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Stellaris Dev Diary #27 - Music & Sound

Greetings interstellar explorers!

Welcome to the next entry of our dev diaries. This one is all about the sound and music that will help Stellaris become a galaxy worth exploring. Stellaris is the first project from Paradox where we have had a dedicated Audio department in-house and we hope that it will be something that our players will notice.

Soundtrack:

Hi, my name is Andreas Waldetoft aka Jazzhole and I am the music composer here at Paradox.

When I got hold off the news that we were doing Stellaris. I excitedly and immediately started thinking on what kind of direction to go with the music. I can remember myself as a young kid in the 80’s sitting in my room reading comics and listening to my father's records. That included a lot of Vangelis and Mike Oldfield which ended up being two of the biggest inspirations for the sound of Stellaris soundtrack. The idea of the music for Stellaris is getting back to that feeling I had as a kid, the feeling of infinite possibilities and what might be out there among the stars and galaxies.

There was a lot of experimentation before we found the right vibe for the music. But I always wanted to blend the otherworldly sounds of synths with the organic sound of an orchestra and ethnic instruments, to create a soundscape that would feel right at home in Stellaris. To make the feeling of exploration and journey across the galaxy I decided to not make the music too static and ambient. I wanted melody and a beat to push us forward to the unknown, sometimes with odd time signatures to really emphasize that push.


I hope you will enjoy the direction we took with the music, and I really hope to write music for Stellaris for years to come.

Sound Design:

Hi, My name is Björn Iversen aka Metal King and I’m the Audio Director here at Paradox and I have been responsible to create a stellar soundscape for Stellaris.

Where we start with the sound design?

It’s a challenge to work with Sci-Fi from a sound designer’s perspective since basically everyone will always compare your work to the great classics such as Star Wars. Star Trek, Starcraft, Mass Effects and much more. For this project I asked around a lot in the team to try get hold on what kind of “sound” they wanted Stellaris to have. After getting a grip on what kind of soundscape my colleagues wanted (or what they think they wanted) I started to create audio assets with their reference in my mind but also added with “my touche” to the overall sound design.

I went through a lot of different sound effects in our archives and as well going around the office and hitting every locker, desk, door or anything I could find that I think would sound awesome. I even started recording our elevators in the old office when they went up and down. I also started looking into different VST synthesis (basically digital synths) that could do awesome sound effects or really weird effects.

After finding the “neat-sound” resources I loaded them into my program and started modulating them all with various effects. For inspiration to create these assets I did some research to see how the audio team did when they created all their iconic sound effects for the original Star Trek. It was really inspiring to see how you could also create your own assets with help of simple tools.

You're able to find a .zip file attached to this post that contains some audio samples on the sound design if you want to listen.

Ambient:

Something that was important for us from the beginning was to emphasize the feeling of the galaxy being vast and full of wonders, so I really wanted to create a deep soundscape. Since you can zoom in really close to ships or zoom out to get a better view of the entire system I wanted there to be a sound effect for ships when you zoom in on them, for example to hear their engine hum or if you’re admiring the planets you would hear the planet’s own “hum”. But having great background audio is also important for creating a big soundscape (even if there is no sound in space!) so I created several layers for the background ambient for our solar system. This was to create a background that feels like it is always moving, but wouldn’t take too much of your attention.

GUI:

Usually the hardest sound effects to create, especially in a strategy game, since it is the sound effects players will hear the most of throughout the game. Therefore it was important for us to create as many various “click” SFX we could so the player won’t get tired of them. From the beginning I started out with only “digital” created audio resource that I mixed and tweaked with different effects, but later on I started to record several “organic” sound sources to get the right sound. I actually made a longer session of recording a kazoo, which was not well received in the office..

After many iterations we came up with a style of GUI sound effects that is hybrid between digital and recorded audio sources that we’re pleased with. Try to guess what we have recorded to achieve desired sound!

Weapons:

Even if we wanted to create a deep soundscape you got to have a little more punch/action to some of the sound effects to give more life and what better opportunity when you’re in a space battle! Considering the subtle ambience, there was no question that the weapons sound effects should sound big and take space! It was also important that the sound for the weapons would change depending on the distance from the battle (remember, deep soundscape!) so if you are watching a encounter far away the weapons doesn’t sound clear, are kind of muddy and with echo but it’s a opposite experience when you zoom in closer to the encounter. Then you can hear much more of the details from each weapon type.

