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Stellaris Dev Diary #250 - Elevating Civilization

Greetings!

Last week’s dev diary went through the new Enclaves in Overlord, the Bulwark, some more Holdings, and the Imperial Fiefdom Origin. This week we’re going to look at two constructions, the Scholarium, Specialist Holdings and a summary of the origin revealed by Nivarias earlier this week.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Orbital Rings​


Orbital Rings are a Tier 3 Voidcraft Engineering technology requiring Starholds, Galactic Administration, and Ceramo-Metal Infrastructure. Like Habitats, they do not require Mega-Engineering.

They are treated as a variant of Starbases, and while system control is still primarily determined by the actual Starbase of the system, the planets they surround cannot be invaded until the Orbital Ring has been disabled.

Orbital Ring

Orbital Ring

Initially your Orbital Ring will have two module slots and no building slots. As you gain additional Starbase technologies (Star Fortress and Citadel) and improve the planet’s capital building you can upgrade the Orbital Ring through two additional tiers, adding one module and building slot at each tier.

Starbase screen for Orbital Ring

Most of the Orbital Ring modules are similar to Starbase modules. Defensive modules trade piracy protection for extra hull and armor, and the Habitation Module is a Ring specific module that adds a district slot to the planet below.

Habitation Module
Orbital Shipyard
Orbital Anchorage
Planetary Defense Guns
Planetary Defense Batteries
Planetary Defense Hangars

Systems with multiple habitable planets can become an exceptionally thorny obstacle if you build multiple defensive orbital rings supporting a bastion starbase at the center.

Having a large conveniently placed ring around your planet provides an opportunity to enhance the planet with some interesting buildings. These stack with similar planetside buildings.

Low Gravity Mega-Refiners
Stratospheric Ionization Elements
Climate Optimization Stations
The Giga-Mall

Synaptic Relays
Orbital Maintenance Drops

Orbital Filing System
Orbital Logistics Systems

Alloy Processing Facilities

Many standard starbase buildings can also be placed on an Orbital Ring - though some are now limited to one per system.

Orbital Rings fill the same “orbital slot” as habitats, so you’ll have to decide which of the two you want over your worlds, and they can only be built around colonized habitable planets.

Quantum Catapult​


There comes a time in every overlord’s reign when a faraway crisis suddenly requires your attention. Things are going on halfway across the galaxy, a rival in the way has closed borders to you, and the Galactic Community is debating something about Tiyanki. Again.

A true galactic overlord has to be able to project their power at will, and doesn’t let these little things stop them from enacting their plans.

Quantum Catapult Tech

Built around Neutron Stars or Pulsars, Quantum Catapults can hurl fleets across incredible distances of space, but these megastructures have accuracy issues over long distances.

Quantum Catapult


Quantum Catapult Fleet Order

The maximum range of a Quantum Catapult is significantly longer than jump drive range but there’s a risk the fleet may not land exactly where they intended. The further the launch, the wider the scatter radius.

Higher tiers of the Quantum Catapult are both more accurate and have longer maximum range, with a well-placed fully-constructed Catapult able to threaten virtually anywhere, even in a huge galaxy.

After selecting a desired target system, a short windup later your fleet will arrive somewhere in a nearby system, without any lingering jump debuffs... But there is a chance, especially on spiral maps, that this “nearby” system is quite a few jumps away from your intended destination when traveling the hyperlanes.

Using the Quantum Catapult
There’s no clear route to this system, but the Catapult doesn’t care.

Quantum Catapults also have a passive effect that reduces MIA time for your missing fleets, which comes in useful when moving reinforcements to the front line, using experimental subspace on your science ships, or if your launched fleet lands in a system with Closed Borders.

The Scholarium​


The Scholarium is the last of the Specialists coming in Overlord. Dedicated to the advancement of science, the Scholarium relies on their overlord to defend them from enemies.

The State of Saathuma are our Scholarium minions, bringing us the secrets of the universe in exchange for our benevolent protection.

Scholarium

As with the other specialist empires, the penalties and benefits both grow as they tier up.

Scholarium Specialization Tier 1
Scholarium Specialization Tier 2
Scholarium Specialization Tier 3

Where the Prospectorium could discover valuable deposits in their space, the Scholarium instead finds opportunities to learn.

Scholarium Sensors

Scholarium Discovery I
Scholarium Discovery II
Scholarium Discovery III

The advisor perk, as you likely expected, improves your overlord’s scientific research.
Scholarium Advisory

And like the others, they have a Hyper Relay Network effect at Tier 1.
Part of Scholarium Tutelage

Next week? Yeah, why not, let's show it next week.

At Tier 2, the Scholarium also gains a set of special traits for their leaders, and the ability to trade their Scientists to their overlord.

