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Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Hyper Relays​


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it’s time to fully reveal them.

Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

Hyper Relays technology

Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

Hyper Relay build button


Hyper Relay model

Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

Galactic Map with Relays

If an Empire’s capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

Networked Dominance
Networked Movement


Networked Amenities


Gestalts have a reflavored variant of Networked Amenities.

Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord’s Relay Network if a continuous chain connects their capitals.

Conjunction!


Bulwark Watch
Scholarium Tutelage
Prospectorium Supply

As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.

Unemployment in Outliner and Planet


Can't Migrate Tooltip #1
Can't Migrate Tooltip #2

We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.

Cheevos!

Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…

A rainbow of fruit flavors

…over seventy flag emblems…

banner emblems

…and forty-five new flag backgrounds.

banner backgrounds

These will all be part of the Cepheus update as part of the May anniversary celebrations.

Slingshot to the Stars​


Yeet the fleet!

Bordergore? Bordergore.

Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

Next Week​


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!

In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.
1650371483491.png


And here it is...!
 
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Love new relays! Getting pre 2.0 vibes, when travelling was much faster.

A bit unrelated question to the dev diary, but very related to DLC topic in general.
Will it be possible to set stances for vassals like in EU4? Like set their war behaviour to passsive, agresssive, defencive, etc?
I'm just worried that a huge fleet can steam-roll too fast now, if the attacker also get the bonus of occupied systems with relays. In any case it will be faster to move these stacks of doom arround.

NB! But perhaps we will have other mechanics affecting combat in future updates that will make this less of a worry...
 
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As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.
@Eladrin Are there any plans to modify interstellar speeds for Hyperdrive 1 / 2 / 3?
Now that sublight will be less of a factor on travel time, and to really drive home the significance between the developed and undeveloped lanes.
  • e.g. making Hyperdrive tier 1/2 slower (or all 3 slower) and providing a speed buff if going via a relay?
  • Will they impact fleet reinforcement times [or emergency retreat statistics] at all?
  • Would there be any impacts on trade-throughput or piracy?
Can we build multiple Hyperrelays in a system?

e.g. if I am travelling from A -> B -> C
1650543798654.png


And built a hyper relay near the A/B hyperlane node, below, my fleets could basically skip travelling across "B".
1650543992213.png

But if they're travelling the other way (C -> B -> A) they have to slow-boat it across sol?
  • If I can build a second Hyper Relay at the above B/C point that makes it fast in both directions.
This would be more of an issue in, larger, Trinary systems. Or any with some -sublight system modifiers (cant remember if any in vanilla).
 
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Will federations get buffed? At this point they’re nothing short of an objectively inferior form of alliance to being an overlord with vassals, prone to infighting and with lower bonuses to boot.
 
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  • Gateways (and Hyper Relays) can now be built in vassal space.
This is great! Is there any chance we can get it to apply to federation members and possibly the GalCom with the appropriate (possibly Custodian/Emperor) resolution? It definitely feels like the kind of thing the galactic emperor should be able to do so they can cross the galaxy and "correct" any wayward states.
 
"Corporate subjects can now open branch offices in subjects of their 'shared' overlord, as long as their overlord is not also a MegaCorp."

I was under the impression that subjects can only have 1 overlord.
 
Will federations get buffed? At this point they’re nothing short of an objectively inferior form of alliance to being an overlord with vassals, prone to infighting and with lower bonuses to boot.
They're not mutually exclusive though are they? You could have a separate declaration of Federation on top of these vassal buffs, growing independently. Don't get me wrong though, I'm not opposed to Federation effects being buffed...
 

Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…

A rainbow of fruit flavors


…over seventy flag emblems…

banner emblems


…and forty-five new flag backgrounds.

banner backgrounds


These will all be part of the Cepheus update as part of the May anniversary celebrations.

Oh, wow... That's something.

Though I still have a couple nitpicks. :p


It's missing the softer and lighter variant of high-saturation pink that was added by some mods. You can see it here, 4th row, last column:

45B5F94BE34C341FA0805DC20214B2C5C5D15A2E



All these fancy shapes and still not an option for simple wide stripes, or vertical waves, or a simple tri-color flag. :p

tricolor.png


Even an option to flip or rotate the current or new backgrounds could come in handy!
 
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"Corporate subjects can now open branch offices in subjects of their 'shared' overlord, as long as their overlord is not also a MegaCorp."

