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Stellaris Dev Diary #27 - Music & Sound

Greetings interstellar explorers!

Welcome to the next entry of our dev diaries. This one is all about the sound and music that will help Stellaris become a galaxy worth exploring. Stellaris is the first project from Paradox where we have had a dedicated Audio department in-house and we hope that it will be something that our players will notice.

Soundtrack:

Hi, my name is Andreas Waldetoft aka Jazzhole and I am the music composer here at Paradox.

When I got hold off the news that we were doing Stellaris. I excitedly and immediately started thinking on what kind of direction to go with the music. I can remember myself as a young kid in the 80’s sitting in my room reading comics and listening to my father's records. That included a lot of Vangelis and Mike Oldfield which ended up being two of the biggest inspirations for the sound of Stellaris soundtrack. The idea of the music for Stellaris is getting back to that feeling I had as a kid, the feeling of infinite possibilities and what might be out there among the stars and galaxies.

There was a lot of experimentation before we found the right vibe for the music. But I always wanted to blend the otherworldly sounds of synths with the organic sound of an orchestra and ethnic instruments, to create a soundscape that would feel right at home in Stellaris. To make the feeling of exploration and journey across the galaxy I decided to not make the music too static and ambient. I wanted melody and a beat to push us forward to the unknown, sometimes with odd time signatures to really emphasize that push.


I hope you will enjoy the direction we took with the music, and I really hope to write music for Stellaris for years to come.

Sound Design:

Hi, My name is Björn Iversen aka Metal King and I’m the Audio Director here at Paradox and I have been responsible to create a stellar soundscape for Stellaris.

Where we start with the sound design?

It’s a challenge to work with Sci-Fi from a sound designer’s perspective since basically everyone will always compare your work to the great classics such as Star Wars. Star Trek, Starcraft, Mass Effects and much more. For this project I asked around a lot in the team to try get hold on what kind of “sound” they wanted Stellaris to have. After getting a grip on what kind of soundscape my colleagues wanted (or what they think they wanted) I started to create audio assets with their reference in my mind but also added with “my touche” to the overall sound design.

I went through a lot of different sound effects in our archives and as well going around the office and hitting every locker, desk, door or anything I could find that I think would sound awesome. I even started recording our elevators in the old office when they went up and down. I also started looking into different VST synthesis (basically digital synths) that could do awesome sound effects or really weird effects.

After finding the “neat-sound” resources I loaded them into my program and started modulating them all with various effects. For inspiration to create these assets I did some research to see how the audio team did when they created all their iconic sound effects for the original Star Trek. It was really inspiring to see how you could also create your own assets with help of simple tools.

You're able to find a .zip file attached to this post that contains some audio samples on the sound design if you want to listen.

Ambient:

Something that was important for us from the beginning was to emphasize the feeling of the galaxy being vast and full of wonders, so I really wanted to create a deep soundscape. Since you can zoom in really close to ships or zoom out to get a better view of the entire system I wanted there to be a sound effect for ships when you zoom in on them, for example to hear their engine hum or if you’re admiring the planets you would hear the planet’s own “hum”. But having great background audio is also important for creating a big soundscape (even if there is no sound in space!) so I created several layers for the background ambient for our solar system. This was to create a background that feels like it is always moving, but wouldn’t take too much of your attention.

GUI:

Usually the hardest sound effects to create, especially in a strategy game, since it is the sound effects players will hear the most of throughout the game. Therefore it was important for us to create as many various “click” SFX we could so the player won’t get tired of them. From the beginning I started out with only “digital” created audio resource that I mixed and tweaked with different effects, but later on I started to record several “organic” sound sources to get the right sound. I actually made a longer session of recording a kazoo, which was not well received in the office..

After many iterations we came up with a style of GUI sound effects that is hybrid between digital and recorded audio sources that we’re pleased with. Try to guess what we have recorded to achieve desired sound!

Weapons:

Even if we wanted to create a deep soundscape you got to have a little more punch/action to some of the sound effects to give more life and what better opportunity when you’re in a space battle! Considering the subtle ambience, there was no question that the weapons sound effects should sound big and take space! It was also important that the sound for the weapons would change depending on the distance from the battle (remember, deep soundscape!) so if you are watching a encounter far away the weapons doesn’t sound clear, are kind of muddy and with echo but it’s a opposite experience when you zoom in closer to the encounter. Then you can hear much more of the details from each weapon type.

But it is easy to forget that the sound effects needs to be consistent with the overall feeling so we didn’t want to go too “Michael Bay” on the sound effects (or just only a few times).

Voice Over:

We wanted to give VIR, our dear advisor, a bigger presence for the player so we had auditions for the role before hiring a VO artist to bring more life to VIR. It is a perhaps a first for a PDS game to have VO at all. Except for teaching you how to play the game, VIR will also keep you updated throughout the game to make it easier for you to run your empire. VIR will notify you if your Pops are short on food or that one of your Science Ships has completed its survey.

This was a short summary for the music and sound design in Stellaris, we could ramble on forever about the audio, but hope that you enjoyed some of the samples!

Next entry will be an interesting one when the Project Lead speaks about Stellaris.
 

Attachments

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The music, it's like rainbows being beamed into my ears. :eek:
Fantastic job guys! So how many tracks have you done for Stellaris?
Also I kind of grew up listening to Mike Oldfield when I was a kid and I remember listening to his Songs of Distant Earth when ever I was ill.
 