Scholarium Traits
Scholarium Scientists

Finally, at Tier 3 the Scholarium gains an advanced variant of the Science Ship, the Arctrellis. Like the Prospectorium’s Bulwark's Battlewright, it provides an aura in combat, but this time the scientists aboard the ship can cripple opposing ships piloted by AI - whether they be machine intelligences, sapient combat computers, or the Contingency.

Scholarium Arctrellis

It should be noted that as a Scholarium, the military penalties make it difficult to free yourself from under your overlord’s control. You may need some powerful friends to help you out.

Specialist Holdings​


Each of the Specialist empires has a unique holding that their overlord can build on their worlds.

Prospectoria can host the Offworld Foundry, which converts subject minerals into alloys for the overlord.

Offworld Foundry Holding

Bulwarks can have the Vigil Command, which grants additional Defense Platforms to their overlord. As the Bulwark increases in tier, these values increase.

Vigil Command Holding

Scholarium worlds can build the Ministry of Science. Surrounding their planet with additional Science Ships increases the effect of the building.

Ministry of Science Holding

One extra holding we’ll show this week is for the Tree of Life origin. It lets you share your blessings with your subjects, improving both the habitability and food production of your subject’s world, though a fair bit will be consumed by the sapling itself.

Tree of Life Sapling Holding
Overlord Arborist Job

Galactic Community​


It seemed natural that with such a large focus on subjugation, the Galactic Community would want to regulate things in different ways. Two more minor resolution lines are coming, in the new Suzerains and Sovereignty category.

Suzerains and Sovereignty Category

The Intergalactic Directives line of resolutions protects the rights of subjects and encourages the preservation and release of weaker societies.

Regulated Growth
Ensured Sovereignty
A Voice for All

You can’t take the sky from me.

Bureaucratic Surveillance, on the other hand, focuses more on the rights of the overlords, requiring a short leash on their subjects and encouraging the use of holdings. Resolutions in this line can only be proposed by empires that are overlords of another empire.

Administrative Insight
Borderless Authority
Personal Oversight

Borderless Authority and Personal Oversight force extra holdings into subject contracts, but since the total limit remains 4 the highest Holding Limit terms become redundant.

Teachers of the Shroud​


Teachers of the Shroud

With the Teachers of the Shroud origin, your civilization was identified as a civilization of interest long ago by the Shroudwalkers, and they carefully guided you as their visions instructed. Your species begins with the Latent Psionics trait and in contact with the Shroudwalker coven.

Your civilization is treated as if it already has the Mind over Matter Ascension Perk, meaning Transcendence is not far away. (And you cannot pursue Synthetic or Biological Ascension.)

Next Week​


Next week we’ll take a ride on the Hyper Relay Network, finally see those three Specialist perks, look at some other balance changes and additions coming in Cepheus and Overlord, and reveal another Origin.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!
 
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This all looks very cool, I'm definitely interested both to have and to play as a Scholarium!

I do wonder how the subject research tax and the bonus will work (in what order they apply - though if consistent with the malus from Prospectorum the bonus applies before the tax/subsidy), and if those research caches are taxed by the overlord (at level 3 with a 60% tax, does the overlord get 2400 and the subject 1600 or does the subject keep all 4000?).
 
... and does the Prospectorium Holding look really bad to anyone else? With the Holdings Limit, 9 alloys is... it's nothing.
Agreed, but the idea is probably that it is 9 "free" alloys.
It doesn't scale well, but it is 9 alloys that you do not have to pay for.
I would probably still prefer something else over this.
 
Regarding ethics attraction for vassals, is that really something an overlord would want? I get it for regular vassals but for the specialist ones it would be better to keep beneficial ethics.

If I’m F. authoritarian-militarist I don’t want my F. materialist-xenophile Scholaria changing. At least not their materialist trait.

Loyalty- and implicitly disloyalty- are a function of ethics alignment, with bonuses both for the ethics but also the opinion-dependent value of the 'Pledge Loyalty' decision.

Together, these implicitly mean that with a higher loyalty income, you could just require a higher level of tribute from your vassals. You would get more, even if the vassal produces less.
 
So they'll always be one ascension perk ahead? That doesn't seem balanced. At the very least, Mind over Matter should not count towards "two/three Ascension perks picked" requirements.

Not filling up the first ascension perk slot is what keeps them from the 'perks picked.'

The de facto one ascension perk ahead is the gain; the opportunity costs are not having the benefits of other origins, and being locked into Psionic Ascension.
 
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The only thing I'm wondering is, do planetary rings contribute to starbase cap? Because if not you've guaranteed these things replacing habitats over inhabited worlds, delegating habitats to near-exclusively orbiting gas giants with exotic gas deposits to collect instead... :p

I think the biggest difference is that a Habitat by default has 4 new districts (with the potential for more) and you need to build buildings on the ring for more districts, which eats into your slots. From a pure pop-growth perspective, Habitats win out and pop-growth has a tendency to be king.

