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Stellaris Dev Diary #282 - Announcing First Contact

Hi everyone!

About twenty minutes after we posted Dev Diary 280, the community had largely decoded the message we hid in there... CONTACT IS COMING.

Last week, we had A Message from Minamar Specialized Industries, and it's time to take them up on that offer. (And you deciphered the message in there even more quickly!)


I'm pleased to announce that the First Contact Story Pack will be released alongside the Stellaris 3.7 "Canis Minor" update. Click here to wishlist the Story Pack.


Look to the Stars, For You Are Not Alone

For countless ages, your people have looked to the stars with wonder - is there anybody else out there? When we meet, will they be friends or enemies? Will we be the ones to discover them, or are they already here, hiding in plain sight?

The First Contact Story Pack focuses on the experiences of these Pre-FTL civilizations, both from the point of view of the civilizations themselves as well as from the observers. Observation has been revamped with new enhanced systems relating to civilization Awareness, Diplomacy, and Espionage. New Insights can be learned from observing civilizations that have not been corrupted by the galaxy as a whole.

They've been here before.



The Universe Is Cruel, But Also Awe-Inspiring

Origins

Two Challenging Origins - Payback and Broken Shackles - revolve around the struggles of empires against the oppressive Minamar Specialized Industries, while a third standard Origin - Fear of the Dark - examines the fine line between paranoia and prudence. As befits a Story Pack, all three of First Contact's Origins are heavily narrative focused.

Our benevolent overlord.


Several new low-technology civics can change the way you take your first steps to the stars or how you interact with the pre-FTL civilizations you find.

Civics


One small step...

Nobody saw this coming in a Story Pack, but there's also Cloaking... We'll reveal more about that later.


This Thursday, we'll discuss the vision and themes of First Contact in greater detail.

See you then!
 

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Hmm. Maybe some smuggling mechanics to go along with it? Maybe another use for my mercenaries?

Everything looks great, and I'm especially excited for the civics and the Fear of the Dark origin.

Smuggling! That's an awesome thought for criminal megacorps! I love that idea. It might be a way to spread crime in neighboring empires without necessarily building a corporate holding on their planets--or perhaps a way to increase the effectiveness of existing holdings.

I also like the idea that if you are smuggling through enemy territory, their patrol strength on a given route may become visible if you have good intel, and then you could arrange routes that go through poorly patrolled areas, which in turn increases piracy rankings.
 
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Am I to understand that you'll FINALLY fix the Pre Sapient bug I reported 3 years ago??

 
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So you like that the two new origins have a non-random enemy empire, but you hate the Imperial Fiefdom origin for having a non-random overlord empire?

I'm definitely in the camp of not caring for these hyper specific origins. It really makes every galaxy feel samey and hurts roleplay. Being able to customize this enemy empire would be great, but randomized (at least to a degree, if it needs to fulfill a certain role like "authoritarian MegaCorp" or so that's fine, like Fallen Empires).

I can't help but wonder if origins are really the best system for these types of story-heavy gameplay ideas. Why not just go all-in and start adding campaigns proper?

Tell me, do you would like if Thanos or Darkseid were presented as belonging to a different species each and every time they make an appearance in a comic book, videogame or film? There is nothing wrong in a Stellaris having an antagonist that we can imediately recognize and dislike as soon as we saw them. You and a few other are the only ones seeing something wrong with that.
 
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Please please please don't make the origins hyperspecific. The whole point of Stellaris is roleplay and emergent storytelling through interesting combinations of events, not a to be a curated narrative experience.
What about having more trust in Paradox's devs? They are not fools, you knew it? The roleplay and emergent(?) storytelling will still be there.

Why? How? It's the randomness that kills immersion. The fact that Commander Shephard was Commander Shephard is what gave Mass Effect immersion.

[Random planet or system name] [Random government type descriptor] Empire is a very repeating scheme. All the randomly generated names lack any weight or meaning precisely because they have to be generic to be usable by any empire. It takes immersion and throws it out a window. Imagine if instead of France, Germany, Sweden the map of Europe had Paris Country, Berlin State and Stockholm Nation. Once you see the patterns they begin to stick in your eyes like pins.

And how many times do people actually play the same origins? I don't think there's an origin I played more than twice. I can certainly stand playing agains the same country twice. I ALREADY DO, because the RNG generated names repeat as well - I've seen that happen an AI empire had the same randomly generated name as one of the empires I used to play as (I tend to use the randomly generated names).

I partially agree 100%. We should be able to craft the galaxy the way we want, by choosing what empires are part of our Federations (Common Ground Origin), Hegemonic Empires (Hegemon), homeworlds (Lost Colony); who are our benefactors (Scion) or our overlords (Imperial Fiefdom). I dislike the way like some of the best Origins are randomly generated instead of being fully customizable.
 
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The hiring and upkeep costs of leaders is no longer negligible and we have pressing need for more Envoys. Is there a plan/intention/aim to make Envoys like Governers, Scientists, Admirals and Generals; not limited by an Empire Quota, but hired from the leader screen in the amounts the player needs/wants?

What are the benefits of Leader Pool system over the Quota system and vise versa? (besides the obvious 'workhours spend')
 
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