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Stellaris Dev Diary #288 - Payback and Insights

Nothing unites people more than a common enemy.

You know how the story goes: space invaders attack, and the people of the world unite, casting aside their differences to stand together against a shared threat. Together, they defeat the more advanced enemy, who foolishly underestimated the plucky underdogs.

But what happens after the story ends? The former invaders are still out there, and they won’t be fooled again. An awkward reunion is unavoidable.
I'm CheerfulGoth, a content designer on Stellaris, and this is the story I wanted to tell with Payback.


Payback is the “sibling” of Broken Shackles, two origins united by a common threat: Minamar Specialized Industries, a megacorp that provides pre-FTL enlightenment – for a price. While Broken Shackles focuses more on reconnecting with your past, Payback empires only see one thing in their future: revenge.

Payback Origin Tooltip


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The means of achieving that revenge are up to you. Annihilate your enemy? Turn your slavers into your slaves? Or battle them on the floor of the Galactic senate, outlawing their very business model? Even Pacifist empires will have the means to obtain their vendetta without betraying their ideals.

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Revenge doesn’t have to be synonymous with violence.
Don’t be too hasty in your quest for revenge, though. Rest. Take your time to rebuild. The war against MSI left you with a devastated planet... And the remnant of a battleship to be repurposed for your own needs.

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Make new allies (Broken Shackles empires might be particularly inclined to help you). Remember: revenge is a dish best served cold. Don’t wait too long, though, because the Minamar Specialized Industries surely won’t let you alone.

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You want to make them pay? The feeling is mutual.

We’re not so different, you and I​

The galaxy of Stellaris is already filled with extra-dimensional invaders, space dragons, and all kinds of unimaginable horrors. With Payback and Broken Shackles, we wanted to pit players against an enemy not so different from themselves. Minamar Specialized industry starts as a developed empire with extra colonies and resources, but otherwise behaves like a normal empire with a well-defined personality. They will make their own alliances, join their Galactic Community, wage their wars... and might even fall before you can get your due.

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What will you do when even revenge is stolen from you?

Many of our narrative Origins present a fixed story. With Payback, we wanted to create a less linear narrative, providing players with multiple tools to accomplish their goal. Sometimes things don’t go as planned, but we believe that’s what will make this origin more interesting and replayable.

We give you an enemy. You tell us how you want to pay them back.



Insights​


Now for the return of PDS_Iggy who desperately wants you to stop invading pre-FTLs.

A common issue that has been brought up in regards to this DLC is “Why shouldn’t I just invade the pre-FTLs the moment I meet them” and I am here to present a counter offer. What if I give you unique techs?

Insight Technologies are gained when you study pre-FTLs without making them aware of you. They are unique paths their society take which you have dismissed as dead ends. This is all tracked through a situation which, once completed, will make a future observation event grant you a new Insight.

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We can learn from anything and anyone.

If you haven’t completed the situation when you get an observation event instead you gain even faster progress to the next Insight.

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I am sure it’s nothing.

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These Insight technologies are designed to have unique and flavorful effects. So let me share a few with you.

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Let’s see how close we can get with our observation station.

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A smart hunter lets the environment aid their hunt.

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How were the pyramids built? Let's check!

As you can see these technologies grant you partial Envoys as well as a unique benefit. Therefore, the more you spy and study the pre-FTLs, the more you can do it!

Next week, Alfray Stryke will finally tell you about cloaking, and I might be back to help him explain the new civics!

 

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Wait, Cloaking nukes your speed? In other words, it's only gonna be useful on Artillery Battleships? Come on, give Frigates the Submarine status they deserve!
They previously said in interviews that it would be best to put the entire fleet into stealth anyways rather than mix stealthed and unstealthed ships (because of UI reasons and/or mechanical problems, I think)

I guess same as with progenitor it would be best to have exotic gases for more speed activated at all times to offset the stealth penalty (imagine stacking the progenitor and stealth penalties XD)

It also shuts down shields btw
 
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It also shuts down shields btw

I wouldn't be surprised, but I'm still unclear of how stealth is supposed to work in practice, ie what context that this matters. Do stealth ships need to decloak for the entire shield regen period to go back to full shields? Are they very biased towards armor in case they get stumbled upon? What detects them? etc. etc.
 
