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Stellaris Dev Diary #287 - The Art of MSI

Hi, I’m Lloyd Drake-Brockman, Concept artist on the Stellaris team. I worked extensively on the First Contact DLC and I'm excited to share some of the artistic journey that this pack took me and the art team on. Specifically we're going to be discussing the development of MSI, a new, non-player faction with a really interesting visual style. I was involved in designing most of their visual elements. I think we have ended up with a great set of designs that are quite unique in the world of Stellaris. I'm going to take you through some of my design journey working on various elements of this faction.

Dev Diary MSI Banner.jpg


Watch the video Dev Diary on Stellaris Official:

MSI Flagship​

The flagship was the first element of MSI that I worked on. It was a complicated design challenge and it informed the aesthetics for MSI as a whole. Not only were there quite a few gameplay requirements which restricted the design, it has a unique visual language which gives the player insight into the nature of MSI themselves.
‘Corporate Vaporwave’ was the brief for the ship’s general aesthetic. A combination of bright neon, classical architecture and modern corporate sensibilities.

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MSI flagship early sketches by Lloyd Drake-Brockman
The first thing I had to nail down was the overall shape. It had to be imposing, beautiful, mysterious and ruthless. You can see here the sketch on the bottom right pretty much became the design of the finished ship, when viewed from above.

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MSI flagship chosen sketch by Lloyd Drake-Brockman
From the top-view I worked out a side view of the design. I was very keen for the ship to involve some sort of central rotating element. This ship would move around quite unlike most of the other ships in the game and I wanted to show that it had some sort of unique drive system.

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MSI flagship design development sketches over 3D by Lloyd Drake-Brockman
Happy with these sketches, I mocked the design up in 3D. Here you can see three stages of refining the shapes of the ship. Then it's time to take the concept to final.

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MSI flagship final concept by Lloyd Drake-Brockman
Here's the final version of the concept art for the ship. The purpose of this image is to give the 3D and animation teams all the information they need to build the ship in-game. The concept was mostly built in 3D with certain elements such as the gold detailing around the edge of the marble panels added afterwards in Photoshop.

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MSI Flagship In-game, modeled and textured by Tim Wiberg

MSI Uniform​

After the ship the next thing I looked at was the MSI portrait. It was decided early on that we were going to use an existing species from the game and dress them in a unique outfit, therefore the only thing I had to concept was the uniform.

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Initial sketches for the MSI uniform by Lloyd Drake-Brockman
I began with some sketches. I chose to sketch the outfits symmetrically, even though all the portraits in Stellaris are angled to the right. This helps me sketch faster and I have to think less about the process of drawing. I knew I wanted some kind of mysterious head-covering but I did not know whether to go down a more mystical, or corporate route. In the end the design for the robes was taken largely from a different piece of art, and the helmet that I sketched above was added to make up the whole uniform.

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MSI uniform approved sketch by Lloyd Drake-Brockman
Once this sketch was approved I continued to refine it. We also required male and female variants, so I added another version of the outfit.

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MSI uniform final concept by Lloyd Drake-Brockman
This is the point where I handed these concepts over to another artist who finalized the painting and prepared the asset for animation. A lot of work goes into each of these portraits, to bring them to a high standard and ensure that they work properly with all the game’s systems. I couldn't be happier with the final result.

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MSI uniform finished portrait by Alec Beals

MSI Diplomacy Room​

These characters needed somewhere to take their video calls of course, and it was also my job to work on the MSI Diplomacy room. This asset I worked on all the way to its final in-game state.

I imagined that the MSI representatives would be calling from onboard their flagship, but I didn't want to make it too specific in case they were somewhere else. Either way, given the design of their ship and outfit, an over-the-top opulent hall seemed to be fitting. I had a vision in my head of what I wanted the scene to look like. So my initial sketch was extremely rough. Just enough for me to see that it was going to work.

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MSI diplomacy room initial sketch by Lloyd Drake-Brockman
From here I went over to 3D and built the whole scene, paying attention to the materials and lights to give the space the feeling of grandeur I was after. I also made sure that the pillars at the top of the room disappeared off the top of the image towards a distant ceiling, making the space feel larger than what you can see. The busts that flank the hall are not playable species - other than the human of course - but they do appear in other places in first contact, which I felt was a fun way to tie some of the elements of the story pack together.

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3D development of the MSI diplomacy room by Lloyd Drake-Brockman
From this point it was back over to Photoshop for the final cleanup. As you can see most of the bright reflections on the walls and floor have been painted out. Although they were accurate they ended up being too distracting in the final image.

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MSI diplomacy room final image by Lloyd Drake-Brockman

Payback Event Image​

This is the last piece of art I did that involved MSI. It was great fun to be able to show the ship I had concepted in a scene. Some of you might recognise this as being similar to a shot from the recently released teaser trailer for First Contact. I'm proud to say that this image came first!