I was under the impression that subjects can only have 1 overlord.
yes, but overlords have multiple subjects.

Overlord A
Subject B (MegaCorp)
Subject C

With this Subject B can build branch offices in Subject Cs realm - unless Overlord A is a MegaCorp.
 
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Okay yeah even if this expansion delivers half of what we’ve seen from the dev diaries it would be stellar. You guys have done an excellent job!

Honestly just take my money already.
 
Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Hyper Relays​


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it’s time to fully reveal them.

Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.


Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.


Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.


If an Empire’s capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

View attachment 830553View attachment 830554

View attachment 830555

Gestalts have a reflavored variant of Networked Amenities.

Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord’s Relay Network if a continuous chain connects their capitals.

As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.


We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.


Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…


…over seventy flag emblems…


…and forty-five new flag backgrounds.


These will all be part of the Cepheus update as part of the May anniversary celebrations.

Slingshot to the Stars​


View attachment 830568
Bordergore? Bordergore.

Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

Next Week​


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!

In the meantime, keep your eyes on our social media channels. There'll be an announcement later today. View attachment 830593
Really enjoyed seeing a lot of this. Someone in my multi group believes the hyperlanes to be useless when 1) "you need alloys to builds ships" and 2) "tech rush makes those completely redundant". Guess we'll see, I'm more of a roleplayer so I love the idea of having a pan-galactic autobahn.

Slingshot to the Stars means it now costs the same amout of influence to build an outpost either 1 or 4 hyperlanes away, so that might shake up the meta in an interesting way. I enjoy playing MegaCorps but always felt like I was basically just a normal empire with extra mechanics due to how the scaling influence cost incentivises me to snake out one system at a time, but a MegaCorp with this origin could feasibly be selective and snatch up pockets of trade value/strategic resources. So tasty that I'd probably use it even without the catapult included. Edit: Okay never mind, that wouldn't accomplish anything because you still need every system to connect for trade routes. RIP.

The emperor nomination tweak is going to make Sic Semper Tyrannis a lot more reliable, so cheers for that!

Last but not least, the unemployment/migration changes have been a long time coming. Overall, very reassuring Dev Diary for the longevity of the game, looking forward to next week.
 
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Do the bonus effects (subjects, edicts) for the Hyper Relay propagate thought gates if there is a relay on both sides? Or only through normal-space adjacency?
 
I knew we were getting more flags, but I didn't expect that many! Props to the art team on the emblems, they look great.

The Hyper Relay Network is a neat addition. Make sense to have something in between normal travel and gateways, and having the edicts and vassal benefits lets them maintain some relevance after gateways become common. The upkeep of the related edicts being based on empire size rather than the size of the network seems a little weird, but I guess it makes sense from a balancing POV.
 
Please allow Corporate Overlords to open branch offices in the subject empires and allow for future integration.

Can we please have the option to destroy hyper relays, gateways, and other constructs? This game is really becoming odd with so much that can be built but never destroyed either by the owner or during a war.
 
Slingshot to the Stars means it now costs the same amout of influence to build an outpost either 1 or 4 hyperlanes away, so that might shake up the meta in an interesting way. I enjoy playing MegaCorps but always felt like I was basically just a normal empire with extra mechanics due to how the scaling influence cost incentivises me to snake out one system at a time, but a MegaCorp with this origin could feasibly be selective and snatch up pockets of trade value/strategic resources. So tasty that I'd probably use it even without the catapult included.
I don't think the slingshot to the stars synergises with megacorp, because you don't have trade route connections to your capital.
Just pockets of space and a one-way connection to send ships there. (and the "return" command to go MIA and return home)
 
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I don't think the slingshot to the stars synergises with megacorp, because you don't have trade route connections to your capital.
Just pockets of space and a one-way connection to send ships there. (and the "return" command to go MIA and return home)
Oh gosh, you're right. Guess it's back to being a normal empire with extra steps :(. Maybe a rework will finally let me be space Venice.
 
Oh gosh, you're right. Guess it's back to being a normal empire with extra steps :(. Maybe a rework will finally let me be space Venice.
sorry to burst your bubble ^^
I hope that will be possible, too, someday.
I only see it once gateways are a thing - but by that point everything is already colonized...

It would however make it a lot easier to find commercial pact partners earlier.