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These story-based origins are interesting and worth playing at least once, but then what?

There are some important choices to make during your quest - things may be very different for your empire at the end of one playthrough than another.

Think people just find it a little odd that a "toxic species pack" didn't come with a set of species whose shtick is to inhabit the toxic worlds from the get-go, and then struggle to (or can never) colonise none-toxic planets.

Toxic worlds are an extremely common planet category, which is why we went with the toxic terraforming candidates. Allowing simple colonization of them would be too strong, especially if your rivals could not effectively benefit from taking them from you.
 
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That would be perfect, but I'm still worried.

Are toxic terraforming candidates pre-spawned and revealed immediately, or retroactively upon taking the ascension perk? Otherwise, if you take the perk in late game, you might be unable to terraform any toxic planets at all.

You'll be aware of which toxic worlds you can terraform before you take the AP.
 
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