The brief I was given for this image asked that we see the MSI Flagship looming over a city in space. There was some confusion as to whether the ship should be out in space or lower over the city. Here are some of my first stabs at the composition.

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Payback event image thumbnails by Lloyd Drake-Brockman
We settled on a variant of (A), as we could show the ship in space, but from the perspective of someone on the planet.

For this image I knew I was going to need some buildings. To make them i chose to use a new technique of projecting satellite image textures from real-world-Earth cities onto simple geometry, resulting in some pretty convincing looking buildings

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Creating buildings by projecting satellite images onto geometry in 3D by Lloyd Drake-Brockman
As I already had a 3D Model of the MSI flagship, I rendered it with matching lighting and combined all the elements in Photoshop.

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3D renders used to build up the final image by Lloyd Drake-Brockman
I had fun creating some alien script to add some life to the signs on the buildings. Most of this can't be seen in the in-game image as it's too small. But I feel it's still necessary to put in so that the final image has the right “feel” to it when it's scaled down. I was very happy with how the ship looks in the finished piece. All the dark areas are obscured by the blue of the sky, just like how you can't see the dark side of the moon when you look at it during the day.

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Payback event image by Lloyd Drake-Brockman
Well, that's all the shiny things I have to show today! Thanks for reading, and if you play First Contact I hope you enjoy seeing some of my art in there!
 

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Will MSI come with a new shipset, and will we be able to use the shipset ourselves? It reminds me of what the Imperial shipset was going to be. I think there's still room for a white-gold regal shipset.
 
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Why is my quote in Spanish?!
It appears that a mischievous third party was able to hack into the translation software of the Flanelman' Empire envoy to Yurichenko, so that instead of uttering magnanimous platitudes, they began spewing vicious spanish language that left none unscathed.
 
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I think the flagship is probably either a Juggernaut or a totally new Leviathan-type ship type comparable to the automated Dreadnought.
I don't think it is a simple observation post, they were specific when referring to the flagship as a "ship" and not as a "station". In addition, we already have another origin that does not put a Leviathan on our heads (Here by dragons) and that was not an impossible challenge.
 
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I keep asking, would it be possible to vassalize the pre-ftl civilizations? It would be interesting not to have to wait or speed up the arrival of a civilization in order to subdue it. In addition, it would allow MSI to assume the role by normal means.
PS: All this dlc is very reminiscent of the "Childhood's End" series, or is it just my idea?
 
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Will MSI come with a new shipset, and will we be able to use the shipset ourselves?

It reminds me of what the Imperial shipset was going to be.

I think there's still space for a white-gold regal shipset.

My thoughts exactly -- the opulent design is what I was hoping for with the Imperial ships (and a building set to go with them!).

If MSI had a shipset, I'd happily just use them and pretend they're Imperial... but I guess someone else said that Paradox had already said they don't have a shipset. That's a pity. :(
 
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I keep asking, would it be possible to vassalize the pre-ftl civilizations? It would be interesting not to have to wait or speed up the arrival of a civilization in order to subdue it. In addition, it would allow MSI to assume the role by normal means.
PS: All this dlc is very reminiscent of the "Childhood's End" series, or is it just my idea?
Well, MSI is actually enlightening them, but the player can just keep them primitive and just do regular diplomacy and trade with them, you can even put your branch offices down there, might not be actual vassalization but unless they reach the space age it's not like they could contribute much in the first place
 
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Love the artwork. I just want to chime in and say I hope we can get a full ship-set with a similar white and gold art style one day, even if it will have to wait for funding as full ship sets are expensive in time and resources.

With this DLC addition there will be all the caravaneers ships (Destroyer, Cruiser, Cargo) and the new MSI ships but no player ship sets with an opulent and regal look to them. I would like to play as fancy elves or a rich megacorp that looks the part. And I really don't mind if all the reflective surfaces makes them change colour in certain star systems, the shinyness would be a feature not a bug.

It's a similar problem to the Machine, Energy and Organic ships that are available to fight against but lack player ship-sets that fit that style for roleplaying those empires. I feel more frustrated by the lack of options when there are beautiful ship models already in-game and yet that style is always just out of reach for the player.

If it's too expensive to make new ship sets I would settle for the Custodians adding Civics or Ascension perks that let me design and build the existing ships. Similar to how Become the Crisis lets me use pirate ships, Cordyceptic Drones lets me use more organics - though I would prefer to be able to redesign the ships if possible and for this sort of re-use of assets to be a free update rather than a paid feature so it doesn't feels like double-dipping
 
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Of course! Maybe just an idea for the distant future, if/when the day comes where the teams run out of ideas for species packs. Unique, non-species dependent shipsets. ;)
I'd happily buy an expansion pack that was just fresh shipsets and fresh clothing outfits to add the existing ones.
 