I must say I do like the look of this one here. Though as a physicist I also cannot help but notice the name being a bit of a misnomer.

The description is all about twisting the fabric of space to send a fleet all the way to the other side of the galaxy. The spacetime twisting is a core concept of General Relativity, which deals with gravity and such, whereas quantum is all about small scale weird statistical fluctuations.

I think the implication is macro-scale controlled Quantum Tunnelling, though the implications of that only being used as a transportation method is... interesting.
 
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A Voice For All says: "This resolution will that (typo?) ensure every member of the Galactic Community will have a say about the future of their empire.". I feel that it would only make sense for the resolution to ban the use of Limited Diplomacy and Restricted Voting as that would ensure subjects have a say in their future as outlined in the flavour text.
 
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Also please, please tell me FE worlds are gonna get Orbital Rings. FE need some love, they've been left SO far behind. And Quantum Slingshots would be perfect for them to go put down an upstart on the other side of the galaxy.
 
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Looks great. Love the concept of orbital rings. Just a question xD

With all the possible bonuses from planetary focus, orbital rings, holdings, planetary ascension, federations, etc. stacking higher and higher, can an empire realisticly have any internal economic or political struggles?
 
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I am pretty certain they are not counted as having an ascension perk by the way it is phrased.
They are only treated as if they had mind over matter for requirements, but otherwise they are not seen as having this perk. I don't even think the other bonuses the perk brings are included - just the latent psionics and the other new bonuses of the origin.

I think there's a gramatical ambiguity here between 'having an ascension perk' and 'having the ascension perk' that's causing confusion.

Having the effects of Mind Over Matter for all things needing Mind Over Matter is synonymous with having 'the' ascension perk, because of what Mind Over Matter does: it is a trigger flag for telepathy technology, psionic armies, the Telepath building (which requires Colonial Centralization), latent psionics, and Spiritualist attraction.


What the effect does not count for is a perk-in-a-slot. This is, as you say, not sufficient for unlocking the next 'tiers' of Ascension Perks, ie you can not take the gaia-world enabling ascension as soon as your first tradition is achieved. This does not change that Psionic Ascension requires 2 previous ascension perks be achieved, so the player still needs to complete the same number of tradition trees to unlock the ascension in full.


BUT it's still effectively an 'extra' ascension, in the same way that Barbaric Despoilers is an 'extra' ascension via Nihilistic Acquisition, just not 'counted as an ascension perk' in game conditional terms.
 
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Also please, please tell me FE worlds are gonna get Orbital Rings. FE need some love, they've been left SO far behind. And Quantum Slingshots would be perfect for them to go put down an upstart on the other side of the galaxy.

Maybe it's bad luck but it's been a very long time since I've seen a war in heaven that actually is a threat. The FEs seem to have been left behind a bit in terms of tech/military power. Titans, jugganauts, even megastructures have all come after the WiH was introduced. The FEs need some buffs.
 
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What's that meme with the wrestling announcer who just gets a crazier/more excited look on his face throughout? Yeah that was me reading this dev diary. Those orbital rings look AMAZING.
 
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Systems with multiple habitable planets can become an exceptionally thorny obstacle if you build multiple defensive orbital rings supporting a bastion starbase at the center.

1649749743474.png


Since when M slot are an "exceptionally thorny obstacle" ? When L slots ? X ? T ? (ok T is a bit problematic because of DLCs)

And again... Why this shield bonus absence ? Paradox team hates shields ? The meta is still full Neutron Torpedoes... Why encouraging this further with only armor ?...

Orbital rings are wonderful I like the idea but... Yeah. Numbers make no sense to me. Same problems for Starbases.
 
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Sounds to me like the planetary ring will be more helpful to the economy of a planet, than the planetary ascension. Planetary rings also seem to be able to relief the AI a bit from their hardcap on naval capacity from starbases. If the AI builds mainly anchorages there, that said and it is not a complete solution.

The new shroud origin kinda outclasses galactic doorstep in all categories besides the one to be able to build gateways a bit earlier. With a shroud beacon you can jump into unexplored far away territory, whereas by the time you activate ur doorstep gateway everything is already claimed. The shroud origin also seems to have more to offer story wise. I really hope something is done for galactic doorstep, so they can open their gateway sooner, because else noone is gonna take this origin anymore.
 
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What are Independent Sensors and Holding's Limit?
I assume Independent Sensors mean you don't have a constant active sensor link with your overlord. E.g. you're not sharing the positions of all your ships and the systems you discover. Holding Limit is the number of overlord buildings they can build in your empire (1-4).
Admittedly, the Galactic Market is established well before any player can build an orbital ring...
You can vote to relocate it and start the nomination chain anew.
 
The Shroudwalker origin has me super interested in origins where people have augmented themselves biologically or cybernetically before reaching the stars. Do you think we'll eventually see official origins that bolster the other two ascensions?
 
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