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Could you consider adding a Constructor ship "Exploit system" command where it'll build an outpost and then all the mining/research bases in that system? It's always been a bit annoying that you have to build the outpost, wait for it to finish, then come back and issue two more commands.
With the current addition, you could order the construction ship to build the outpost and shift-click Automated Construction to queue it up afterwards.

Seems like everything is designed for half of a 1440p monitor these days.
It is. The Stellaris UI is designed to support 720p.

TL;DR: We have the cool game director now :cool:
Well yeah.
 
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Is this also why Vanilla Stellaris UI is terribly optimized for high dpi screens and high resolutions? Vanilla UI is so teeny tiny compared to UI mods like UI Overhaul Dynamic and such.
Does those mods support 1280 x 720 and 1366 x 768? Because despite what one might believe, a non-negligible amount of players use these, so this is another case where mods come in great to offer a UX that's more geared towards the parameters that you play by.

The old gui system we use doesn't handle dynamic resolution scaling of UIs in many ways and since we need to support 1280 x 720 as minimum resolution, the UIs end up looking very small in resolutions above 1920 x 1080. There is an option for UI scaling in the settings menu for alleviating this problem by applying upscaling as a post processing step.
 
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Uhhhh that seems like an oversight. Brb making a post complaining about this.

edit: post made!
I don't even know if it affects other devs TBH. I have some privileges and are missing some and I suspect it's some sort of issue that's been created while my account has been migrated through the updates during the 6 years I've been here.
 
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Its perfectly capable of supporting multiple resolutions and not just a single resolution. This 'old gui system not handling dynamic resolution' is a cop-out, as this one mod is more than capable of handling multiple resolutions using only a single set of definitions in the one mod.


The mod you link does not support 1280 x 720 according to the documentation in the second link.
The mod author also recommends against using it for 1366 × 768 in the same post.
 
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