Great sound but I am looking forward to add some tracks from Mass Effect and other great SciFi hits to the already great Stellaris soundtrack :D

Vir? I always liked him. ;)
Vir-Cotto-babylon-5-20579108-407-500.jpg

I wouldn't mind giving our Vir an opportunity to wave to a head on a spike but let's never forget, he's going to be emperor after us!

There will be option to turn off weapons/space battles/explosions sounds? Because.. you know, sound cannot travel in space, obviously. All those pew pew lasers sound so nasty and it annoys me in every space movie or game.

You know, even though sound cannot travel in space, sound can travel in a space ship through the metal and oxygen and it can also be emulated, so the pilot doesn't have to rely only on what he/she sees but can also react on sounds. That's why they're so nasty too.
 
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Really looking forward to the next dev diary, where we will finally be able to read about Stellaris.
 
Sounds great!
To the ends of the galaxy seems pretty mass effect like, which is a very good thing imho.
Also wasn't expecting the electric guitar on the second one, but it works really well.

Overall reminds me a bit of the soundtrack of the David Lynch Dune movie.



Was that by any chance also among the influences? Or is it just because of the general 80s sound?
 
I definitely do NOT want that. What would be the point in exploring the galaxy if you already knew all of the dangers you would face? In fact while watching the Blorg streams I mostly fast-forwarded through the pop-up events, so I wouldn't have them spoilered.

People are different you know. I paused more times than Blorg would send invites on Facebook- just to read every single thing and was still very unsatiated by the end.
 
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Tubular Bells was an AWESOME record.

People don't understand how much variety was available on the old *Analog* Moog. That machine could generate such a mind-blowing array of sounds that you could literally spend a lifetime just exploring and never get close to uncovering it all.

In comparison, later designers of digital synthesizers failed utterly. In the end, 'samplers' took over because the industry lacked the imagination and will to bring to life a digital synth that could compete with Moog.

The sound track really brings out your appreciation of Oldfield.
 
Hi is this Paradox? I'd like to buy all the musics
Yes
ALL THE MUSICS

Serious note:
Man this sounds awesome, I hope on release there'll be an edition with the artbook and full soundtrack :cool:
 
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I have now listened to "To the ends of the galaxy" six times in a row and I think I'm in love with it (By the way, is this the main theme aka intro theme for Stellaris, or is it a different track?). :) It definitely transports the space and future vibe for me. Needless to say I'm not worried for the Stellaris OST.

However, it does sound very ambient, something for peaceful construction and exploration. I hope there will also be some more aggressive tracks in the OST, for proper war and/or disasters. :mad:

As for "Luminescence", this is not so much down my alley. It sounds too much like real life to me, less like space. It's probably the guitar sound.
 
Out of curiosity, how many click sounds did Stellaris end up with? :p

Hmm.. I don't remember exactly how many but at least 30 different click sound right now. Don't forget that I did serveral iterations on each click sound so there is a lot of unused assets that didn't make it to the game.
I almost went insane about all the click sounds when Jazzhole started wishing for more (?!) click sound and also new iterations on each and every on. :)
 
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The music, it's like rainbows being beamed into my ears. :eek:
Fantastic job guys! So how many tracks have you done for Stellaris?
Also I kind of grew up listening to Mike Oldfield when I was a kid and I remember listening to his Songs of Distant Earth when ever I was ill.
Thanks!
Ive composed ALOT of music for Stellaris, not all of it got recorded or out of the experiment phase though. But we have way more music then we usually have for a vanilla game. ;)

I have now listened to "To the ends of the galaxy" six times in a row and I think I'm in love with it (By the way, is this the main theme aka intro theme for Stellaris, or is it a different track?).

It is not the Main Theme track, I wanted to show some of the in-game music only. Main theme is a 8.30min long suite that I hope you will enjoy when the game is released.
 
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I usually have my own soundtrack but use the games sounds effects. But I am looking forward to hearing this!
 

First of all, music is highly subjective so it's my right and prerogative to dislike and criticize those two tracks and I think I did so fairly.

Secondly, I could actually prove to you that I can do better because I did but the dismissing tone of your post indicates that it's really not worth my time because you would ignore my work completely without listening to even one second of it and then post "lol" because you have zero arguments and no capacity of giving one. I have over 22 hours of music composed over 18 years, I doubt I can't find ONE song in my catalogue that sounds better than one of the two tracks in the OP.

Hanz Zimmer himself could come to this forum and criticize Stellaris music and he would still receive a billion downvotes and a dismissive reply from people with zero music knowledge.
 
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To the ends of the galaxy makes me think I'm an admiral watching a star map of my huge empire trying to predict where the first enemy strike will be.

Luminescence makes me think I'm warping to outer space for the first time..

Andreas have my firstborn.
 
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Wow. This... is... SUPERB! Totally love the tracks! I try not to compare but in this case it is for better rather than worse! It definitely has this classic sci-fi 80s feel as well as has a vibe of Mass Effect 1 which is totally great for me! Also I love the fact this music is more dynamic rather than ambient-static. It makes you want to explore rather than just chilling in your dark corner of galaxy. I can already feel the epicness so add to it size of in-game galaxy and discovering new aliens... I have never been so hyped for a game ever!

Man, this music gives me chills <3
 
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