the colony's development and purpose? Like, getting mining tech from a mining world or getting AI knowledge from an AI manufacturing world?