• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #283 - The Vision of First Contact

Hello everyone!

Earlier this week we announced that the First Contact Story Pack is arriving later this quarter, alongside the 3.7 “Canis Minor” update.

Today we’ll combine a quick summary of some of the features and go into why we wanted to do this Story Pack.

Wishlist First Contact

Tl;dr? Watch it on YouTube instead:

We’ve been eager to expand the interactions you have with pre-FTL civilizations for quite a while - some of the designs in First Contact date back to things we wanted to explore back during Federations, Nemesis, and Overlord. After some consideration, we decided that they had a strong enough theme to expand into the core of a full Story Pack.

The last few years have featured a handful of relatively dark expansions - Necroids, Nemesis, Overlord, and Toxoids all leaned towards authoritarian or dystopian themes, and while Aquatics was more neutral, we felt it was time for a more positive, utopian release.

It’s been quite a while since our last Story Pack, so this seemed like a great opportunity to unleash the might of our Content Designers.

Look to the Stars, and Tell the Heavens Your Story​

The Pre-FTL experience in Stellaris has generally not been a wonderful one. Utterly at the mercy of more advanced civilizations, they were eaten, enslaved, purged, and once in a while, peacefully integrated. When left to their own devices, they often destroyed themselves in a blaze of nuclear fire or met their end to asteroids. It was a tough life.

As with how one of our goals with Overlord was to make vassalization more enjoyable as either Overlord or Subject, we wanted to make interactions with Pre-FTL civilizations more interesting and robust. There should be valuable reasons to consider observation and non-interference, but we also wanted to take the chance to make the interactions you do have with them more meaningful - and update them to utilize game systems that have been added over the years.

Pre-FTL Civilizations now progress through the technological ages in order, with more ways to influence their progress, and allows you to do things such as partially enlighten a civilization before choosing other approaches to dealing with them. We’ve also introduced an Awareness level that can affect things like how quickly they advance and what kinds of interactions you can perform with them. Things occurring in a Pre-FTL civilization’s system might be noticed by them! Renaissance astronomers might find your Observation Post with their telescopes or observe a naval battle that occurred in the system, and even Bronze Age philosophers might comment that the fact that the moon just blew up might not have been a natural occurrence - though they admittedly might not correctly attribute it to the acts of alien life.

Old events have been brought up to our current standards, and some of the Observation missions previously located on the Observation Post are now split between Diplomacy and Espionage for the various overt or covert activities

1673956441367.png

Work in Progress view from our Observation Post.
This Early Space Age civilization hasn’t detected us yet, and will be joining us amongst the stars soon. We can’t do any overt Diplomacy with them without revealing ourselves first.


7cTdTjJZYnGSxR3QmRXY3Q6rX6fFwkFL5rzlT3kkWtTLGtgUE1_N1Eb3JpUXYVElc0sSr8ySjIkUZoQAh1Va0wdSJyfZL_Y8OiFE3Zsrwe-bvMnIWpWcf4xWEEo4W0x1zXJI1KlqtIcgmyFBylKVxys_ze9jsSPz3uIKtM3ySpYQhtzQ_fsWfqEz5X7RWA

This Stone Age civilization suffered a bit of Stellar Culture Shock when we revealed our presence.

We’re also adding some incentives for keeping them around and preventing them from being culturally contaminated by more advanced civilizations. While the space-faring civilizations generally agree on some things like the basic laws of physics and the existence of the number zero, sometimes the path not normally taken can reveal unexpected results.

insights.png

The Universe is Cruel, But You Are Not Alone​

We’ve added a lot of Origins since Federations, and three more will be in First Contact. While Knights of the Toxic God may still be the most verbose Origin, all three of these are lower tech starts with strong narrative and mechanical themes.

1673956522061.png

Broken Shackles is one of the ideas that started back in our Federations Origins brainstorming documents, then called Escaped Slaves. Originally conceived of as a mechanically focused, Challenging Origin with unique starting conditions, we nearly put it into Overlord before deciding that there was so much more potential to explore with this story.

CGInglis will show you where it went since then, telling us more about it next week.

1673956530310.png

The Payback origin was first conceived as an origin to fulfill the trope of a plucky civilization defeating an invading alien force. The event art associated with this should be familiar if you’ve watched the announcement trailer. This one’s also a Challenging Origin, and CheerfulGoth will be telling you all about it.