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No. They said they didn't have the resources for it.
Aw, that's disappointing. I really hoped we'd get those. It feels like Stellaris is really falling behind on customizable aesthetic options.

New enclaves get all those fancy visuals, but our empires are still, for the most part, stuck with the same old dated assets.
 
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Great work, thanks Lloyd! I wouldn't mind seeing the design for MSI Uniform D coming back in some form, I like how it captures the 'slick 80's corporate humanoid' style a lot.

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The early ship designs are all solid too, the corporate vaporwave aesthetic is just something that I feel synergizes really well with content that already exists in-game. I would enjoy having access to it as a player at some point.
All i can see there is Thane krios :D

Thanks a lot for this DD! The Art DD are always my favorite, so i appreciate the fact that you always take time to show us those gorgeous concept arts!
 
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Love the artwork. I just want to chime in and say I hope we can get a full ship-set with a similar white and gold art style one day, even if it will have to wait for funding as full ship sets are expensive in time and resources.

With this DLC addition there will be all the caravaneers ships (Destroyer, Cruiser, Cargo) and the new MSI ships but no player ship sets with an opulent and regal look to them. I would like to play as fancy elves or a rich megacorp that looks the part. And I really don't mind if all the reflective surfaces makes them change colour in certain star systems, the shinyness would be a feature not a bug.

It's a similar problem to the Machine, Energy and Organic ships that are available to fight against but lack player ship-sets that fit that style for roleplaying those empires. I feel more frustrated by the lack of options when there are beautiful ship models already in-game and yet that style is always just out of reach for the player.

If it's too expensive to make new ship sets I would settle for the Custodians adding Civics or Ascension perks that let me design and build the existing ships. Similar to how Become the Crisis lets me use pirate ships, Cordyceptic Drones lets me use more organics - though I would prefer to be able to redesign the ships if possible and for this sort of re-use of assets to be a free update rather than a paid feature so it doesn't feels like double-dipping
100% agree, a fancy regal shipset is something we definitely need. It's really the only style we're missing besides organic ships (priority #1 in my eyes). Perhaps, just like the Imperial shipset came with Overlord, maybe a regal/opulent shipset could come with the internal politics expansion?
 
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Well, MSI is actually enlightening them, but the player can just keep them primitive and just do regular diplomacy and trade with them, you can even put your branch offices down there, might not be actual vassalization but unless they reach the space age it's not like they could contribute much in the first place
Precisely for this reason, since once we reveal our existence we can have that level of "interaction" with their civilization, the most logical thing is that at least in more advanced ages they would give me the option of "proposing" vassalage, since who live in a system under your control and have literally nothing to do about it.

Mechanically speaking, vassalage could be a new way of accelerating the technological progress of civilization in exchange for the guarantee that once they reach the space age they will become your subjects. I personally found it a lot of fun to be the overlord of a handful of pre-FTL civilizations.

Another detail, it would be interesting to have a spy operation that would reduce the technological progress of civilization in order to prevent them from advancing to the next era. to what end? Well, just for being evil! buahahahaha.
 
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I must say that I really like their aesthetic. MSI species portraits look beautiful but they are very, very unnerving at the same time. Like you feel that something is not quite alright with those guys underneath their glossy marble and gold, you just know it. Great vibe for villains!
 
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I still think it would be best to rename the corporation away from MSI as that is a well known manufacturer of PC components.
 
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Spiritualists, Psychics, are the two words that come to mind when looking at the MSI clothes. The robes have a lot to do with the cults, the "hat" that hides their eyes and has a central pink crystal gives me to understand that this species has some kind of Psychic power for which they don't need their eyes to see. Finally, the detail of the golden halo behind their heads is a characteristic detail of religious images, which reinforces my perception of spiritualism.
The portraits are great, but I have my doubts if they correctly represent MSI as a megacorporation.

If you told me these are new portraits for the Shroud Walkers I would believe it.
 
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Spiritualists, Psychics, are the two words that come to mind when looking at the MSI clothes. The robes have a lot to do with the cults, the "hat" that hides their eyes and has a central pink crystal gives me to understand that this species has some kind of Psychic power for which they don't need their eyes to see. Finally, the detail of the golden halo behind their heads is a characteristic detail of religious images, which reinforces my perception of spiritualism.
The portraits are great, but I have my doubts if they correctly represent MSI as a megacorporation.

If you told me these are new portraits for the Shroud Walkers I would believe it.
Idk, to me that looks like usual corporate colors and basically like a futuristic sci-fi space themed suit
Also they have earphones like any professional businessman to quickly respond to calls and their helmets are probably high tech too and are more akin to VR glasses that show graphs, excel tables, a news feed and e-mails on top of a video of what they would normally see, so that they don't actually lose sight of their surroundings

Meanwhile the shroud walkers go for simple full body robes with no tech at all; and their colours are also more religious, the Christian church likes red too after all, and everyone's favorite inquisition meme is red as well
 
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