But it is easy to forget that the sound effects needs to be consistent with the overall feeling so we didn’t want to go too “Michael Bay” on the sound effects (or just only a few times).

Voice Over:

We wanted to give VIR, our dear advisor, a bigger presence for the player so we had auditions for the role before hiring a VO artist to bring more life to VIR. It is a perhaps a first for a PDS game to have VO at all. Except for teaching you how to play the game, VIR will also keep you updated throughout the game to make it easier for you to run your empire. VIR will notify you if your Pops are short on food or that one of your Science Ships has completed its survey.

This was a short summary for the music and sound design in Stellaris, we could ramble on forever about the audio, but hope that you enjoyed some of the samples!

Next entry will be an interesting one when the Project Lead speaks about Stellaris.
 

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Yeah, I'll be the one breaking the circlejerk here but, as an amateur musician, I found the music to be very generic and uninspired. It's very good and appropriate, obviously, but lacks that certain something that makes it original. To me it sounds like the music from EU4 but with an extra synth layer. Maybe because I've heard something very similar in Mass Effect and Tron 2.0 (which they used for inspiration), but maybe it's because because I also grew up with Vangelis, JMJ and Oldfield, so to me it sounds like more-of-the-same generic 80's space ambient revival hippie new-age bullshit. It's like time is running backwards in video games. I agree with the choice of music because it's very safe, very commercial, very lowest common denominator but it's a business, not an arts and crafts workshop. Of course, highly successful games like Homeworld, Risk of Rain and Mirror's Edge took some chances with the music that paid off, but in general companies avoid this.

Overall, I don't mind at all, it's really good and exactly what I expected and will listen to it once or twice before switching to retro-wave, chill-wave, Biosphere, Solar Fields and Carbon Based Lifeforms.

Now, before anyone starts disrespecting me without having any musical expertise, as I fully expect them to, I'm not saying I could have done it better myself. I could, but that's not the point, it's just that I was expecting more originality and risk taking. More Biosphere and Lustmord and lesss Daft Punk and Vangelis.
I personally know literally nothing about music, and an completely uninterested in music as a subject. Let alone making any music. Even though I would hard heard the very same music as Stellaris yesterday in some other sci-fi context, I wouldn't had memorised, because music, as much as it adds another dimension, is not the first thing I notice. However, I appreciate the music in Stellaris that has been presented. It might be the most generic sci-fi music in the world, fine, I wouldn't even notice it. :p But as others mention, it is a highly subjective topic. Something one considers to be "generic", others might never have heard or consider unique. Nevertheless, the point of this post was if you could share what you are referring too, because for me it is very hard to compare without finding the actual music you consider to be more unique. Any links to "retro-wave, chill-wave, Biosphere, Solar Fields and Carbon Based Lifeforms"?
 
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The Music sounds amazing, love it already. I love Vangelis, so beautiful relaxing Music. Especially the City, Conquest of Paradise and awesome Blade Runner Theme. Love Your work Andreas Waldetoft, looking forward to more of Your OST. And the sounds already sounds cool, I just hope for one thing With regards to projectile weapons and explosions is to check out the Fidelity of the sound effects in the Close Combat rts games, those really brings war to life even With mediocre Graphics.

Sound and Music is more important than Graphics imo, same goes for Movies. A great Movie soundtrack can pull a mediocre Movie up to greatness. For example David Lynch Dune is made epic by the TOTO OST. Or the sound effects of the gun fighting in Black Hawk Down makes that Movie feel alive, or even better American Sniper sound effects make that Movie one of the best war Movies.
 
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This soundtrack is EPIC, I`d love if "Alpha Centauri" track made to the YT but these two are equally beautiful !

@Jazzhole You wrote that you are looking forward to create more music for Stellaris, and your work so far was inspired by Mike Oldfield and Vangelis. Did you try Jean Michael Jarre's "Oxygene" ?
51ECYDHZNKL.jpg
When I was a child, my father used to listen to it during long rides at nights, and I remember gazing to the stars thorugh car's window and imagening some UFOs fighting each other with lasers or just floating in the void or exploring the wonders of galaxy. There are parts in "oxygene" very "stellaris-like" Maybe you also will find some inspiration there, maybe your another journey to the stars starts from there ;-)
 
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Not really my kind of music to be honest (not saying its bad, its clearly not bad, its just not my kind of music) but this actually sounds nice and i guess it fits the space theme more then orchestra and march music would.

And of course since this is is a paradox game, if i find the music to be annoying me i can just mod music of my own choosing in!
 
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I personally know literally nothing about music, and an completely uninterested in music as a subject. Let alone making any music. Even though I would hard heard the very same music as Stellaris yesterday in some other sci-fi context, I wouldn't had memorised, because music, as much as it adds another dimension, is not the first thing I notice. However, I appreciate the music in Stellaris that has been presented. It might be the most generic sci-fi music in the world, fine, I wouldn't even notice it. :p But as others mention, it is a highly subjective topic. Something one considers to be "generic", others might never have heard or consider unique. Nevertheless, the point of this post was if you could share what you are referring too, because for me it is very hard to compare without finding the actual music you consider to be more unique. Any links to "retro-wave, chill-wave, Biosphere, Solar Fields and Carbon Based Lifeforms"?
Yes, of course, I agree with you.

https://www.youtube.com/playlist?list=PLHQ0xKUMxXGv8Hed5TgzzCgT2YPIivJXs
https://www.youtube.com/channel/UCbb5yoP6anLrj3aS7u8qMow
https://www.youtube.com/channel/UCD-4g5w1h8xQpLaNS_ghU4g
https://www.youtube.com/channel/UC-wdQkG9OD_njfS4HBI2z6w
https://www.youtube.com/channel/UCAQwragNeTJ-JhCg-SBHhQQ
 
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I get huge Mass Effect vibes from these songs which makes me even more interested in Stellaris since ME trilogy had spectacular soundtracks
 
If the music continues like this preview. This will be the first time I buy audio dlc ever. I'm not taking that lightly either. Absolutely astounding the hype is real for me :D
 
Just as I would boot up Darkest Hour just to hear the Japanese theme, you've practically sold the game on soundtrack to me. Melodies like this go a long way where I'm concerned. I could listen to this all day while searching the universe...
 
despite the fact that musically speaking I do not like at all both Vangelis and Mike Oldfield, I think that they can be a decent ispiration for the Stellaris soundtrack.

sincerely speaking is also true that music and sound are the less interesting kind of things for me when I think to a strategy game o_O
 
Hot damn I love that music!

Looking forward to conqueri...I mean peacefully enlightening the universe whilst listening to this stuff. Goes really well with all the other sci-fi OST stuff I have :D

Also: Hi all! First post on the forums, woop
 
Thanks for this.

Luminescence has a bit of similarity to some of the old B5 sound track, at least to my ear. I like that, as B5 is one of my favorite shows (and it had some great songs in the soundtrack). :)

I was thinking the same thing while listening to "To the Ends of the Galaxy". It sounded like one of the many orchestral interludes that occurred in the B5 series.

I like that the music is ambient. It produces a feeling without stomping all over your consciousness while playing the game.
 
Andreas W. said he would happily do some more music for Stellaris, so this plus PDX DLC policy there is high chance we will get more awsome music :)
 
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Sounds good, but what Stellaris really needs... is the Symphony of Science. :D



I'm sure they'll be mods, or maybe even a DLC like what was done with Sabaton.
 
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First of all, music is highly subjective so it's my right and prerogative to dislike and criticize those two tracks and I think I did so fairly.

Secondly, I could actually prove to you that I can do better because I did but the dismissing tone of your post indicates that it's really not worth my time because you would ignore my work completely without listening to even one second of it and then post "lol" because you have zero arguments and no capacity of giving one. I have over 22 hours of music composed over 18 years, I doubt I can't find ONE song in my catalogue that sounds better than one of the two tracks in the OP.

Hanz Zimmer himself could come to this forum and criticize Stellaris music and he would still receive a billion downvotes and a dismissive reply from people with zero music knowledge.

It's funny because you write this whole thing about dislike of criticism and bias and whatnot, whilst, looking at the particular sentence quoted, I am 90+% sure that the lol was specifically to the last bit, where you say " I'm not saying I could have done it better myself. I could, but that's not the point,"

Where you basically became this meme:
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I, too, found that hilarious because you literally contradict what you had said, in the very next sentence, not even, the very next words! If you don't see how that's lol worthy then I must say... lol.
 
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