During development we thought “wouldn’t it be interesting if these two Origins were linked, with the same empire as their nemesis?” This brought us Minamar Specialized Industries, the galaxy’s most noble Megacorp, selflessly taking it upon themselves to bring countless civilizations into the Space Age for a small fee.

1673956540158.png

PDS_Iggy explores the fine line between paranoia and prudence in Fear of the Dark. We initially considered this one a Challenging Origin as well, but as we added more and more to it we decided it’s different, rather than difficult.

How do you think we would react if one day Venus… Exploded?

Do Not Believe Your Ocular Organs​


It’s hard to maintain a low profile when your Observation Post is clearly visible, hanging in the sky. You can try to rely on the people you’re studying mistaking it for the domicile of the gods, but a more reliable solution would be to hide it from view.

1673956549602.png

By performing research into new areas of Field Manipulation your Scientists can discover methods of generating cloaking fields around observation posts and science ships, and while peaceful uses are nice and all… Your Admirals will salivate at the idea of a fleet of cloaked Frigates sneaking up on an unsuspecting Starbase.

Cloaking was one of the remaining major sci-fi tropes we hadn’t explored yet, and seemed like a natural fit alongside the infiltration and observation themes of the Story Pack. Once we’ve managed to decrypt his notes, Alfray Stryke will be sharing the details on Cloaking and Detection.

Contact is Coming​

We hope you’ll enjoy First Contact as much as we did making it. See you next week with information on Broken Shackles.

Click here to wishlist the First Contact Story Pack!
 
Last edited by a moderator:
  • 129Love
  • 100Like
  • 6
  • 2
  • 1Haha
  • 1
Reactions:
We experimented a little with it and it didn't feel great, so we kept automatic upgrades for the civilian ships.

That is nice to know that you at least looked into it. But hear me out good sir. You guys really need to address Warfare side of this game somehow. It's utterly absurd that you need to occupy every system, every planet, of every member of an alliance, with all of them fighting until they are ground into paste for no reason, in order to gain these 4 systems I want that no one even lives in. It has, at least for me, but I know I'm not alone in this thought, made me at times just want to never play the game again. Because you need war to accomplish at least 50% of the possible goals you could want to do and the way things work right now is so unfun and miserable that I just stop trying to accomplish anything. I can't even remember the last time I legitimately cared about anything outside my border that wasn't a Crisis event. It's hard to care about geo political events when you know involving yourself is gonna mean subjecting yourself to a mostly negative, time consuming experience of basically fighting an entire Alliance of nations by yourself, for multiple decades knowing that this entire Alliance you are fighting is gonna be so obliterated they will never recover and thus get destroyed even easier by a Crisis later on. War, Diplomacy and Espionage are three systems that should be interconnected in a graceful dance. But they are not, and fighting Wars pretty much feels terrible with basically no options about resolving them.

I know this DD isn't about this and I apologize, but this is the single biggest issue by far that I have with the game at present.
 
  • 7
  • 2
  • 1
Reactions:
Honestly Servitors should have the ability to classify aliens outside of your master's species (and anything in the same pack) as pest animals and wipe them out. Aftert all, these orcish barbarians are a threat to my masters and must be E X T E R M I N A T E D for their safety. Not even smart enough to be classed as anything but animals with their brutish ways. Servitors should be able to get really dark by rerouting how they reach conclusions. AI could absolutely wipe out human life be adjusting a few definitions within itself. "What is harm" "What is Human?" "What is life?" as much as i genuinely love utopian rogue servitors this could add an interesting dark side that is only hinted at normally.
Agreed.
 
  • 1Like
Reactions:
It's utterly absurd that you need to occupy every system, every planet, of every member of an alliance, with all of them fighting until they are ground into paste for no reason, in order to gain these 4 systems I want that no one even lives in.

You don't. If you have claims on the systems then under most CBs, Settle Status Quo will transfer ownership of them if you occupy them. The extended tooltip should describe what changes of ownership will occur for each option.

Claim the four systems, occupy them fully, and when war exhaustion hits 100% you can force an end to the war.
 
  • 4
  • 3Like
  • 1
Reactions:
You don't. If you have claims on the systems then under most CBs, Settle Status Quo will transfer ownership of them if you occupy them. The extended tooltip should describe what changes of ownership will occur for each option.