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I wouldn't be surprised, but I'm still unclear of how stealth is supposed to work in practice, ie what context that this matters. Do stealth ships need to decloak for the entire shield regen period to go back to full shields? Are they very biased towards armor in case they get stumbled upon? What detects them? etc. etc.
Based on what was said so far I'm probably just gonna go full armor and
neglect shields (or have only like maybe one on the entire ship)

For my Romulans that is, not sure if I'm gonna bother using it in other builds

Might be fun for "melee" builds so all minimum range weapons are at a major disadvantage
 
They previously said in interviews that it would be best to put the entire fleet into stealth anyways rather than mix stealthed and unstealthed ships (because of UI reasons and/or mechanical problems, I think)
I don't remember hearing that. If that's true, then 3.6 was a complete waste of time and Battleships, which were still the most efficient, are the undisputed king. Rofl.
 
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I wouldn't be surprised, but I'm still unclear of how stealth is supposed to work in practice, ie what context that this matters. Do stealth ships need to decloak for the entire shield regen period to go back to full shields? Are they very biased towards armor in case they get stumbled upon? What detects them? etc. etc.
Just go play ST:NC. They basically took it whole cloth from there.
 
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I don't remember hearing that. If that's true, then 3.6 was a complete waste of time and Battleships, which were still the most efficient, are the undisputed king. Rofl.

Exactly. Version 3.6 was the reason why I stopped playing Stellaris until I finished developing my last Mod to counteract it, which you can verify in my signature.
 
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Exactly. Version 3.6 was the reason why I stopped playing Stellaris until I finished developing my last mod to counteract it, which you can verify in my signature.
I just stopped playing because everyone on this site solved the new meta while the open beta was still out, and now everyone's pretending that that didn't happen.

I'm probably too negativity-sensitive for these forums, to be honest.
 
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btw, for a good read about exactly that: Chrysalis
(on another note, wtf is with links here, forum just FREAKED out)
This is a fantastic story about a DE exploding from a Resource Consolidation origin into a powerful, advanced empire, then fragmenting into a synth-populated democracy. It's a shame that machine intelligences can't actually make such a transition in game.
 
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Because a fanatic purifier is based on the concept of their superiority over everything. Just the very nature of them having been almost taken over by MSI defeats that concept. You can still play a fanatic xenophobe/autheritarian empire that wants to destroy everything because they are pissed off over being the target of MSI
Even if it is true that fanatic purifiers are always based on superiority, which I don't consider to necessarily be true (e.g. a purifier that sees themselves as the underdog, purging others to ensure their species' survival in a galaxy filled with the terrifying unknown), a xenophobes sense of superiority wouldn't be based on logic and experience anyways; You can't just beat a racist in a fight and have them say "Oh, I was wrong! We aren't superior after all!"
 
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So how will the enlighten go with this? I like to enlighten primitives ASAP as it's nice to be an overlord, both for roleplaying purposes and for gameplay bonuses. I don't want to wait a few dozen years before enlightening for all these nice techs...
You can't eat your cake and have it too. Choose one.
 
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By the way, the day that the [has_modifier] Trigger supports the Scope of Fleet as his peers [add_modifier] and [remove_modifier] Effects, I can finally say that I can die without regrets.



I thank the aliens who observe us and have not yet invaded our pre-FTL "Earth" for letting me live enough to discover this jewel... and of course, to our good samaritan for providing this link.



* Assimilation Directives:
- Primitive planet discovered:
1. Is your planet size 21 or higher?
· Yes > ASSIMILATE
· No > Go to Directive 2
2. Does its population present useful traits to improve production?
· Yes > ASSIMILATE
· No > Go to Directive 3
3. Create observation post.
its one of my favourite ai stories
 
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Because a fanatic purifier is based on the concept of their superiority over everything. Just the very nature of them having been almost taken over by MSI defeats that concept. You can still play a fanatic xenophobe/autheritarian empire that wants to destroy everything because they are pissed off over being the target of MSI
maybe them getting screwed by aliens would give them a reason to BECOME purifiers in the first place? ever think about that one for a sec?
 
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This is a fantastic story about a DE exploding from a Resource Consolidation origin into a powerful, advanced empire, then fragmenting into a synth-populated democracy. It's a shame that machine intelligences can't actually make such a transition in game.
i know i have always said that gestalts and machine intelligences especially should have THAT as an actual ascension path unique to them
 
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In these forums you must follow the herd of white sheep, if you separate from the herd as a black sheep, they stoned you with red X ... and remember to always count white sheep when you go to sleep ... 10 white sheep ... 100 white sheep ... 1000 white sheep ... 1 black sheep ... UPS! :p
i mean im still here despite being quite niche with my onions for years now
 
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Exactly which part of the envoy do I get with my +0.25 portion?
 
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To be fair on most cases it will still be more important to invade primitives, especially if you need that early game advantage, or if the real estate is really good or on an important crossroad.
 
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