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Stellaris Dev Diary #28 - The Project Lead speaks

Good news everyone!

Today’s Dev Diary will be about whatever I want it to be about! When I thought about what I would write in this dev diary I had a really hard time deciding what I should write. Most people told me that I should write about who I am and what I do, but I thought that felt a little self-absorbed. But anyway, let’s begin with being self-absorbed...

My name is Rikard Åslund and I have worked at PDS since 2011. Initially I worked as a programmer and then senior programmer, but these days my main focus is being the project lead for Stellaris. I have worked on a bunch of different projects during my years here but I spent most of them working on EU4. After EU4 I moved to Stellaris to work as a senior programmer, but I took over as project lead after some time.

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As a project lead my main responsibility is to handle the execution of the project and making sure that we do that within set budget and time frames. Since I’m also the most senior programmer on the team I have also worked as a programmer lead (tech lead). These days I’m trying to step back from programming because I simply don’t have the time. This is something I feel confident doing since my team is so highly skilled, but it’s also hurtful since I love programming so much. Because of that I still try to write a couple of lines of code everyday, to keep my mind sane between all the different budget and time follow-up meetings.

When I think about Stellaris I feel three different strong loves; the team, the game and the players. I have the privilege to spend each day surrounded by highly skilled and passionate people, they are the makers of the game and the ones that should receive all credit. I feel so extremely proud of what the team has achieved, we have managed to create a such a good game in a setting we have never worked in before.

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This game is in my personal opinion the best game PDS has ever created. First of all let me say that I love our other historical grand strategy games, no other games let you relive and feel history at such a grand scale. With that said I however have to say that sci-fi games have always had a certain attraction to me that few other games ever had. I love the feeling of dreaming myself away to an alien world and the feeling of exploring something new. Stellaris gives me exactly that possibility, I get to dream myself away.

Now when the release is incoming you always feel as a developer that you would like to have some more time. This feeling is completely normal and if someone ever tells you that they are completely done and have nothing more to add, you should probably not buy that game because it will suck. With Stellaris I know in my heart that we have a really good product in our hands, I think the game would be really well received even if we released it tomorrow (no we won’t), but we are in no way done with this game. We have plans for working with this game for a really long time and I’m really looking forward to see how this game gets shaped by our players. I usually say that we probably don’t know exactly what Stellaris is until a year after release, I’m really looking forward to be along for that ride with you guys.

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Next week we will talk about Pop Factions and Elections, don't miss it!

Fun fact: Stellaris was originally planned to have a locked camera like our other games, so that it felt more like a 2D map. The rotatable camera was implemented as a test because we had a hunch it might work better and it turned out so good that we kept it. Meaning that in Stellaris, in comparison to our other games, you can always rotate the camera by holding the right mouse button.
 
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How many percentage of the posts after every dev diary are about something seen in the screenshots and not about the contents of the dev diary?
Don't get me wrong, I love you guys for being so passionate :). I also think you are not completely wrong ;)
 
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How many percentage of the posts after every dev diary are about something seen in the screenshots and not about the contents of the dev diary?
Don't get me wrong, I love you guys for being so passionate :). I also think you are not completely wrong ;)

DLC Confirmed! Black Holes: Blacker and Bigger....um...hmmm....
 
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What if....
Black all looks like wormholes because with a good enough worm all tech you can use them ?
So you may have to make them look a like, and a big animation for every worm all may not be the best things.

just to say ^^
 
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Isn't EU IV and CK II about to be phased out? Or will Paradox support and develop DLCs for four games after HoI 4 comes out? Let alone starting new projects...

The DLC crews for EUIV and CK2 aren't that large, i doubt they'll be reassigned while the DLC's for both games are still going to be profitable. HOI4 is a much more niche game than EUIV or CK2 is.
 
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And then promptly soil yourself in fear due to being near a freaking black hole. I can't imagine many things scarier than the idea of falling into one.

Disappointing your imperial Commissar is scarier!

They're not actually as scary as you think.

That's not true. They are as scary as you think, but not more scary than other things their size. Falling into a star would also be deeply unpleasant. Even falling into a rocky planet would hurt.

"Falling into" things in space is a poor decision.

lol XD

Although true it still should be... because it can rip to pieces the other two.
 
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The DLC crews for EUIV and CK2 aren't that large, i doubt they'll be reassigned while the DLC's for both games are still going to be profitable. HOI4 is a much more niche game than EUIV or CK2 is.

According to paradox, Hearts of Iron is the franchise that sells the most for each cycle (i.e. HoI 2 sold more than EU 2, and HoI 3 sold more than EU 3 and Vicky2)
 
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How many percentage of the posts after every dev diary are about something seen in the screenshots and not about the contents of the dev diary?
Don't get me wrong, I love you guys for being so passionate :). I also think you are not completely wrong ;)

Most of the future player-base is foaming at the mouth to get its hands on the game so the focus will almost invariably land on the game-related stuff. This type of Dev Diary will become more appreciated post-release by people interested in Game Development I'm sure.
 
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HOI4 is a much more niche game than EUIV or CK2 is.

Is that so? I would actually think the opposite. WW II is a topic that generally is much more mainstream and speaks to much more strategy gamer than the eras of CK II or EU IV. I also think the HoIs were traditionally Paradox' biggest titles (at the time, of course), weren't they?
 
The DLC crews for EUIV and CK2 aren't that large, i doubt they'll be reassigned while the DLC's for both games are still going to be profitable. HOI4 is a much more niche game than EUIV or CK2 is.
No its not. WW2 is definitely less niche than medieval or early modern games. Hoi also happens to be the best selling game of each generation (I think Johan said that).
 
Regardless, if you were near one you could look at it,recognize, point to it and even describe it. Even without an accretion disk a star sized black non-transparent sphere is noticeable and semantics aside for all intents and purpose you can see it photons or not.

I'm pretty sure that the space-time distorsion caused by the black hole will cause light to be deviated locally. So I'm speculating but you might not even see emptiness (if you could actually see through the accretion disk that is :p).

stepping back from the black hole discussion.....:eek:

You already passed the event horizon; sorry, too late for you :p
 
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I'm pretty sure that the space-time distorsion caused by the black hole will cause light to be deviated locally. So I'm speculating but you might not even see emptiness (if you could actually see through the accretion disk that is :p).



You already passed the event horizon; sorry, too late for you :p

I am being stretched......blah
 
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How many percentage of the posts after every dev diary are about something seen in the screenshots and not about the contents of the dev diary?
Don't get me wrong, I love you guys for being so passionate :). I also think you are not completely wrong ;)

Well, honestly, while I'm happy to read your thoughts, there isn't much to discuss about the game itself oustide of the screenshots ;)
 
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I'm pretty sure that the space-time distorsion caused by the black hole will cause light to be deviated locally. So I'm speculating but you might not even see emptiness (if you could actually see through the accretion disk that is :p).



You already passed the event horizon; sorry, too late for you :p

not really, the gravity and thus the space distortion is the same as the star it replaced just a bit more noticeable due no emitted light. Most accretion disks arent very dense unless something big got too close.