Claim the four systems, occupy them fully, and when war exhaustion hits 100% you can force an end to the war.
Now that you mention it, this has bothered me for AGES:
You never see the full list of sytems/planets that change ownership. Usually you only see like "(3 names) + 14 other sytems will change ownership".

What are these 14 other systems?!

I always have study the map to see
- which systems are fully occupied by me (which is hard to see, please make symbols more obvious!), and
- which system is supposed to be the enemy's capital (because I won't get that system if I accept Status Quo)
to decide if a Settle Status Quo makes sense for me.
Very annoying...

Please make it so that you have the full effect at a glance in one transparent and complete list.
Thanks!
 
  • 11
Reactions:
Another story DLC, finally. Sounds intrigueing. From a personal perspective it could after a longer hiatus reignite interest in Stellaris again! I'll wishlist it!
 
You don't. If you have claims on the systems then under most CBs, Settle Status Quo will transfer ownership of them if you occupy them. The extended tooltip should describe what changes of ownership will occur for each option.

Claim the four systems, occupy them fully, and when war exhaustion hits 100% you can force an end to the war.

Good sir, I want to thank you for taking the time to respond to something that was entirely off topic. Don't misunderstand. I very much love this new DLC, in fact I've enjoyed basically everything you guys have added for awhile. But in regards to the war exhaustion, I can't ever seem to get it to 100% until I occupy their entire empire. The AI is generally just too stubborn, and fight like every conflict is a genocidal war of annihilation against them. Also, if they are involved in a different war when I happen to be fighting them, the other empire their fighting occupies their territories and I can't get credit for occupations, so I can never enforce demands in this situation. Status Quo is not always an impossible goal granted, but there's way too much hassle when it comes to Enforcing Goals. Honestly, AI shouldn't be fighting this hard for a basic war goal like "Humiliation". Even Steal Relic shouldn't require you to destroy their whole nation just to acquire it. They've gotten a bit better after you guys fixed the resource death spiral problems, but they still can't seem to tell the difference between "We want to humiliate you" and "We want to wipe out your entire species". The WE calculations I think should be different based on what I'm trying to achieve. Something like this does not seem so unreasonable. I truly think it would improve the experience for most as you guys continue to improve the AI. Thank you again sir for even bothering to engage in this topic. Hope you have a lovely rest of the week.
 
  • 1
Reactions:
If we can make the colossus cloaked i swear i will have far too much fun with that power
I was thinking more along the lines of bombs that damage planets faster and with more collateral damage, not necessarily planet killing weapons. But to achieve mutually assured destruction, then you might be right about cloaking the colossus. That would actually make them a lot more useful than they currently are.
 
  • 1
  • 1
Reactions:
Will there be an intermediate stage between the early space age and the development of FTL technology, or is it simply a leap from capsules capable of entering orbit to ships with hyperdrives? Perhaps a space age limited to the star system would be interesting. You might call it "star age".
 
  • 3
Reactions:
Will there be an intermediate stage between the early space age and the development of FTL technology, or is it simply a leap from capsules capable of entering orbit to ships with hyperdrives? Perhaps a space age limited to the star system would be interesting. You might call it "star age".
It's probably still "X years at Early Space Age" >> FTL capacity. Early Space Age could easily include surveying your home system and starting to work on FTL / colony techs.
 
  • 1
Reactions:
It would be funny if there's an event where you can discover a cloaked observation post belonging to the xenophile FE orbitting your homeworld.
Only if it’s turtles all the way down.

You go to the xenophile FE’s homeworld and discover a shroud-clouded extra-dimensional observation outpost orbiting their homeworld.
 
  • 1Haha
  • 1Like
Reactions:
Only if it’s turtles all the way down.

You go to the xenophile FE’s homeworld and discover a shroud-clouded extra-dimensional observation outpost orbiting their homeworld.
At which point a Psionic empire could use the Shroud to quietly view the extra-dimensional entity, making a neat little circle.
 
Can cloaking be used with a quantum catapult to allow your fleets to remain undetected until they can regroup?

Yes.

Like all ships that get launched through a Quantum Catapult, they'll also have the Quantic Ambush benefit, which I haven't spoiled yet.
 
  • 6
  • 3Like
  • 1Love
Reactions: